toaster
e91115a8fa
Goner Setup: Cook 2
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- More dialogue
- Restrict access to your choices based on your progress through the Goner Setup.
- Save progress through the setup to gamedata
- Resets to beginning when Challenges is cleared
- Passwords
- Only permit the password entry in like the first two seconds
- Preemptively disarms potentially annoying people in stream chats
- Make wrongwarp also quit the game on exit instead of returning to the title screen
- Add GDQ cheats
- `savetheanimals`
- `savetheframes`
- Both do practically the same thing, with slightly modified dialogue.
- Skips all of the normal dialogue.
- Performing a social experiment on anyone who might stream this game at a charity event. :)
2023-12-03 22:34:06 +00:00
toaster
f5566ff8c4
Typewriter::WriteText: If dialogue ends with a hyphen, cut down the time to textDone massively
2023-12-03 21:56:09 +00:00
toaster
7fba9321d1
M_HandleProfileEdit: Tidy
2023-12-03 21:51:49 +00:00
James R
5329afd23c
srb2::MobjListView: call P_MobjWasRemoved directly
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Avoid calling an overridden method
2023-12-03 11:47:05 -08:00
James R
02bacc9a6f
Battle UFOs, Checkpoints: use srb2::MobjList instead of standard containers
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- Net synced; new mechanism in p_link.cpp to automatically
manage mobj pointers at the global scope
2023-12-03 10:44:11 -08:00
James R
43d090f699
p_saveg.c: consolidate P_RelinkPointers copy-pasted code
2023-12-03 10:44:11 -08:00
James R
39486a56d6
p_saveg.c: initialize "special" fields of mobj, if spawned from mapthing, in default state
2023-12-03 10:44:11 -08:00
James R
ca1bbfd53f
objects/battle-ufo.cpp: refactor to make some use of srb2::Mobj
2023-12-03 10:44:11 -08:00
James R
ada9263374
Obj_BattleUFOThink: fix exponential scaling
2023-12-03 10:44:11 -08:00
James R
b5809b6ed2
Add srb2::MobjList, similar to std::forward_list
2023-12-03 10:44:11 -08:00
James R
aba94d205b
srb2::MobjListView: support copy assignment
2023-12-03 09:53:35 -08:00
James R
a211ae73fe
srb2::MobjListView: fix arrow operator
2023-12-03 09:53:08 -08:00
James R
df5d1e5fb5
srb2::MobjListView: relax constraint so basic mobj_t is allowed
2023-12-03 09:51:26 -08:00
toaster
40566274d9
Jart DM assistance
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- anonymous namespace for filescope variables, funcs
- Step away from std::optional, use anonymous initialiser instead
2023-12-03 13:01:33 +00:00
toaster
ffb34204f5
Goner setup: cook
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- Build list of incoming text
- First pass of very first section of dialogue
- Use srb2::Dialogue::Typewriter class to handle ticking through dialogue
- Store history log as incoming text is processed (possible todo: scrolling?)
2023-12-02 23:40:02 +00:00
toaster
1cf14f29dc
k_dialogue: Seperate srb2::Dialogue::Typewriter out from srb2::Dialogue
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This is the minimal subset of properties useful for various non-popup Dialoglogs, such as the impending Goner Setup.
2023-12-02 16:50:42 +00:00
toaster
299e0c3b71
main-goner.cpp: convert from C sourcefile
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Also fixes sleepily-commited compilation-breaking typo
2023-12-02 15:40:20 +00:00
toaster
df85b5d625
First pass horizontal menu for Goner Setup
2023-12-01 22:50:03 +00:00
toaster
30383ba82f
Replace a whole bunch of copypasted boilerplate with direct call to Command_ExitGame_f
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Fixes not going back to the Title Screen at the cusp of the game's true beginning.
Also generally cleaner code
2023-12-01 17:03:37 +00:00
toaster
d0117bc222
Bottom-mounted Dialogue
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Makes the drawer more complicated, but the benefit for most circumstances is significant.
In non-splitscreen contexts, pushes V_SLIDEIN|V_SNAPTOBOTTOM HUD elements upwards when the Dialogue is open.
