Commit graph

18996 commits

Author SHA1 Message Date
Sally Coolatta
a33c2743a1 Clear precipprops in Lua more automatically 2022-05-31 19:33:18 -04:00
Sally Coolatta
965558c52f Fix precip interpolation
(If Ediolon reads this, I'm pretty sure this one is Ring Racers only)
2022-05-31 10:05:41 -04:00
Sally Coolatta
27c9d698be Reverse weather speed
Makes more logical sense on the user end for negative to go up, since most weather should be going down.

They need to SPAWN with reversed momz too :V
2022-05-31 09:57:53 -04:00
Sally Coolatta
087c15c1ef Add PRECIP_ to enum lib 2022-05-31 09:08:01 -04:00
Sally Coolatta
4c3f89cdf7 Allow freesloting & editing precipprops
Allows for custom weather types.

In SOC:
```Freeslot
PRECIP_GROOVY

Weather PRECIP_GROOVY
Type = MT_PARTICLE
Effects = PRECIPFX_THUNDER|PRECIPFX_LIGHTNING```

In Lua:
```freeslot("PRECIP_GROOVY")

precipprops[PRECIP_GROOVY] = {
    type = MT_PARTICLE,
    effects = PRECIPFX_THUNDER|PRECIPFX_LIGHTNING
}```

Then in level header, simply set `Weather = PRECIP_GROOVY`.

Other properties are part of the object itself:
- Falling speed is set as the object's speed
- Sound ID is set via the object's SeeSound
- Sound frequency is set by the object's Mass.
2022-05-31 09:03:06 -04:00
Sal
30f60585be Merge branch 'colour-persistence' into 'master'
Player colour persistence (resolves #255).

Closes #255

See merge request KartKrew/Kart!610
2022-05-30 21:58:07 +00:00
toaster
80f2111f00 Correct player colour persistence, *actually* resolving #255.
An explanation for the approach: I started writing a whole system where an extra pflag would be defined for "colour is not currently the player's ACTUAL colour". Then I looked at the actual code flow that would be affected by it - the single line guarded by `if (forcereset)` - and decided it was simpler to just do an extra write in this once-per-player-per-frame function instead of increasing across-the-board complexity.
2022-05-30 16:37:01 +01:00
Sally Coolatta
286f1c34a5 Prevent bots crash when there's no waypoints 2022-05-28 03:58:49 -04:00
James R
f1e119527d Merge branch 'draw8uno' into 'master'
draw8 cleanup

See merge request KartKrew/Kart!598
2022-05-27 23:04:42 +00:00
Sally Coolatta
d5c384bf02 Fix even slope lighting being inconsistent 2022-05-27 18:34:52 -04:00
Sal
ea96a33e41 Merge branch 'bot-rubberband-edit' into 'master'
Drastically simplified bot rubberbanding

See merge request KartKrew/Kart!604
2022-05-27 06:49:51 +00:00
Sally Coolatta
8b8933fa1a Fix incorrectly gotten bot controller line ID 2022-05-27 02:49:36 -04:00
Sal
1a4a599d96 Merge branch 'slope-lighting' into 'master'
Directional Lighting

See merge request KartKrew/Kart!608
2022-05-27 05:17:13 +00:00
Sally Coolatta
828e5e7c81 Rival bot in GP gets x2 tether power increment 2022-05-26 00:29:51 -04:00
Sally Coolatta
2cbcc8f914 Adjust acceleration for rubberbanding
Since your acceleration is tied to your top speed, we need to do this to ensure we're ONLY increasing the top speed, and not how fast they make it to that top speed.
2022-05-26 00:25:54 -04:00
Sally Coolatta
8815b065b3 Merge branch 'master' into bot-rubberband-edit 2022-05-25 23:29:04 -04:00
Sally Coolatta
f05ac93633 Fix the two big problems with the lighting
- FULLY fix light offset still being applied on full bright walls
- Fix ceiling lighting being reversed
2022-05-25 16:16:20 -04:00
Sally Coolatta
1b5c9e47c5 Fix 255 / 0 prevention not working on lines 2022-05-25 05:08:35 -04:00
Sally Coolatta
8d8650c5f1 Merge branch 'master' into slope-lighting 2022-05-25 04:06:25 -04:00
James R
0bcabbb88a Merge branch 'grow-adjustments' into 'master'
Minor Grow scale corrections

See merge request KartKrew/Kart!605
2022-05-25 08:05:40 +00:00
Sally Coolatta
bc3a82b610 Merge branch 'master' into slope-lighting 2022-05-25 04:04:38 -04:00
James R
1f54579c03 Merge branch 'blockmap-cock' into 'master'
Fix blockmap WILD inconsistency when it's not PIT_CheckThing

See merge request KartKrew/Kart!601
2022-05-25 08:03:01 +00:00
James R
dac2f4495e Merge branch 'hyu' 2022-05-25 00:43:32 -07:00
Sal
675cb12dba Merge branch 'tester-text' into 'master'
Tester text

See merge request KartKrew/Kart!603
2022-05-25 07:37:17 +00:00
Sal
e3a0945566 Merge branch 'eggbox-cinders' into 'master'
Eggman Mark cinder fix

See merge request KartKrew/Kart!600
2022-05-25 07:37:08 +00:00
Sally Coolatta
ec02e75f0d Implement directional lighting
(Sloped ceilings are reversed and not sure what to do about it)
2022-05-25 02:51:08 -04:00
Sally Coolatta
b6ed17d9fc Allow adjusting map contrast 2022-05-24 23:04:48 -04:00
Sally Coolatta
dc890caef3 Add slope lighting
Makes slopes at a great enough steepness able to match the contrast of walls.

