Sal
d7591b0656
Merge branch 'turn-predict' into 'master'
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Bring back camera prediction
See merge request KartKrew/Kart!592
2022-05-23 00:18:22 +00:00
Sally Coolatta
6f42d84b2a
Fix turn prediction in F12
2022-05-22 19:49:33 -04:00
Sally Coolatta
85aa7361c2
Put a comment about camera easing
2022-05-22 18:03:32 -04:00
Sally Coolatta
ada9336137
OK go back to easing, but now actually work
2022-05-22 17:49:34 -04:00
Sally Coolatta
fa792e3378
Merge branch 'master' into turn-predict
2022-05-22 16:50:19 -04:00
toaster
47f3992cef
Merge branch 'kickspindash' into 'master'
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Kickstart Accel Spindash Fix
See merge request KartKrew/Kart!595
2022-05-22 20:49:42 +00:00
toaster
0498ed531a
Spindashing now considers kickstart accel-produced BT_ACCELERATEs to be legal.
2022-05-22 21:47:37 +01:00
Sally Coolatta
c9e685be66
Nope, that didn't work, move by your max turn speed until you reach it
2022-05-22 16:30:27 -04:00
Sally Coolatta
986bcddbfc
Ease prediction angle
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Might feel laggier, might feel better because it gets rid of jitter? idk
2022-05-22 16:21:07 -04:00
Sally Coolatta
0dc472a255
Try resetting driftend
2022-05-22 15:38:08 -04:00
Sally Coolatta
51bde5c934
Merge branch 'master' into turn-predict
2022-05-22 14:42:54 -04:00
Sal
0973f8e806
Merge branch 'mksc-hit-confirm' into 'master'
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Super Circuit hit confirms
See merge request KartKrew/Kart!594
2022-05-22 18:40:33 +00:00
Sally Coolatta
f1f45c651c
not local
2022-05-22 14:39:54 -04:00
Sally Coolatta
83b5bfef59
Super Circuit hit confirms
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After getting hit, you'll hear the person who hit you's hit confirm from any distance
2022-05-22 03:26:32 -04:00
Sal
15a4601a30
Merge branch 'uncapped-absolution' into 'master'
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Uncapped (squashed v2)
Closes Kart-Public#10
See merge request KartKrew/Kart!579
2022-05-22 01:27:01 +00:00
Eidolon
25e9815d82
Update interpolation during objectplace
2022-05-21 14:41:06 -05:00
Eidolon
2742467f9e
Tweaks for kart v1 MR comments
2022-05-21 12:43:28 -05:00
toaster
dff5fc37f1
Fixed effective viewroll doubling.
2022-05-21 15:33:35 +01:00
toaster
38e6cba181
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart.git into uncapped-absolution
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# Conflicts:
# src/f_finale.c
# src/sdl/i_video.c
# src/st_stuff.c
2022-05-21 13:40:20 +01:00
James R
ef8a8061ed
Merge branch 'shortcut-waypoints-fix' into 'master'
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Small waypoint fixes
See merge request KartKrew/Kart!591
2022-05-21 09:13:26 +00:00
James R
8718d2c2f3
Merge branch 'rewrite-lightning' into 'master'
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Lightning Shield fixes
See merge request KartKrew/Kart!589
2022-05-21 09:13:17 +00:00
James R
7962a0a851
Merge branch 'di' into 'master'
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Directional Influence
See merge request KartKrew/Kart!588
2022-05-21 09:12:56 +00:00
Sally Coolatta
04aa8259cb
Merge branch 'master' into rewrite-lightning
2022-05-21 03:56:12 -04:00
Sally Coolatta
50f26624fd
Merge branch 'master' into di
2022-05-21 03:50:04 -04:00
Sal
46b7da8f4b
Merge branch 'title-screen' into 'master'
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"Dr. Robotnik's Ring Racers" rebranding
See merge request KartKrew/Kart!590
2022-05-21 07:48:30 +00:00
Sally Coolatta
8035f7afaf
Merge branch 'master' into di
2022-05-21 03:46:22 -04:00
Sally Coolatta
97b7178d36
Move to new Discord rich presence app
2022-05-21 03:36:17 -04:00
Sally Coolatta
4b149c103c
Bring back camera turn prediction
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REALLY complicated, because just emulating player turning in ticcmd code is broken.
2022-05-21 03:11:37 -04:00
SteelT
8e67946a58
Replace default home folder name and base filename used for screenshot/gifs
2022-05-20 23:08:28 -04:00
Sally Coolatta
e02ebfa20d
No respawn waypoints are transparent
2022-05-20 22:41:52 -04:00
Sally Coolatta
a3592da4f1
More waypoint debug visualizations
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- Shortcut waypoints are pink now instead of blue. (barkley's ran into the issue of a shortcut waypoint on the main path too many times)
- Waypoint debug uses a shaded blue sphere sprite instead of a thok sprite, because it makes the color easier to see on different backgrounds.
