Eidolon 
								
							 
						 
						
							
							
							
							
								
							
							
								ddf9de1757 
								
							 
						 
						
							
							
								
								Adjust ImGui frame starts to allow ImGui in passes  
							
							 
							
							
							
						 
						
							2023-03-23 11:31:44 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Eidolon 
								
							 
						 
						
							
							
							
							
								
							
							
								88e888ae8d 
								
							 
						 
						
							
							
								
								Move legacy FinishUpdate draws to i_video_common  
							
							 
							
							
							
						 
						
							2023-03-23 11:26:25 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Eidolon 
								
							 
						 
						
							
							
							
							
								
							
							
								ecf785f405 
								
							 
						 
						
							
							
								
								Add glm CPM dependency  
							
							 
							
							
							
						 
						
							2023-03-23 11:20:26 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chromatian Keiske 
								
							 
						 
						
							
							
							
							
								
							
							
								205de5503f 
								
							 
						 
						
							
							
								
								Merge branch 'momentum-angle-consistency' into 'master'  
							
							 
							
							... 
							
							
							
							Raise threshold for K_MomentumAngle to fall back on facing angle
Closes  #483 
See merge request KartKrew/Kart!1081  
							
						 
						
							2023-03-23 08:36:29 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chromatian Keiske 
								
							 
						 
						
							
							
							
							
								
							
							
								ada076a5cb 
								
							 
						 
						
							
							
								
								Merge branch 'fix-non-player-chasing-spb' into 'master'  
							
							 
							
							... 
							
							
							
							Fix SPB chase crashing if not chasing a player
Closes  #484 
See merge request KartKrew/Kart!1079  
							
						 
						
							2023-03-23 08:31:19 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chromatian Keiske 
								
							 
						 
						
							
							
							
							
								
							
							
								fd122e7d62 
								
							 
						 
						
							
							
								
								Merge branch 'paranoia-mobj-reference-count' into 'master'  
							
							 
							
							... 
							
							
							
							Tune up PARANOIA warnings for mobj reference count
See merge request KartKrew/Kart!1070  
							
						 
						
							2023-03-23 08:11:04 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								b7d1996a15 
								
							 
						 
						
							
							
								
								Do not let retries be buffered on intermission to instantly retry the next round  
							
							 
							
							
							
						 
						
							2023-03-22 20:54:58 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								f5f85cc3e4 
								
							 
						 
						
							
							
								
								Refactor lives and rank increase to occur at level end transition, not when the player finishes  
							
							 
							
							... 
							
							
							
							Fixes exploiting retries after finishing in good standing
to farm lives and rank. These are now applied when you can
no longer retry.
Extra life sound effect still plays as soon as you finish
the race. 
							
						 
						
							2023-03-22 20:49:33 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Gunla 
								
							 
						 
						
							
							
							
							
								
							
							
								42f860a838 
								
							 
						 
						
							
							
								
								Merge branch 'common-garden-shield' into 'master'  
							
							 
							
							... 
							
							
							
							Don't lose Garden Top when stumbling; normalize item odds
See merge request KartKrew/Kart!1076  
							
						 
						
							2023-03-23 01:12:40 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Gunla 
								
							 
						 
						
							
							
							
							
								
							
							
								e5d4e2604e 
								
							 
						 
						
							
							
								
								Merge branch 'fix-no-contest-after-win' into 'master'  
							
							 
							
							... 
							
							
							
							Don't NO CONTEST a player who has already finished, if they die afterward
See merge request KartKrew/Kart!1073  
							
						 
						
							2023-03-23 01:11:59 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Gunla 
								
							 
						 
						
							
							
							
							
								
							
							
								d0e78d985f 
								
							 
						 
						
							
							
								
								Merge branch 'tie-sign' into 'master'  
							
							 
							
							... 
							
							
							
							Fix sign posts for ties + youfuckedup facing wrong direction
See merge request KartKrew/Kart!1072  
							
						 
						
							2023-03-23 01:11:01 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Gunla 
								
							 
						 
						
							
							
							
							
								
							
							
								6f6df2cfe2 
								
							 
						 
						
							
							
								
								Merge branch 'fix-perpetual-damage-floor-respawn' into 'master'  
							
							 
							
							... 
							
