Commit graph

18427 commits

Author SHA1 Message Date
Sally Coolatta
bfaefe4ee5 P_InitAngle, to fix angle interpolation on spawning objects 2022-02-14 14:22:29 +01:00
Sally Coolatta
bf2dc739da Add functions to handle interpolation
Much less code duplication
2022-02-14 14:22:29 +01:00
James R
5ed55aca3d Disable wad loading in TESTERS build 2022-02-14 14:22:29 +01:00
James R
7411484bf6 More TESTERS guard 2022-02-14 14:21:47 +01:00
Sally Coolatta
b5e16a5202 Add 4PREADY graphic 2021-12-28 22:16:37 -05:00
Sally Coolatta
d3f8e61591 In-game control shenanigans
- Fix gamekeydown using FRACUNIT instead of JOYAXISRANGE
- Re-add spindash button functionality
- I put custom buttons back ... but they're now called "Lua" buttons A thru C because Custom was a dumb misleading name
2021-12-28 12:49:33 -05:00
Sally Coolatta
a7022af93f Fix cup select & level select to both use the new input handling systems 2021-12-28 12:27:59 -05:00
Sally Coolatta
0179466107 Finalize char select multiplayer
- Add menu control fallbacks.
    - If it could not find a bind using your existing keys, then it looks at default controls.
    - If it could not find it then, and you're P1, then it looks through gamepads, and then lastly settles for keyboard.
    - Changed around the order of operations on the character select menu, to accommodate for this change.
- Added initroutine to menu_t, which is called every time without question when going to a new menu. This solves many, many minor bugs you could experience in the character select menu when changing between menus, due to things only being properly reset when selecting the character select menu option.
2021-12-28 12:02:31 -05:00
Sally Coolatta
0f218b285e Fix menu multiplayer breaking again 2021-12-28 09:02:46 -05:00
Sally Coolatta
3890c06a4d Fix number of players counter breaking when entering as player 1 & then exiting 2021-12-28 08:54:23 -05:00
Sally Coolatta
b1d36496b2 Properly implement joystick axes
NOW it's fully navigable with controller
2021-12-28 08:44:20 -05:00
Sally Coolatta
92aff0b57c Finish some unused SDL hat input support to use events rather than polling all of the time 2021-12-28 08:02:32 -05:00
Sally Coolatta
f0a3dc74bb Fix control saving 2021-12-28 06:48:53 -05:00
Sally Coolatta
25342af17f Slight adjustments to cause less misclicks 2021-12-28 05:48:17 -05:00
Sally Coolatta
38122e4fa5 Fix cursor appearing before P1 has pressed start 2021-12-28 05:39:50 -05:00
Sally Coolatta
746f112bf7 Fix gamepad joystick handling 2021-12-28 05:31:14 -05:00
Sally Coolatta
c49a5dd0cf Properly only accept menu controls when its active 2021-12-28 05:19:04 -05:00
Sally Coolatta
479292543a Let me get in game in single player
For testing... please...
2021-12-28 05:09:57 -05:00
Sally Coolatta
7684f5980a Almost multiplayer char select
For some reason gamepads have not been registering buttons for a while, which makes this pretty hard to continue. Not sure if it's to do with how the menu cmd is generated, or something deeper in the SDL code.
2021-12-25 08:58:21 -05:00
Sally Coolatta
d6d561f0e8 Unset delay when not pressing anything
Allows for mashing a button to be just as responsive as before
2021-12-25 07:10:56 -05:00
Sally Coolatta
e53ad4edf4 Char select fixes
- Allow input for multiplayer now
- Unset all devices in this menu
2021-12-25 07:02:07 -05:00
Sally Coolatta
16730b02ef Merge branch 'master' into profiles 2021-12-25 06:10:51 -05:00
Sally Coolatta
e628894b47 Merge branch 'new-menus' into profiles 2021-12-25 06:09:53 -05:00
Sally Coolatta
86991112b1 MORE DEHACKED SHIT 2021-12-23 03:20:56 -05:00
SteelT
3ce3fd0366 Merge branch 'getmobjzmovement' into 'master'
P_GetMobjZMovement

