TehRealSalt
dbb6f9ca11
use MF2_AMBUSH for backandforth
2019-09-27 04:20:09 -04:00
TehRealSalt
22796b7633
Merge master
2019-09-27 03:44:37 -04:00
Sal
ed3ef6601e
Merge branch 'abs' into 'master'
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Remove unncessary operations
See merge request KartKrew/Kart!176
2019-09-27 03:10:59 -04:00
Sal
a313e4c33e
Merge branch 'world-tour' into 'master'
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Flush random map pool after all but 3 are played
See merge request KartKrew/Kart!170
2019-09-27 03:07:04 -04:00
Sal
39115db560
Merge branch 'sky-improvements' into 'master'
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Sky improvements
See merge request KartKrew/Kart!174
2019-09-27 03:06:51 -04:00
Sal
542c4a3306
Merge branch 'new-springs' into 'master'
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New springs
See merge request KartKrew/Kart!171
2019-09-27 03:06:29 -04:00
James R
739d602c84
Addition unecessary as ruled out by if condition
2019-09-26 16:41:02 -07:00
James R
971eed8d97
abs is unnecessary on unsigned types
2019-09-26 16:35:41 -07:00
James R
7a6a2f248e
Remove trailing whitespace
2019-09-26 14:32:25 -07:00
Sal
921409224c
Merge branch 'model-gradients' into 'master'
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Model gradients + model tilt adjustments
See merge request KartKrew/Kart!157
2019-09-25 21:53:21 -04:00
TehRealSalt
9cb834b004
Capsule counter, map change when spawning capsules mid-game
2019-09-24 11:24:01 -04:00
TehRealSalt
e84c618da8
Rudimentary Record Attack support
2019-09-24 07:17:05 -04:00
TehRealSalt
74552f9ee5
Merge branch 'master' into targets
2019-09-24 05:05:08 -04:00
TehRealSalt
cb355e7e8f
Merge branch 'master' into new-springs
2019-09-24 02:46:35 -04:00
Sal
002eecea47
Merge branch 'maps-pk3' into 'master'
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Use maps.pk3
See merge request KartKrew/Kart!173
2019-09-24 02:46:10 -04:00
Sal
3eef46b06c
Merge branch 'showhud' into 'master'
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Treat ping and FPS counters like HUD
See merge request KartKrew/Kart!168
2019-09-23 20:32:27 -04:00
TehRealSalt
4054c4ad11
Merge branch 'master' into new-springs
2019-09-23 06:37:47 -04:00
TehRealSalt
bc7673f2da
Update Spring Shells, add color modulo check
2019-09-23 06:29:30 -04:00
TehRealSalt
594e1cb41a
rotate flag applies to all springs
2019-09-23 03:48:50 -04:00
TehRealSalt
9d8cb5247a
Special effects!
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Tire grease waves, colored stars
2019-09-23 03:15:08 -04:00
TehRealSalt
9e17484c7f
OGL flipped skies
2019-09-18 21:22:50 -04:00
TehRealSalt
20663affc0
Flip sky direction
2019-09-18 19:46:59 -04:00
TehRealSalt
47da526313
Use texture names instead of predesignated sky numbers
2019-09-18 19:29:28 -04:00
TehRealSalt
5023abd279
Blue springs are Chaotix strong, grey springs are stronger & have diagonal/horizontal types, spring doomednums are reorganized
2019-09-18 02:26:14 -04:00
Sal
c7ed907e81
Merge branch 'rings_slopechange' into 'master'
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Slippery Slopes
See merge request KartKrew/Kart!161
2019-09-17 00:47:53 -04:00
TehRealSalt
22ccce6f24
Modify angle offset with your speed vs the spring's speed
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Blue springs will send you more at a reflected momentum angle, while red springs will send you more straight
2019-09-16 20:47:13 -04:00
TehRealSalt
26e34a1fa1
Use maps.pk3
2019-09-16 03:04:26 -04:00
TehRealSalt
b174f15260
Waiting for the roulette gives you Orbinaut x3 instead of just one
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Should reduce the amount of waiting, and make banana vs orbis more of a decision
2019-09-15 23:40:50 -04:00
TehRealSalt
88578f0534
Moving capsules
2019-09-15 23:36:55 -04:00
TehRealSalt
1ef09699d1
Functional gameplay
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- Capsules get spawned in the proper scenarios
- Level ends when all capsules are busted
- Time gets used on the leaderboard instead of score
Also split a handful of Battle code into k_battle.c. Lots of other code could probably get moved here later
2019-09-15 20:19:48 -04:00
TehRealSalt
2648e5d3de
Fix the inner capsule sides not moving outward
2019-09-15 17:33:49 -04:00
TehRealSalt
cd65381abc
Add another file to handle Kart item collision functions, now items can damage anything with MF_SHOOTABLE
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Now this code won't make me pull out my hair. Could possibly be enhanced by using a function or define to handle the big copy-pasted tmthing/thing switch blocks in p_map, but for now I'm way happier.
As a result, Battle capsules are now destructible.
2019-09-15 17:25:33 -04:00
TehRealSalt
b39482d721
Lua port of the capsule visual
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No item collision or gameplay at all yet
2019-09-15 04:51:45 -04:00
TehRealSalt
5738071100
Horizontal/diagonal springs use all object's speed, instead of only players
2019-09-15 00:49:10 -04:00
TehRealSalt
16bd11f53f
Wrong var name
2019-09-15 00:32:58 -04:00
TehRealSalt
004bae45c5
Buff drift-steering during the grease period
2019-09-15 00:27:28 -04:00
TehRealSalt
0e35b65caa
Spring Bullshit, part (?)
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Who knows how many times I've had to rewrite this part but it FINALLY works properly for everything...
2019-09-14 23:47:08 -04:00
TehRealSalt
40c8081a1b
Grease part 3
2019-09-12 19:26:00 -04:00
TehRealSalt
97b09ba9c1
Grease part 2
2019-09-12 14:23:45 -04:00
TehRealSalt
56c9641488
Back to old thrusts
2019-09-12 02:18:07 -04:00
TehRealSalt
5fd6d86b41
Merge branch 'rings_slopechange' into greased-horizontals
2019-09-12 02:01:52 -04:00
TehRealSalt
d3f1b4f82c
Greased horizontals
2019-09-12 02:01:30 -04:00
TehRealSalt
d4d03f907b
Remove commented out code
2019-09-12 00:32:47 -04:00
TehRealSalt
55caae6d1a
Remove teleporting jank from springs, set angle when going directly against a horizontal/diagonal spring
2019-09-12 00:31:51 -04:00
TehRealSalt
abfc1915c5
Fixed horizontal springs having gravity
2019-09-12 00:10:06 -04:00
TehRealSalt
e0a177e612
Horizontal springs, bigger hitboxes, springs use the meatier Sonic 3 sound effect
2019-09-11 23:33:33 -04:00
James R
094c926fd0
Apply hud translucency to FREE PLAY
2019-08-11 13:09:03 -07:00
James R
63abd92a0e
Apply HUD translucency to ping and FPS counters
2019-08-11 12:35:06 -07:00
James R
de8030bc2e
Toggle ping and FPS counters with HUD
2019-08-11 12:32:57 -07:00
Sryder
0006ceac88
Remove stray CONS_Printf
2019-08-11 18:37:18 +01:00