							
							
							Reset TERRAIN when respawning
See merge request KartKrew/Kart!1068  
							
						 
						
							2023-03-23 01:00:49 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Gunla 
								
							 
						 
						
							
							
							
							
								
							
							
								b7fc20c355 
								
							 
						 
						
							
							
								
								Merge branch 'epic-debug' into 'master'  
							
							 
							
							... 
							
							
							
							Minimap debugwaypoints and debugfinishline
See merge request KartKrew/Kart!1067  
							
						 
						
							2023-03-23 00:59:48 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Gunla 
								
							 
						 
						
							
							
							
							
								
							
							
								6196af65e5 
								
							 
						 
						
							
							
								
								Merge branch 'shield-loser' into 'master'  
							
							 
							
							... 
							
							
							
							Shield Loser
Closes  #490 
See merge request KartKrew/Kart!1074  
							
						 
						
							2023-03-23 00:58:22 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								d878d3941d 
								
							 
						 
						
							
							
								
								Call G_MapEventsToControls before M_Responder and G_Responder  
							
							 
							
							... 
							
							
							
							Fixes buffered keyup events not having any effect when
exiting the menu back to the Title Screen. 
							
						 
						
							2023-03-22 16:49:36 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									toaster 
								
							 
						 
						
							
							
							
							
								
							
							
								cb4d9b527e 
								
							 
						 
						
							
							
								
								musicdef_t: Add hash field  
							
							 
							
							... 
							
							
							
							Slight optimisation for S_FindMusicDef, but will net us some big wins with our next feature. 
							
						 
						
							2023-03-22 23:34:01 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								9b5db6fedb 
								
							 
						 
						
							
							
								
								Add K_MomentumThreshold, raise threshold for K_MomentumAngle to 6 FU, same as K_AirFailsafe  
							
							 
							
							
							
						 
						
							2023-03-22 15:47:08 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								54dd8b0252 
								
							 
						 
						
							
							
								
								K_UpdateSliptideZipIndicator: use K_MomentumAngle  
							
							 
							
							
							
						 
						
							2023-03-22 15:28:12 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								b419184591 
								
							 
						 
						
							
							
								
								cmake/Comptime.cmake: exclude remote refs HEAD from current branch search  
							
							 
							
							... 
							
							
							
							remotes/origin/HEAD is valid, exists in my repo and I do
not know why but it makes checking out origin/master show
up as HEAD in game so KILL. 
							
						 
						
							2023-03-22 15:23:44 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								7cd6f54882 
								
							 
						 
						
							
							
								
								Fix SPB chase crashing if not chasing a player  
							
							 
							
							
							
						 
						
							2023-03-22 15:04:43 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Sally Coolatta 
								
							 
						 
						
							
							
							
							
								
							
							
								825f78457c 
								
							 
						 
						
							
							
								
								Fix default args being undefined instead of 0  
							
							 
							
							
							
						 
						
							2023-03-22 16:37:47 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AJ Martinez 
								
							 
						 
						
							
							
							
							
								
							
							
								312e847151 
								
							 
						 
						
							
							
								
								Merge branch 'fix-faulty-mobj-references' into 'master'  
							
							 
							
							... 
							
							
							
							Fix faulty references for monitors and players
See merge request KartKrew/Kart!1071  
							
						 
						
							2023-03-22 07:43:37 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								d2ffa9eeae 
								
							 
						 
						
							
							
								
								Roulette: don't roll Garden Top if another player already has one  
							
							 
							
							... 
							
							
							
							Makes Garden Top odds behave like normal shield odds. 
							
						 
						
							2023-03-21 19:07:57 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								efdcec6734 
								
							 
						 
						
							
							
								
								Don't lose Garden Top from stumble damage  
							
							 
							
							... 
							
							
							
							Move to K_PopPlayerShield 
							
						 
						
							2023-03-21 19:05:00 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Gunla 
								
							 
						 
						
							
							
							
							
								
							
							
								9b1179518a 
								
							 
						 
						
							
							
								
								Merge branch 'blue-target' into 'master'  
							
							 
							
							... 
							
							
							
							Give Drop Target a weaker state when thrown forward
Closes  #471 
See merge request KartKrew/Kart!1049  
							
						 
						
							2023-03-22 00:37:44 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									toaster 
								
							 
						 
						
							
							
							
							
								
							
							
								bf64d7a0c1 
								
							 
						 
						
							
							
								
								K_BananaBallhogCollide: Handle use after deletes  
							
							 
							
							... 
							
