Commit graph

337 commits

Author SHA1 Message Date
Oni
1387fa81a8 Merge branch 'ballz-activation' into 'master'
Ball Switch

See merge request KartKrew/Kart!1534
2023-10-02 05:41:46 +00:00
Sally Coolatta
288110539a Fix activating more than once 2023-09-26 11:40:29 -04:00
Sally Coolatta
643cf46b61 Ball switch 2023-09-26 08:37:10 -04:00
Sally Coolatta
91955b1383 Broly screen shake is done on the source object
Screen shake was being done from the Broly vfx, which does scaling shenanigans so it caused Proximity Mine explosions to make the camera go apeshit.

I'm also pretty sure the hitlag calcs Proximity Mine did for the broly effect was wrong, not sure though? I'm trying something else and I think it's better.
2023-09-23 07:57:55 -04:00
Sal
bb8499b43d Track-based bot difficulty 2023-09-23 03:28:43 +00:00
James R.
543fd03b11 Add Obj_EmeraldCanHUDTrack to handle MT_EMERALD being used for Hyudoro orbiting 2023-09-18 04:21:10 -07:00
James R.
08056a9ae2 hyudoro_patrol_hit_player: do not make 1st place invisible 2023-09-17 21:59:35 -07:00
James R.
4347af5069 Hyudoro: increase hitbox size 2023-09-17 21:56:20 -07:00
James R.
6878c7dd90 Apply PF_CASTSHADOW when player touches patrolling Hyudoro's shadow, darken player to pure black 2023-09-17 21:56:20 -07:00
James R.
5c1332f977 Add R_CustomShadowZ, Obj_FakeShadowZ, Obj_HyudoroShadowZ; let Hyudoro shadow float while patrolling 2023-09-17 21:56:19 -07:00
James R.
25837afc8c Hyudoro: use B frame when holding item 2023-09-17 21:56:19 -07:00
James R.
0a6fedc48a Hyudoro: carry item capsule back to player, use MT_EMERALD for collect animation
- Carry back item capsule, painted with the skincolor of
  the player who was stolen from
- Give player item by orbiting and shrinking into the
  player like an emerald
  - Lock player item box while animation plays, draw an
    empty item box on the HUD
  - At end of animation, burst item capsule to place item
    in player's hotbar
- Hyudoros can no longer stack items in the hotbar --
  consistent with item capsules
  - (If you have a Super Ring in your hotbar and Hyudoro
    is holding a Super Ring too, it will wait for you to
    use yours)

---

MT_ITEMCAPSULE changes:

- extravalue2 != 0: use this color on caps
- MF2_STRONGBOX: award items like the roulette
  - Super Ring is placed in the hotbar instead of awarding
    rings directly
  - SPB is placed in the hotbar instead of throwing it
    immediately
- DMG_INSTAKILL: don't respawn
2023-09-17 21:56:19 -07:00
James R.
3eeaaefc5f Hyudoro: stack uses modulate blendmode (with ghost trick) if player is in first place
- If player is in first place, they cannot use the stack
- Use ghost trick to lessen the effect, since modulate
  blendmode cannot be controlled with translucency
2023-09-17 21:56:19 -07:00
James R.
e0d7d08dde Hyudoro: flickering shadows for patrolling and stealing from a player
- Shadow flickers in high contrast colors while patrolling
- Shadow flickers black/white for short time after Hyudoro
  steals from a player
- (Resetting shadow for hovering stack already handled by
  append_hyudoro)
2023-09-17 21:56:19 -07:00
James R.
43ca8a2f4c Hyudoro: toggle shadow in hovering stack so multiple shadows are not rendered 2023-09-17 21:56:19 -07:00
James R.
1cd0781648 Hyudoro: spawn ghost trail, colorized to owner, on return to owner 2023-09-17 21:56:19 -07:00
James R.
d86aaa8c0c Hyudoro: smoothly transition vertical position in hovering stack 2023-09-17 21:56:18 -07:00
James R.
3b19376848 append_hyudoro, pop_hyudoro: fix linked list handling
- Use P_SetTarget to handle reference counting properly
- Properly unlink from the start of the list
2023-09-17 21:56:18 -07:00
James R.
4c551a03ca project_hyudoro: match Z to slope of center point 2023-09-17 21:56:18 -07:00
James R.
b86ade712a MT_EMERALD: prepartion to let orbiting physics be used in a general-purpose manner
- Add Obj_SetEmeraldAwardee
  - Separate object receiving emerald from object being
    orbited
  - Obj_BeginEmeraldOrbit sets both, if the awardee isn't
    explicitly set
- Don't HUD track emeralds without emerald flag set
2023-09-17 21:56:17 -07:00
James R.
eb477365a4 MT_SHADOW: copy shadowcolor from followed object 2023-09-17 21:56:17 -07:00
James R.
fac5abf69e MT_SHADOW: move code to objects/shadow.cpp; copy whiteshadow from followed object 2023-09-17 21:56:17 -07:00
Oni
6ccaae4a0c Merge branch 'fix-inside-top-bug' into 'master'
Fix THAT ONE Garden Top bug, which is also a bug with Rocket Sneakers

Closes #610

See merge request KartKrew/Kart!1499
2023-09-17 05:22:48 +00:00
Oni
35c388c877 Merge branch 'item-pickup-restrictions' into 'master'
Anti item farming

See merge request KartKrew/Kart!1492
2023-09-17 04:55:54 +00:00
James R
e83923a365 Checkpoints: add object configuration, collision, animations
This commit handles everything except actually respawning
the player at a checkpoint.

