Latapostrophe
a25b79885d
1/4s delay w/o input checks instead of 1/2 w/ input checks
2021-04-22 19:33:01 +02:00
Latapostrophe
29e11a0378
changes to the delay, boost when doing upwards trick
2021-04-22 15:11:15 +02:00
Sally Coolatta
48c8843feb
Merge branch 'master' into stair-janking
2021-04-21 21:44:23 -04:00
lachablock
80977e1d1f
Change red-to-blue spark transition color to SKINCOLOR_NOVA
2021-04-21 16:58:16 +10:00
lachablock
5e001a43ef
Bump to 33%
2021-04-21 14:55:09 +10:00
lachablock
aeaf6c94f5
Give purple & rainbow driftboosts a 30% speed boost
2021-04-21 14:40:13 +10:00
Sally Coolatta
80ff9f2203
Some fixes
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- Use SKINCOLOR_PURPLE instead of SKINCOLOR_THISTLE for the drift boost explosion.
- Use steering instead of cmd.turning in a few places. I dunno if I forgot to change these, or if it was accidentally reverted, or what. (Anything with a specific reason to use cmd.turning over steering will have a comment near it saying why.)
2021-04-20 13:21:26 -04:00
Sally Coolatta
5827c0c0b2
Original timings
2021-04-20 13:04:39 -04:00
toaster
905eb41778
Fix some compile-time errors.
2021-04-20 10:13:50 +01:00
lachablock
19b453f7fb
Reduce purple spark time even more
2021-04-20 17:40:23 +10:00
lachablock
bd79169f48
Reduce time it takes to get purple sparks
2021-04-20 17:33:20 +10:00
lachablock
1b02e90fec
Fix typo from merge
2021-04-20 16:47:34 +10:00
lachablock
b96394415b
Spawn electric sparks on first blood
2021-04-20 16:25:43 +10:00
lachablock
5e327e09c6
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
lachablock
6e9c3cd864
Lightning sparks when releasing purple/rainbow drifts
2021-04-20 15:57:45 +10:00
lachablock
9552dd4f80
Shift drift electricity scales with input direction
2021-04-18 00:25:31 +10:00
lachablock
ed91279391
Add electricity sparks & change purple spark colors
2021-04-17 17:21:18 +10:00
Sally Coolatta
0e2b36e484
Purple sparks
2021-04-16 23:00:58 -04:00
Sal
2cbd0d0dcc
Merge branch 'bots-stop-spindashing' into 'master'
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Make spindashing bots work better
See merge request KartKrew/Kart!419
2021-04-16 20:34:15 -04:00
James R
3f09cd4f2b
Stair janking VFX
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Little sparks spawn on one side of your jart while
stepping, plays for 4 frames on each side.
Loops if 10 tics of the janking animation remain.
2021-04-11 18:57:31 -07:00
Sally Coolatta
e006cfa287
Make spindashing bots work better
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They will no longer do it on a whim after getting bumped out of position of hitting walls, instead checks if they're trying to accelerate and they physically can't.
2021-04-11 04:54:27 -04:00
James R
661d8818d6
Squash and stretch player sprite with sudden changes in vertical momentum
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Stretch with a sudden increase of
momentum, squash with a decrease.
2021-04-10 20:05:55 -07:00
James R
2b173f1ec0
Rumble the jart when stepping on staircases
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- Sprite tilts back and forth 5.625 degrees, two tics each
side, for 17 tics (half a second).
- Turning is ignored--as if in the air--every other tic
during those 17 tics.
2021-04-10 03:22:23 -07:00
James R
1e97e92be0
Use lookback frames for sliptides
2021-04-09 18:22:15 -07:00
Sally Coolatta
55ee8545b4
Merge branch 'master' into turn-in-air
2021-04-07 18:00:32 -04:00
Sal
22c3dae600
Merge branch 'invinc-changes' into 'master'
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Invincibility changes
See merge request KartKrew/Kart!412
2021-04-07 02:46:32 -04:00
Sally Coolatta
05915e641c
Merge branch 'master' into turn-mom
2021-04-07 01:25:34 -04:00
SteelT
3545836ea1
Merge branch 'master' into invinc-changes
2021-04-07 01:20:12 -04:00
James R
d5e4fb6bfa
Turn sprite less while sliptiding
2021-04-06 21:56:37 -07:00
James R
a8c443f2aa
Stop lifting the jart when sliptides end due to drift
2021-04-06 20:54:30 -07:00
James R
5660cac3ad
Stronger tilt on sliptiding + turn to face the camera
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Oni's Sick Nasty
2021-04-06 20:45:47 -07:00
SteelT
6d4a544fd5
Scale the speedlines based on how much is left on the timer
2021-04-06 23:18:59 -04:00
SteelT
fc8bd429f3
Merge branch 'master' into invinc-changes
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Also made changes to sparkles, invincibility speedlines now replaces the sparkles if boosting.
2021-04-06 22:40:02 -04:00
James R
696e405038
Lift the wheels of your jart a little when sliptiding
2021-04-06 16:25:25 -07:00
Sally Coolatta
72dc88c043
Attempt at a non-controller dependent compromise for turn easing
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Values are subject to tweaking.
(AngleDelta stuff is a leftover of the previous attempt, but I think the code's useful so I kept it in this commit anyway)
2021-04-05 23:52:56 -04:00
Sally Coolatta
8bb1fa57d4
Merge branch 'master' into 22-merge-again
2021-04-05 01:11:26 -04:00
toaster
c11ad8c297
Make offroad dust solid, resolving #150 .
2021-04-03 19:53:09 +01:00
SteelT
32b1acb810
Disable the debug prints for now
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Just incase they are needed again in the future, for whatever reason.
2021-03-31 23:38:05 -04:00
SteelT
24fbdd70dd
Revert "Fix bug with sparkles not being removed properly"
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This reverts commit cf32ebb490 .
2021-03-31 22:01:33 -04:00
SteelT
cf32ebb490
Fix bug with sparkles not being removed properly
2021-03-31 21:10:14 -04:00
toaster
40cbc30bff
Mammoth commit, sorry.
...
All my work thus far on solving the drawflag/renderflag/additive/subtractive conundrum.
Outstandng problems:
* Bad additive/subtractive tables means that they appear opaque except under certain conditions.
* No support for FOFs, Polyobjects, or linedefs in OpenGL yet.
* All OpenGL support mostly done blind, may or may not function in practice.
If nothing else, the hard engineering problems are solved and it's just bug hammering...
2021-03-31 22:46:23 +01:00
SteelT
85f95d2d78
Add more comments to the code.
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To make it easier to understand what's going on.
2021-03-29 21:32:35 -04:00
SteelT
3c817774b8
Fix sparkle animation not being capped properly.
2021-03-29 21:05:24 -04:00
SteelT
106afa9ace
Make spawning look less squished
2021-03-29 00:15:52 -04:00
SteelT
4f7aafe654
Fancy invincibility speed lines
2021-03-28 22:05:18 -04:00
Latapostrophe
3b617337ee
Fancy rotating sparkles
2021-03-29 00:27:56 +02:00
SteelT
c8124a6c94
Some invincbility changes
2021-03-28 17:19:47 -04:00
Sally Coolatta
f2aaf1c6d8
Other way around
2021-03-10 09:16:59 -05:00
Sally Coolatta
029c36d59a
Allow players to turn when they're in the air at 0 speed
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Minor weird thing I noticed long ago
2021-03-09 17:30:41 -05:00
Sally Coolatta
dc1fbb2e9a
Fix bug that caused bots to go into ring debt a lot
2021-02-26 05:42:59 -05:00