							
							
							- Return early if t1 was removed
- Don't call K_GetCollideAngle if t2 is removed
    - Only relevant here because this is one of the few contexts that causes a pre-K_GetCollideAngle deletion, other circumstances should be fine..? 
							
						 
						
							2023-03-21 18:31:07 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									toaster 
								
							 
						 
						
							
							
							
							
								
							
							
								01dbbc34d1 
								
							 
						 
						
							
							
								
								K_PopPlayerShield  
							
							 
							
							... 
							
							
							
							- Split out from K_DropHnextList to make its handling more explicit, and to permit K_DropItems scenarioes to *not* drop shields.
- Always called on P_DamageMobj on any non DMG_STUMBLE damagetype, so shields always get digested on true pain.
    - Todo: Should shields be popped even on DMG_STING..?
- NOT called on Eggman Mark pickup.
- Add to Lua (alongside K_DropHnextList, which was inexplicably missing). 
							
						 
						
							2023-03-21 13:48:30 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									toaster 
								
							 
						 
						
							
							
							
							
								
							
							
								ae9a0b3ba2 
								
							 
						 
						
							
							
								
								P_DamageMobj: Correct typo so we keep shield only when damagetype is DMG_STUMBLE, not in every case BUT that  
							
							 
							
							
							
						 
						
							2023-03-21 13:03:45 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AJ Martinez 
								
							 
						 
						
							
							
							
							
								
							
							
								7868f21dd0 
								
							 
						 
						
							
							
								
								Merge branch 'controller-crudules' into 'master'  
							
							 
							
							... 
							
							
							
							Controller Crudules
Closes  #479  and #476 
See merge request KartKrew/Kart!1066  
							
						 
						
							2023-03-21 07:41:34 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								f93aa07dd7 
								
							 
						 
						
							
							
								
								Halve Garden Top speed  
							
							 
							
							... 
							
							
							
							This is probably more correct because it would thrust 2x
speed in a straight line before. 
							
						 
						
							2023-03-21 00:30:52 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								cec2ae0533 
								
							 
						 
						
							
							
								
								Lower base item speeds  
							
							 
							
							... 
							
							
							
							Now that the player's speed is added linearly, these need
to be lowered to compensate. 
							
						 
						
							2023-03-21 00:30:52 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								3284d46f52 
								
							 
						 
						
							
							
								
								Add player speed directly to missile items  
							
							 
							
							... 
							
							
							
							Don't factor in character top speed... 
							
						 
						
							2023-03-21 00:14:00 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								1570661f20 
								
							 
						 
						
							
							
								
								Don't NO CONTEST a player who has already finished, if they die afterward  
							
							 
							
							
							
						 
						
							2023-03-20 21:49:50 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								4b993a3de0 
								
							 
						 
						
							
							
								
								Signs: always use map thing's angle if it exists, else face direction player is moving from  
							
							 
							
							... 
							
							
							
							If no map thing exists, should face toward the camera, not
away from it. 
							
						 
						
							2023-03-20 21:01:42 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								15edab5e85 
								
							 
						 
						
							
							
								
								Delay spawning level sign posts, do not use youfuckedup face for tied sign posts  
							
							 
							
							... 
							
							
							
							- Sign post spawning is delayed until after thinkers have
  run. This lets ties be tallied.
- Spawn normal (non error) sign for ties. 
							
						 
						
							2023-03-20 20:59:12 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								a396ffe676 
								
							 
						 
						
							
							
								
								Init mobj references before mobj specific spawning in P_SpawnMobj  
							
							 
							
							... 
							
							
							
							Fixes MT_MONITOR leaking references due to
Obj_MonitorSpawnParts called before P_AddThinker.
Thanks to toaster 
							
						 
						
							2023-03-20 20:00:10 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								d0719ef5ba 
								
							 
						 
						
							
							
								
								Fix mobj reference management of player->mo  
							
							 
							
							... 
							
							
							
							Thanks to toaster 
							
						 
						
							2023-03-20 20:00:10 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								67f4505a06 
								
							 
						 
						
							
							
								
								Revert "Add cv_scrambleremoved, disable scramble on P_RemoveMobj"  
							
							 
							
							... 
							
							
							
							This reverts commit a55ddef528 . 
							
						 
						
							2023-03-20 19:57:00 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								17aaf178d5 
								
							 
						 
						
							
							
								
								PARANOIA: fix faulty references warning  
							
							 
							
							... 
							
