Commit graph

8290 commits

Author SHA1 Message Date
Sal
80d37b1939 Merge branch 'http-mserv' into 'master'
Make the HTTP Master Server official

See merge request KartKrew/Kart-Public!193
2020-08-10 16:49:47 -04:00
James R
8e493bddc3 Add http-mserv to fuck 2020-08-09 23:32:43 -07:00
Sal
15ff58280a Merge branch 'maxnetnodes-2-electric-boogaloo' into 'master'
Bump MAXNETNODES to 127

See merge request KartKrew/Kart-Public!192
2020-08-09 22:28:50 -04:00
James R
3cb1a53b3f Bump MAXNETNODES to 127 2020-08-09 18:26:34 -07:00
Ashnal
6af76ee948 Now that the server doesn't erroneously send the last mainwad
As the first part of fileneeded, we must load file 0
2020-08-09 00:48:53 -04:00
Ashnal
6ff69726a6 Redo logic for lots of files vs not
Now new CL state for checking files so it can spread over tics
whether we ask for the extended list or not
2020-08-09 00:47:55 -04:00
Sal
954a21123a Merge branch 'indirectitemcooldown' into 'next'
Fix Shrink, SPB and Hyudoro cooldowns never resetting?

See merge request KartKrew/Kart-Public!191
2020-08-06 12:19:27 -04:00
Sally Coolatta
ddfd7a4772 Merge branch 'master' into next 2020-08-06 12:15:55 -04:00
AJ Martinez
e5463afb58 Fix Hyudoro cooldown never resetting 2020-08-06 10:51:53 -05:00
AJ Martinez
2422d1c5b7 Fix indirect item cooldown never resetting 2020-08-06 10:34:16 -05:00
Sal
a9861a6b63 Merge branch 'spinout-not-slow' into 'master'
Don't slow down on sneaker panels during spinout

See merge request KartKrew/Kart!313
2020-08-05 09:41:53 -04:00
Sal
8c6b8cd268 Merge branch 'master' into 'master'
Clarify addon-related messages

See merge request KartKrew/Kart-Public!190
2020-08-05 06:48:44 -04:00
AJ Martinez
4f1642bbce Clarify addon-related messages 2020-08-05 00:40:56 -05:00
James R
b0c6b626cf Don't slow down on sneaker panels during spinout 2020-08-04 02:11:52 -07:00
James R
ed2d40b98e Unused parameter :) 2020-07-31 22:17:22 -07:00
Sal
21dfe49bf8 Merge branch 'antigrav-respawn' into 'master'
Antigravity fixes, round 2

See merge request KartKrew/Kart!305
2020-07-31 21:55:38 -04:00
Latapostrophe
de7147008e Let's not try to outsmart the way mf2_objectflip works and just disable it entierely alongside mfe_verticalflip if the waypoint isn't flipped. 2020-07-31 18:13:28 +02:00
Sal
02e98c4d31 Merge branch 'hud-slidein' into 'master'
HUD slide in, and better splitscreen HUD support

See merge request KartKrew/Kart!306
2020-07-31 11:23:01 -04:00
Sally Coolatta
4847f71707 Make slower 2020-07-31 11:21:18 -04:00
Sal
7e1683fa5e Merge branch 'sliptide-fix' into 'master'
Make sliptiding more effective again

See merge request KartKrew/Kart!307
2020-07-31 01:45:19 -04:00
Sally Coolatta
83b8556851 Old Flame Shield handling 2020-07-31 01:41:04 -04:00
Sally Coolatta
092db17f84 OK turns out my hunches were just totally wrong. THIS makes sliptiding really accurate to v1, and we ended up not liking handling stacking 2020-07-31 01:18:45 -04:00
Sal
35afda0173 Merge branch 'shadows-minor-things' into 'master'
Shadows minor things