- Use 1 splat for waypoint radius instead of shittons of orbs
2022-05-20 22:32:23 -04:00
Sally Coolatta
69aa74b9bf
Allow pathfind traversal thru shortcuts when starting from one
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Fixes shortcut pathfinding behavior when the entire shortcut's waypoints have the flag instead of only the entrance.
2022-05-20 21:59:45 -04:00
James R
36cd517dce
Revert wrong replace 1d79eb70c
2022-05-20 17:24:13 -07:00
SteelT
0906252f41
Replace SDL_icon.xpm with copy exported from GIMP
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Wasn't actually being displayed on the window before
2022-05-20 20:13:11 -04:00
James R
1d79eb70c1
Replace just a few more instances of SRB2Kart
2022-05-20 17:08:18 -07:00
James R
34f40c48ca
Makefile: change EXE name to ringracers
2022-05-20 17:01:25 -07:00
James R
45606cadd9
Fix SDL_icon.xpm compile
2022-05-20 16:55:21 -07:00
Sally Coolatta
98016ef390
Icons + other tweaks to rebranding
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Replaced most drrr (mostly only used in system / exe stuff) with the more verbose "ringracers"
2022-05-20 19:42:34 -04:00
James R
1835605619
Merge branch 'yeaaaa-bots-lets-go' into 'master'
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More Bot Improvements (Again (Again))
See merge request KartKrew/Kart!570
2022-05-20 23:32:01 +00:00
Sally Coolatta
99a5290e2e
Lightning Shield has infinite draft distance now
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It's really pointless on Flame Shield, and Lightning Shield is boring.
Flame Shield should just get a different passive.
2022-05-20 18:18:41 -04:00
Sally Coolatta
6e8e0ad0f5
Lightning Shield fixs
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- Rename to Lightning Shield (it keeps fucking me up when I want to kartgiveitem it to myself)
- Fix inflictors causing damage being considered damage hitlag. Fixes the player using Lightning Shield being in damage hitlag state (most notable in the DI branch because hurting someone with it lets you DI afterwards, which also fucks with your turning)
- Rewrote attack function to use custom blockmap search instead of P_NukeEnemies.
- It can no longer attack below you, only above & around you.
- Increased the attack radius, so that it actually lines up with the sprites...
- Fixed extremely inconsistent ring blockmap search by moving it to playerafterthink (don't ask me why)
- Rings get joulsted by Lightning Shield when you pass by them without
- Added MAXRADIUS to the blockmap checks for lightning shield & mines, to reduce blockmap inconsistencies
2022-05-20 18:12:34 -04:00
Sally Coolatta
56c23339be
Directional Influence
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Pretty much just copy+pasted from Snap the Sentinel!!
- Hold left/right to adjust the momentum angle after hitlag, up to 22.5 degrees. (Only angle can be adjusted, so you can't adjust your speed, only your direction.)
- It's relative to your angle, so sometimes you need to use forward/back, or even diagonals (forward/back throws now store full analog data for this to work)
- Bananas flip DI direction, to make them not baby easy mode
- Tumble has x3 DI (so angle adjustments of 67.5!!), and hitlag on each bounce to allow even more control.
2022-05-20 01:45:16 -04:00
Eidolon
8dc3890e11
Make character cursor framerate-independent
2022-05-19 21:10:35 -05:00
Sally Coolatta
5ae8664b70
Try putting lagless camera stuff back
2022-05-19 16:51:26 -04:00
Sally Coolatta
76b4804e44
Use double instead of precise_t for FPS counter
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Makes the displayed FPS more accurate to what it's actually displaying.
Also removed HUDTRANS from it -- stop it fading out during level transitions, it's annoying when I actually want to see the FPS during those bits.
2022-05-19 16:44:26 -04:00
Sally Coolatta
852e9b8ce9
Rebrand all console / window stuff
2022-05-19 15:10:47 -04:00
Sally Coolatta
4a9cf76f37
Remove old kart title screen sounds
2022-05-19 14:51:13 -04:00
Sally Coolatta
a83504c1a4
WIP title screen
2022-05-19 03:19:33 -04:00
Eidolon
64d0649c90
Defensively recreate title drawlist
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Avoids a crash when connecting to a server in the Intro
2022-05-18 21:06:46 -05:00
Eidolon
2c36a8cefe
Don't interpolate during net lag
2022-05-17 20:04:26 -05:00