See merge request KartKrew/Kart!441
2021-12-21 07:07:10 +00:00
SteelT
f48ce0f84a Merge branch 'fullbright-ignore-colormap' into 'master'
Ignore level colormap when drawing fullbright sprites

See merge request KartKrew/Kart!507
2021-12-21 06:56:16 +00:00
SteelT
85fa368d64 Merge branch 'update-rendezvous' into 'master'
Update hole punch server address to kartkrew.org

See merge request KartKrew/Kart!506
2021-12-21 06:25:10 +00:00
SteelT
2ebac926eb Merge branch 'followers-mainwad' into 'master'
Load followers by default

See merge request KartKrew/Kart!504
2021-12-21 06:24:06 +00:00
SteelT
cf3e92c293 Merge branch 'no-squish' into 'master'
Add the MF_NOSQUISH flag, disables squash and stretch

See merge request KartKrew/Kart!501
2021-12-21 06:20:59 +00:00
James R
d8e7703917 Ignore level colormap when fullbright 2021-12-20 04:17:33 -08:00
James R
f1389b49d2 Automatically switch to new default rendezvous server 2021-12-20 01:37:44 -08:00
James R
1767b4ae29 Update rendezvous server to kartkrew.org 2021-12-20 01:34:48 -08:00
James R
a7edda15e9 Remove 1.4 master server address enforcer 2021-12-20 01:27:36 -08:00
James R
de0b2c2e75 Add followers before patch 2021-12-18 21:00:30 -08:00
James R
efa92b0206 Add followers.pk3 to main files list 2021-12-18 20:40:56 -08:00
Sal
f0c795d258 Merge branch 'read-sprite-header-once' into 'master'
Don't read sprite header twice

See merge request KartKrew/Kart!502
2021-12-19 04:40:27 +00:00
James R
4712daddf9 Start checking files from correct position on rejoin 2021-12-18 19:52:59 -08:00
lachablock
e14af65d52 Merge remote-tracking branch 'origin/master' into getmobjzmovement 2021-12-19 13:22:59 +11:00
SinnamonLat
7d342aed9b Fix conflict in Sourcefile 2021-12-18 08:20:04 +01:00
Sal
6d72b80984 Merge branch 'fix-spherebox-dehacked' into 'master'
Add missing spherebox states to dehacked (fixes SOC/Lua states)

See merge request KartKrew/Kart!503
2021-12-18 01:44:25 +00:00
James R
7d2633f572 Correct spherebox dehacked states list 2021-12-17 17:32:19 -08:00
Sally Coolatta
4a34eb5e96 Disable ASM column / span entirely
Causes strange unidentifiable bugs, and testing with tape who has a few framerate issues. perfstats outputted practically the same frames for everyone. Whatever frame drops exist are simply something else and ASM is not helping at all, so decided it's not worth it.

Behind a define anyway, if someone decides to fix it anyway.
2021-12-17 16:39:09 -05:00
SteelT
156ab1da1c Merge branch 'brightmap' into 'master'
Brightmaps

See merge request KartKrew/Kart!499
2021-12-17 19:10:52 +00:00
James R
84ccf18b76 Read PNG and patch header in one go for sprites 2021-12-17 04:50:40 -08:00
SinnamonLat
7c9f3385d4 Merge branch 'master' into new-menus 2021-12-17 12:32:01 +01:00
Sally Coolatta
510c65699b Fixed animated span brightmaps being offset
`levelflat->u.texture.num` is modified at run-time to do animations, unlike wall textures which use `texturetranslation`.
2021-12-17 04:16:51 -05:00
Sally Coolatta
5183d3161c Simplify span brightmap load 2021-12-17 03:42:59 -05:00
James R
ade0b48b89 Add missing mobj flags to SOC/Lua 2021-12-16 23:05:44 -08:00
James R
51941f5896 MF_NOSQUISH to disable K_Squish 2021-12-16 23:03:39 -08:00
Sally Coolatta
b0317e7120 Merge branch 'master' into brightmap 2021-12-16 13:06:57 -05:00