2023-12-01 16:44:11 +00:00
toaster
00fdae8b52
srb2::Draw::Chain: Make the button function name different between public and private contexts
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The author of this commit's compiler was overzealous and kept on matching the wrong one
2023-12-01 15:56:08 +00:00
toaster
b2315484d4
Tutorial gametype: No sidebar or timer
2023-11-30 23:35:16 +00:00
toaster
f01e3bce9b
CallFunc_DialogueSetCustomSpeaker: Support empty string
2023-11-30 17:54:51 +00:00
toaster
426e9001a5
Dualogue::Draw -- split into multiple segment patches
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- Changes the length of dark colour underneath the speaker's name
- Optionally hides the speaker's face if no portrait is provided
- Frosted glass background when player has control
2023-11-30 17:53:26 +00:00
toaster
42f37e7ded
Small improvements to Dialogue internals
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- Guarantee not-visible dialogue on map transition/invalidation
- Don't grab a portrait for skins that don't have portraits
2023-11-30 15:03:48 +00:00
Oni
4588943352
Merge branch 'hardcode-lavender-shrine' into 'master'
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Hardcode Lavender Shrine wall spears and classic lanterns; fix linked draw renderhitbox
See merge request KartKrew/Kart!1666
2023-11-30 05:47:50 +00:00
toaster
4c284680ff
Without access to the full game, trying to back out of the Goner Setup/Tutorial will give you a quit prompt instead
2023-11-30 00:11:37 +00:00
Oni
675e4a17f4
Merge branch 'fix-mold-link' into 'master'
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Fix debug symbol stripping if -fuse-ld=mold
See merge request KartKrew/Kart!1668
2023-11-29 22:39:15 +00:00
Oni
fcc773f660
Merge branch 'alt-music-reroll' into 'master'
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Restart the level to cycle through alt music (no RNG)
See merge request KartKrew/Kart!1664
2023-11-29 22:38:23 +00:00
Oni
6abb335516
Merge branch 'resolution-performance-warning' into 'master'
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Warn users about resolution performance impact
See merge request KartKrew/Kart!1669
2023-11-29 22:38:06 +00:00
AJ Martinez
3eab93bd50
Warn users about resolution performance impact
2023-11-29 15:37:14 -07:00
Sal
06d08617bc
Merge branch 'lua-first-freeslot' into 'master'
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Lua: add S_FIRSTFREESLOT, MT_FIRSTFREESLOT, SPR_FIRSTFREESLOT
See merge request KartKrew/Kart!1667
2023-11-29 20:07:54 +00:00
toaster
0f687be7b5
The Goner Setup
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The simplest passable version of the first boot experience.
- The minimal set of options you will want are available right in front of you.
- Quit
- Password
- Video Options
- Sound Options
- Profile Setup
- Begin Tutorial
- Will not start any menujams while this is in progress.
2023-11-29 19:37:05 +00:00
toaster
fd0466a8df
M_OptionsTick: Instant transmission
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If a menu fade has occurred, perform the relevant offsetting imemdiately, no smooth animation.
2023-11-29 19:36:17 +00:00
James R
b7a118a1b7
Fix debug symbol stripping if -fuse-ld=mold
2023-11-29 11:26:02 -08:00
toaster
cff207e7aa
Don't update menujam before game has truly started
2023-11-29 19:03:11 +00:00
toaster
ada8b362f1
M_LevelListFromGametype: Auto-select the first Tutorial Mode course if there's only one available
2023-11-29 18:58:33 +00:00
toaster
d41188ded3
Permit re-entering the Tutorial Challenge if the full game is accessible to you
2023-11-29 18:51:52 +00:00
James R
872d3b96e9
Lua: add S_FIRSTFREESLOT, MT_FIRSTFREESLOT, SPR_FIRSTFREESLOT
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Helps Lua exporter
2023-11-28 21:57:19 -08:00
toaster
050bf43a87
New intro: Fix other aspect ratio border around STARTUP
2023-11-28 20:43:41 +00:00
James R
3386b1a37c
Hardcode Lavender Shrine Classic spears
2023-11-28 07:18:37 -08:00
James R
4b085e3d7b
Add Lavender Shrine Classic states
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Spears and lanterns
2023-11-28 07:18:36 -08:00
James R
f43094f795
R_ProjectBoundingBox: do not use linkdraw for renderhitbox
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Hitbox was not rendering for linkdraw sprites. Don't know
why, but removing this doesn't seem to introduce any
regressions!
2023-11-28 06:33:47 -08:00
James R
7f95e8f0da
srb2::Mobj: add linkdraw methods
2023-11-28 06:32:52 -08:00
SteelT
ca2d64d769
Merge branch 'hardcode-crates' into 'master'
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Hardcode SA2 Crates and Ice Cap Blocks (BIG performance: Mega Ice Cap, Frigid Cove)
See merge request KartKrew/Kart!1663
2023-11-28 05:24:08 +00:00
James R
ad5baa2636
Crates: update without changing Z
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If crates are inside of each other, Z must remain
unchanged, else it causes a teleport (floorz).
2023-11-27 19:44:07 -08:00
toaster
3c19c80842
Intro changes
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Multi-stage swagscreens.
Also fixes some issues with using playintro under New Menu conditions
2023-11-28 00:51:34 +00:00
toaster
fcb696d1ad
First pass at the "Game Truly Starting" apparatus
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- Unlock Ring Cup to get the real Title Screen, demos and all.
- Allows M_InterruptMenuWithChallenges.
2023-11-27 23:52:14 +00:00
AJ Martinez
5575a049b1
Don't do scale-to-scale collision checks vs static hazards
2023-11-27 12:41:45 -07:00
James R
5013144344
P_ResetLevelMusic: cycle through alt music (no RNG) if restarting the level
2023-11-27 06:28:29 -08:00