See merge request KartKrew/Kart!308
2020-07-30 08:15:55 -04:00
Sally Coolatta
1008dcce36 Vertical flip for shadows 2020-07-29 23:55:36 -04:00
Sally Coolatta
72bfbefad3 SHORT fixes from vanilla for shadows 2020-07-29 21:28:09 -04:00
Sally Coolatta
903f118aac Only spawn sliptides above your top speed
Looks a bit funky being able to do it at low speed using invincibility, plus it's not helping you to do this if you're going too slow :p
2020-07-29 12:47:55 -04:00
Sally Coolatta
ec9dc03725 Allow sliptides to spawn for any item that gives you a handling boost, since that's what lets it happen 2020-07-29 12:16:08 -04:00
Sally Coolatta
0ce492e103 Fix sliptiding being weakened after all of the boost stacking changes, by making handling bonuses stack using the same rules 2020-07-29 12:15:11 -04:00
Sally Coolatta
a0befdce2d Fix drawing on others screens 2020-07-29 05:43:40 -04:00
Sally Coolatta
57822f6756 Merge master 2020-07-29 05:19:51 -04:00
Sal
0060a30bc4 Merge branch 'spindash' into 'master'
Spindash

See merge request KartKrew/Kart!303
2020-07-29 05:05:00 -04:00
Sally Coolatta
4044a153ca Splitscreen support for the prestart counter 2020-07-29 05:00:12 -04:00
Sally Coolatta
1bbe4ede70 Duel graphic for 1v1s
Yu-Gi-Oh! Prison
2020-07-29 04:13:35 -04:00
Sally Coolatta
b39c8562a6 Fault HUD scrolls, faulting respawns you & holds you until the countdown's over 2020-07-29 01:47:00 -04:00
Sally Coolatta
c45a67c3f9 Pre start bulbs 2020-07-29 01:19:53 -04:00
Sally Coolatta
e53fe8c316 Fix player 2's position num in 2P 2020-07-28 04:49:34 -04:00
Sally Coolatta
3b6b0013c8 Add local ABCD tags for splitscreen 2020-07-28 04:49:15 -04:00
Sally Coolatta
69b6ba2f18 I tore apart the entire code to try and fix braking friction and gave up, so now it's back to v1
My rewrites clean up a LOT of weird/misleading behavior anyway, so I'm gonna push this regardless. Someone else will have to figure out another way to reimplement braking friction though -- we can't use it as is because it prevents being able to bump people.
2020-07-28 03:34:39 -04:00
Sally Coolatta
b08459cbee Buffer time before countdown depends on player count, no intro spin in 1v1 2020-07-27 23:31:46 -04:00
Sally Coolatta
dfe4d4a219 No tethering off of the person who got the start boost 2020-07-27 02:29:43 -04:00
Sally Coolatta
c685f45563 Make it even stronger 2020-07-27 02:11:18 -04:00
Sally Coolatta
1b85f5b5fc Don't Ebrake when you've just been bumped 2020-07-27 01:50:27 -04:00
Sally Coolatta
b4ae2ea896 Stronger top speed for the startup boost 2020-07-27 01:46:08 -04:00
Sally Coolatta
f3a607bf4f Proper snapping for splitscreen! 2020-07-26 21:35:13 -04:00
Latapostrophe
b62ef5a51d Kill flipcam again but nothing else associated with it. 2020-07-26 21:15:32 +02:00
Latapostrophe
90cde7379c Revert "Push flipcam down the nearest staircase"
This reverts commit 06d70c1f8e.
2020-07-26 20:27:22 +02:00
Sally Coolatta
043fd7aa64 Fix nametags for splitscreen fov, sort drawing by distance 2020-07-26 06:48:02 -04:00
Sally Coolatta
3d53adaa2b Sliding HUD
- Split HUD stuff into k_hud.c/h
- V_SPLITSCREEN replaces the old function that sets V_SPLITSCREEN/V_HORZSCREEN flags system, and instead automatically moves it based on player number
- V_SLIDEIN makes HUD items slide in after the intro animation.
2020-07-26 05:47:53 -04:00
Sally Coolatta
679f3223b6 Remove silly white space 2020-07-25 21:07:27 -04:00
Sal
46094d3027 Merge branch 'mine-punt-sync-fix' into 'next'
Fix desyncs caused by K_PuntMine

See merge request KartKrew/Kart-Public!189
2020-07-25 03:55:28 -04:00