Commit graph

26123 commits

Author SHA1 Message Date
Oni
a126a0c9a3 Merge branch 'new-credits' into 'master'
New Credits

See merge request KartKrew/Kart!1747
2024-01-28 23:31:30 +00:00
Sal
3958c15dfe New Credits 2024-01-28 23:31:30 +00:00
Oni
b254ce51c0 Merge branch 'update-tracy' into 'master'
Update tracy client to latest version

See merge request KartKrew/Kart!1877
2024-01-28 23:30:01 +00:00
Oni
bc80233f1f Merge branch 'vote-level-names' into 'master'
Vote level names

See merge request KartKrew/Kart!1873
2024-01-28 23:29:44 +00:00
Oni
cf362c226f Merge branch 'its-ko-time' into 'master'
Battle: "K.O. READY!" appears on your screen when you reach the point limit

Closes #979

See merge request KartKrew/Kart!1871
2024-01-28 23:27:46 +00:00
Eidolon
9fb0efae3c Don't affect GP status if retrying
Fixes KartKrew/Kart#997, and then some. The bot difficulty was also
being affected by retrying after completing a race, so that's prevented
too.
2024-01-28 17:06:47 -06:00
Eidolon
0e307208f8 Add cmake option to skip comptime update
In VS Code, comptime forces the game to be relinked even when no code
has changed. This is a bit of a nuisance when starting with the
debugger in the C++ extension, adding around 5 seconds of startup time
to the game.
2024-01-28 14:54:28 -06:00
Oni
22e2b97171 Merge branch 'fix-give-command-bounds' into 'master'
Fix potential out-of-bounds exploit with give command

Closes #698

See merge request KartKrew/Kart!1874
2024-01-28 19:26:17 +00:00
Eidolon
6648e55972 Prevent overflow when scaling textures
Fixes KartKrew/Kart#844 which is caused by scaling the texheight by a
spryscale that is too large, triggering arithmetic overflow before the
overflow check even occurs. This is a performance hit, but should not be
very intense with release optimizations.

Instead, we use saturating arithmetic using the same integer promotion
technique as before, but checking in both directions, and also checking
for the multiplication before the addition.

There is an optimization opportunity here and anywhere that overflow
checks are used, by using compiler intrinsics which check the overflow
flag bit on the CPU instead of using integer promotion.
2024-01-28 12:57:00 -06:00
Eidolon
090a012a74 cmake: exe name fallback if no .git present
Fixes KartKrew/Kart#895
2024-01-28 11:39:56 -06:00
SteelT
9db766935c Update tracy client to v0.10 2024-01-27 21:06:14 -05:00
Sally Coolatta
a7df7aa637 Add Medium Font
Monospaced in-between of Console & Thin
2024-01-27 20:38:52 -05:00
Sally Coolatta
f4db29574d Vote level names 2024-01-27 18:10:44 -05:00
toaster
106553f89d Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into srb2-tidy
# Conflicts:
#	src/p_mobj.c
2024-01-27 17:04:00 +00:00
James R
4576956ca6 Got_Cheat/CHEAT_GIVEPOWERUP: avoid reading out of bounds 2024-01-27 01:11:48 -08:00
James R
044bfdc83a debugfinishline: highlight stumble sectors in yellow 2024-01-26 18:10:07 -08:00
James R
1698e80650 Refactor R_PlaneIsHighlighted 2024-01-26 18:10:07 -08:00
James R
04ab02476f Battle: "K.O. READY!" appears on your screen when you reach the point limit 2024-01-26 17:54:27 -08:00
James R
e30534e574 Let Insta-Whip clashing ignore flashing tics 2024-01-26 16:44:08 -08:00
toaster
06c049bb7e More consistent lastOn --> itemOn and BGImage setting
Fixes Mari's background image bug
2024-01-27 00:02:16 +00:00
Oni
b323c6bdb7 Merge branch 'battle-bimbos-monday' into 'master'
Battle Bimbos Monday thru Friday (The Bimbo Week)