COMING SOON: Directional lighting & contrast modifier, as options for map header.
2022-05-24 22:23:04 -04:00
Sally Coolatta
ea477cb69a Make OpenGL use hwLightOffset instead of calculating every time
Fake contrast setting is no more
2022-05-24 20:09:32 -04:00
Sally Coolatta
b777b3f96a Don't apply wall light offsets on brightness 255 or 0
Makes skyboxes look better
2022-05-24 19:24:57 -04:00
Sally Coolatta
abb5cf71b8 Waypoint sight improvements
- Reorganized bot traversal
- Blocking line traversal includes tripwire
- Next waypoint detection uses blocking line trace now (this means bots can't sit outside of a tripwire wanting to go through it)
2022-05-24 17:30:42 -04:00
Sally Coolatta
6afa7dfc4b Set tmx & tmy for P_LineOpening in bot code
(The more this issue happens, the more we need to take the GZDoom approach of keeping this shit in a struct that you have to put in as a function argument, instead of global variable hellzone...)
2022-05-24 15:44:27 -04:00
Sally Coolatta
a896d73334 Precalculate bot controller & rubberbanding
These both require a couple loops to preform each, which probably adds up over multiple bots. Let's just precalculate them at the start of bot ticcmd.
2022-05-24 15:28:36 -04:00
Sally Coolatta
529a99bc17 Bot Controller E2 disables their movement entirely 2022-05-24 14:37:43 -04:00
toaster
bf6d257cfb Prevent rings from suddenly growing in size when a Grow player interacts with them, to match how using rings while grown or shrunk have them at mapobjectscale. 2022-05-24 18:41:13 +01:00
toaster
0d82b075b0 Fix Grow on Trick Panels sending you to ridiculous heights. 2022-05-24 18:09:40 +01:00
Sal
8b9adb1b4c Merge branch 'follower-maintenence' into 'master'
Follower angle lag + lookback

See merge request KartKrew/Kart!597
2022-05-24 06:49:15 +00:00
Sal
5c2477348a Merge branch 'trick-threshold' into 'master'
Trick threshold

See merge request KartKrew/Kart!599
2022-05-24 06:48:59 +00:00
Sal
7b64b07494 Merge branch 'shorter-turn-lockout' into 'master'
Adjust steering lock after successful DI

See merge request KartKrew/Kart!602
2022-05-24 06:48:46 +00:00
Sally Coolatta
c678146f0c Drastically simplified bot rubberbanding 2022-05-23 23:59:18 -04:00
Sally Coolatta
052e72c409 PIT_CheckThing valid checks more consistent 2022-05-23 19:20:21 -04:00
toaster
b9ee6d1f4e * Show version/DEVELOP info on the title screen, not the top-level menu (necessary in advance of new-menus).
* Add TESTER/HOSTTESTER information to `version` command and title screen DEVELOP info.
2022-05-23 23:57:18 +01:00
AJ Martinez
849dd2926f Futureproof loss-of-control check 2022-05-23 16:57:48 -05:00
AJ Martinez
3bc5fac430 Adjust steering lock after successful DI 2022-05-23 16:47:27 -05:00
Sally Coolatta
d053d5f8ba Fix blockmap WILD inconsistency when it's not PIT_CheckThing
An optimized error check was put into P_BlockThingsIterator for tmthing, but this meant that anything that was not using or even setting this variable (the supermajority of them) would exit after finding 1 thing in each block.

To keep this error check & keep it optimized, the PIT_ functions were expanded to three options instead of two: BMIT_CONTINUE lets the search continue. If used as the last mobj, it will return true when the iterator finishes. BMIT_ABORT ends the search and forces the iterator to return false.
BMIT_STOP ends the search and forces the iterator to return true.
2022-05-23 17:37:29 -04:00
toaster
17d007d418 * Restore player colour and colorization correctly when the Eggman Mark concludes its effect.
* Allow colorisation types to not completely crowd each other out.
    * For example, it's possible for invincibility + grow to flicker Invincibility, Eggman mark, and grow colours if the conditions for each type of flash are true on different frames!
2022-05-23 22:04:14 +01:00
Sally Coolatta
4b70a64b3f Ground follower mode 2022-05-23 15:51:00 -04:00
toaster
0e31d2e9a6 * Tricks now have a minimum stick tilt of 1/4th of the data range to activate.
* This tilt is a *difference* between the axes, so a slight diagonal shouldn't intefere.
2022-05-23 20:12:31 +01:00
Sally Coolatta
6e3c4dbc34 > numfollowers-1 -> >= numfollowers 2022-05-23 13:40:51 -04:00
Sally Coolatta
d8b7967a22 Make all instances of this sine use M_TAU_FIXED 2022-05-23 13:38:53 -04:00