- Checkpoints are formed by two checkpoint things (2030):
  - thingarg0 - The ID for the checkpoint. Must be the
                same for these two things, and these two
                things only. ID cannot be 0.
  - angle - The direction the player is intended to face
            after respawning. Must be the same for both
            things.

- Each checkpoint thing is a starpost with a stick and an
  orb at the end.
- By default, the sticks are lowered to horizontal and
  face toward the opposite starpost.
- Rainbow tether sparkles form a field between the two
  starposts.
- When a player crosses between these two starposts, each
  spins in the direction that the player crossed. The
  sparkles also fly out in that direction.
- Over time the sticks pivot upward.
- When the starposts are done spinning, the sticks will be
  pointing straight upward.
- Orb at the end of the stick begins flashing when the
  starpost is done spinnning.

- Players may cross multiple checkpoints.
- When this happens, any previously activated checkpoint
  will have its stick lowered back to horizontal, and its
  orb will stop flashing.
2023-09-16 21:46:22 +01:00
SteelT
52e920e874 Sealed Stars: fix UFODebugSetHealth always running
Resolves #686
2023-09-16 14:58:53 -04:00
James R.
c8cf6a4621 Obj_GardenTopThrow: reset item and shield even if Top object is missing 2023-09-14 04:03:50 -07:00
James R.
a455822790 Garden Top: track inexplicable changes in mobj pointers to avoid Top entering buggy state 2023-09-14 04:03:50 -07:00
James R.
5abd0f7a6c UFOMove: check playeringame cv_ufo_follow 2023-09-12 18:22:53 -07:00
AJ Martinez
562da2b376 Anti item farming: item box clarity 2023-09-12 16:26:40 -07:00
James R.
d9d6a0da18 Add ufo_health cheat, set UFO Catcher health 2023-09-12 03:04:51 -07:00
James R.
21e8431e1a Add ufo_follow cheat, teleport UFO Catcher to player 2023-09-12 03:04:28 -07:00
AJ Martinez
d3316ff614 Shrink growtime 2x, global darkness when using shrink 2023-09-01 20:40:52 -07:00
James R
b8b286b177 Merge branch 'softer-stumble' into 'master'
Smoothlanding leniency (resolves #602)

Closes #602

See merge request KartKrew/Kart!1428
2023-08-28 07:49:20 +00:00
James R
1db1eaedff Merge branch 'sealed-star-lose-text' into 'master'
Sealed Stars: show text on the screen for loss conditions; improved titlecard cecho centering, splitscreen support

See merge request KartKrew/Kart!1404
2023-08-28 07:48:47 +00:00
James R
c080828dde Dash Rings, Fast Fall: reset pitch too 2023-08-27 04:17:16 -07:00
Lach
ac9b96e98b Add spawn rate arg to Sneaker Panel Spawners; allow sneaker panels to scale themselves redundantly 2023-08-27 14:01:23 +10:00
AJ Martinez
b03056e4c8 Smoothlanding leniency 2023-08-26 16:05:34 -07:00
James R
5d8efb66a4 Sealed Stars: show text on the screen for loss conditions
Player dies:

    FALL OUT!

Player finishes before collecting the emerald:

     EMPTY
    HANDED?

UFO finishes before player:

    TOO LATE...
2023-08-26 21:39:18 +01:00
Sally Coolatta
f02e6dbe3c Final thing args code cleanup
- Fix the last few bugs I could find with thing args
- Move version update code
- Rename internal variables to `thing_[string]args` to make older code merge issues more obvious
2023-08-22 02:14:09 -04:00
toaster
274e72ed2d Shrink Sync
Obj_CreateShrinkPohbees: Fix potential uninitialised memory being used that could cause a differing number of pobbys to spawn between client and server, causing an (extremely recoverable but still undesired) desync
2023-08-20 22:13:53 +01:00
Oni
07aabdfdb3 Merge branch 'battle-emerald-collect' into 'master'
Emerald collection polish, animation for Battle and tweak to Sealed Star

See merge request KartKrew/Kart!1408
2023-08-20 06:10:35 +00:00
James R
7d7cc04da2 Player glows with additive exposure while emerald collection lens flare plays
For ease of programming, the emerald itself glows in
Sealed Stars.
2023-08-19 03:42:31 -07:00
James R
4857d48633 Add "twinkle" lens flare to emeralds
- Battle: plays once the orbiting collection animation
  finishes and the player's emerald flags are updated
  - Centered on the player

- Sealed Star: plays as soon as the orbiting animation
  begins
  - Centered on the emerald
2023-08-19 03:40:17 -07:00
James R
dd7f6b17dd Add fuse behavior to emerald orbit, Battle collect animation
- Battle emeralds orbit into the player's body upon
  collection
- Emerald shrinks down to a speck
- Orbiting speed increases over time
- Player's emerald flags altered at the end of the
  animation
2023-08-19 03:28:41 -07:00
James R
4bdc05824c Add Obj_BeginEmeraldOrbit, seamless transition into orbit 2023-08-19 03:24:22 -07:00
James R
fe6da4e087 Instawhip: consistently flicker on opposite frame of player flashing tics 2023-08-17 18:12:59 -07:00
James R
72a58cee3c Orbinaut and Gachabom water run if player was water running when it was thrown 2023-08-16 01:00:08 -07:00
James R
b46bfc8766 Obj_JawzThrown: chase UFO Catcher immediately
Done here so Jawz fulfills water running condition during
K_SpawnKartMissile.
2023-08-16 01:00:08 -07:00
Lach
53b48d057c Rename Lost Colony symbols to Ark Arrows and add 10 new symbol types 2023-08-15 22:47:04 +10:00