Closes #977, #944, and #962

See merge request KartKrew/Kart!1869
2024-01-26 23:27:14 +00:00
James R
c2c15f12d3 POINTS power-up: play SRB2 emerald token SFX on pickup 2024-01-26 15:26:13 -08:00
James R
87531075f1 Versus: fix item box staying invisible forever 2024-01-26 15:12:47 -08:00
James R
3df76ae9a5 Fix end camera freezing level on first tic after level loads
Fixes item boxes not spawning in Prison Break
2024-01-26 15:12:47 -08:00
James R
9adf6e9568 srb2::Draw: add clip method, optionally switch between draw chain's cliprect or global cliprect 2024-01-26 15:12:46 -08:00
James R
510c82ca6d srb2::Draw: inherit global cliprect by default
- Let srb2::Draw be mixed seamlessly with C-style
  V_SetClipRect
2024-01-26 15:12:46 -08:00
James R
fc40d86a73 HUD: draw sphere meter under player nametags 2024-01-26 15:12:46 -08:00
James R
25fa76104f HUD: draw item box next to player nametags if GTR_ITEMARROWS (in Battle) 2024-01-26 14:30:57 -08:00
James R
3278685ef4 HUD: load 4P item spy graphics 2024-01-26 14:30:57 -08:00
James R
23aef8f673 HUD tracking: cull nametags
- Background overlapping nametags become 60% transparent
- Culling is performed separately from other HUD trackers
2024-01-26 14:30:57 -08:00
James R
5ef2df577a HUD tracking: cull 20x10 blocks (previously 20x20) 2024-01-26 14:30:57 -08:00
James R
8ac2efe82c HUD tracking: refactor nametags to use generic HUD tracker sorting 2024-01-26 14:30:57 -08:00
James R
fa63dffe6b debughudtracker: fix splitscreen drawing 2024-01-26 14:30:57 -08:00
James R
9c075b68ec battleufotest: fix splitscreen BUFO spawnpoint HUD tracker 2024-01-26 14:30:57 -08:00
James R
ff0a088b04 V_DrawFill (HWR2): add transparency support 2024-01-26 14:30:56 -08:00
James R
2364fb80a0 Battle: remove overhead arrows (physical object)
Old shitty object from v1 that is about to be replaced by
HUD tracking. :D
2024-01-26 14:30:56 -08:00
James R
aefbd8c58a Remove unused overhead WANTED code
From v1 Battle
2024-01-26 14:30:56 -08:00
James R
a0fb79370b Battle: each player is worth 3 points toward the point limit (previously 4) 2024-01-26 14:30:56 -08:00
James R
45a9042650 srb2::Draw: relax type on colormap/colorize color argument
Lets you pass player_t.skincolor directly to the methods
without using static_cast<skincolornum_t>.

No, I don't want type safety on enums, this is SRB2.
2024-01-26 14:30:56 -08:00
James R
84641c896e Battle: add POINTS power-up, get 6 points 2024-01-26 14:30:56 -08:00
James R
b52384b294 Add K_GivePointsToPlayer, gives the points and spawns the VFX in one fell swoop 2024-01-26 14:30:56 -08:00
AJ Martinez
b08dcc06c1 Player-lock paperitems refinement
- Transparent for single-screen players who can't pick up
- Land quicker and closer after monitor destruction
- Lock for less time to compensate
2024-01-26 14:30:56 -08:00
James R
841827480b Add K_EndBattleRound, end the round and give a player 100 points if they won 2024-01-26 14:30:56 -08:00
James R
6197458ca4 Battle: fix being able to gain points or win from "final" KO after round ends 2024-01-26 14:30:55 -08:00
James R
06514b0e8f Battle: fix losing points from dying after round ends 2024-01-26 14:30:55 -08:00
James R
235d107f50 P_AddPlayerScore: negative values remove points 2024-01-26 14:30:55 -08:00
James R.
0c7eb20e3d Merge branch 'splitscreen-vote-selectors' into 'master'
Selectors for votes in splitscreen

See merge request KartKrew/Kart!1864
2024-01-26 10:15:41 +00:00
James R.
c372c8543a Merge branch 'r-draw-column-minor-optimization' into 'master'
R_DrawColumnTemplate: minor optimization for non-power-of-2 textures

See merge request KartKrew/Kart!1854
2024-01-26 10:07:04 +00:00
James R.
ba72900475 Merge branch 'visplane-test' into 'master'
debugrender_visplanes and debugrender_freezebsp

See merge request KartKrew/Kart!1855
2024-01-26 10:06:52 +00:00
toaster
5680514012 Per Sal's request, remove SMK stuff too 2024-01-26 00:56:01 +00:00