							
							
							- Print mobj address and mobj type in addition to
  reference count
- Print negative reference counts correctly
- Don't print warning twice for the same mobj (don't spam
  the console) 
							
						 
						
							2023-03-20 19:57:00 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								509a023329 
								
							 
						 
						
							
							
								
								PARANOIA: add debug to P_SetTarget if references go negative  
							
							 
							
							... 
							
							
							
							Prints mobj address, mobj type, thinker function,
reference count and source code line number. 
							
						 
						
							2023-03-20 19:57:00 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								55467d190a 
								
							 
						 
						
							
							
								
								Fix code formatting in P_SetTarget  
							
							 
							
							
							
						 
						
							2023-03-20 19:40:57 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								abc11fc16f 
								
							 
						 
						
							
							
								
								Reset TERRAIN when respawning  
							
							 
							
							... 
							
							
							
							Fixes damage floor TERRAIN applying for the entire
duration of lightsnake. 
							
						 
						
							2023-03-19 22:40:43 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								b7ef8275c4 
								
							 
						 
						
							
							
								
								Add debugfinishline, highlight finish line linedefs and black fill solid walls  
							
							 
							
							... 
							
							
							
							- Highlight is drawn across the screen at the horizon
  (player's eye level).
- Highlight alternates between red and white for 35 tics
  each. 
							
						 
						
							2023-03-19 20:45:36 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								06fa67d9c5 
								
							 
						 
						
							
							
								
								Show waypoints on the minimap, if debugwaypoints is enabled  
							
							 
							
							... 
							
							
							
							- Uses in level waypoint colors:
  - Green for player's next waypoint
  - Pink for shortcuts
  - Gray for disabled waypoints
  - Yellow for ego orb
  - Blue for ordinary waypoints
- The player's next waypoint appears slightly larger 
							
						 
						
							2023-03-19 17:06:59 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AJ Martinez 
								
							 
						 
						
							
							
							
							
								
							
							
								8f77a1a975 
								
							 
						 
						
							
							
								
								Playable default controls  
							
							 
							
							
							
						 
						
							2023-03-19 16:02:16 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									toaster 
								
							 
						 
						
							
							
							
							
								
							
							
								e27a15fd14 
								
							 
						 
						
							
							
								
								F_IntroResponder, G_Responder: Permit both Title Screen and Intro/titledemo to respond to trigger inputs over JOYAXISRANGE/2  
							
							 
							
							... 
							
							
							
							Likewise, the author of this commit uses a trigger for A(ccel) 
							
						 
						
							2023-03-19 18:06:19 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									toaster 
								
							 
						 
						
							
							
							
							
								
							
							
								6832488117 
								
							 
						 
						
							
							
								
								G_MapEventsToControls: On second thought, only handle reassignment when a trigger axis is activated, to closer match button behaviour.  
							
							 
							
							
							
						 
						
							2023-03-19 18:00:18 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									toaster 
								
							 
						 
						
							
							
							
							
								
							
							
								1acf00daa6 
								
							 
						 
						
							
							
								
								G_PlayerInputAnalog: Only attempt default binds for menu if no binds are reachable by GetValueFromControlTable for that button  
							
							 
							
							... 
							
							
							
							- GetValueFromControlTable: Return 0 only if a single G_KeyIsAvailable returns true for any bind
    - Otherwise returns NO_BINDS_REACHABLE -- #define'd as (-1)
    - Does not cover the `menucontrolreserved` check, which could maybe be moved to the opposite end of the function if it causes problems. 
							
						 
						
							2023-03-19 17:48:24 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									toaster 
								
							 
						 
						
							
							
							
							
								
							
							
								22294c2c4d 
								
							 
						 
						
							
							
								
								G_MapEventsToControls: Permit automagic controller reassignment for axis events greater than JOYAXISRANGE/2  
							
							 
							
							... 
							
							
							
							The author of this commit uses a trigger for A(ccel) and was being misled by the absence of response. 
							
						 
						
							2023-03-19 17:27:23 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									toaster 
								
							 
						 
						
							
							
							
							
								
							
							
								5a7f7b58f0 
								
							 
						 
						
							
							
								
								HandleGamepadDeviceEvents: Call at all junctures where event_t are digested  
							
							 
							
							... 
							
							
							
							Permits controllers to actually be added when starting with -server 
							
						 
						
							2023-03-19 17:27:23 +00:00