Eidolon
ffc1300146
Fix indeterminate behavior from RNG use in function argument lists
2025-08-30 18:39:34 -05:00
Antonio Martinez
bfda339538
Extended Insta-Whip punish window
2025-08-24 03:35:15 -04:00
Antonio Martinez
6aed8f5f1c
Galactic ballhog fuckup WIP
2025-07-29 05:28:34 -04:00
VelocitOni
b4d4e3a140
Bigger quake
...
Bigger quake but it doesn't do anything :holdingbacktears:
2025-07-29 04:39:42 -04:00
VelocitOni
d2b7bfcc00
Big fat quakes
...
It quakes, and proxmine explosion is fat too
2025-07-29 03:12:41 -04:00
Oni VelocitOni
510205fe00
Merge branch 'ghost-ballhog' into 'master'
...
Remove Ball Hog missiles when exploding
Closes #1471
See merge request kart-krew-dev/ring-racers-internal!2646
2025-06-26 19:48:13 +00:00
Antonio Martinez
b4075a7446
Remove Ball Hog missiles when exploding
2025-06-25 14:09:57 -04:00
Ashnal
3146110d08
bailcharge player var
2025-06-23 18:07:17 -04:00
AJ Martinez
aa44b140e2
WIP: Bail
2025-06-23 18:07:16 -04:00
James R
29234d8f20
Add A_GenericBumper, hardcoded generic version of some bumper object scripts
2025-05-26 19:31:02 -07:00
Oni VelocitOni
3e9d6858bf
Merge branch 'shield-shenanigans' into 'master'
...
Fix various shield checks using item instead of curshield
Closes #1501
See merge request kart-krew-dev/ring-racers-internal!2544
2025-05-20 22:46:45 +00:00
Antonio Martinez
3c4ca02408
Source BALLHOGBOOM damage, allow BALLHOGBOOM pickup
2025-05-20 17:29:35 -04:00
Antonio Martinez
bd82d4623f
Fix various chield checks using item instead of curshield
2025-05-16 20:56:14 -04:00
AJ Martinez
4c689c5a37
Merge remote-tracking branch 'origin/master' into ringbox-rebalance
2025-05-09 19:56:37 -04:00
Eidolon
e4fc3cc5c2
Fix conditionals on rendermode to allow for more modes
2025-03-12 21:50:37 -05:00
Eidolon
cb7f437e60
Merge public master
2025-02-13 15:48:11 -06:00
Eidolon
a4d304a1f5
Update copyright years to 2025
2025-02-13 15:32:26 -06:00
Antonio Martinez
4084046b35
Fix copypaste error extending all ringboosts
2024-09-29 17:35:49 -07:00
AJ Martinez
dea9054613
TA Ring Box rebalance
2024-09-29 17:35:49 -07:00
Sal
653766010d
FRIENDCODE (aka, Teamplay)
2024-09-17 01:41:26 +00:00
Sally Coolatta
a557039ce3
Implement auto-ring use animation
...
Your current follower spits out the rings. Auto ring is in another branch, so it's just always using this currently.
2024-05-05 01:18:25 -07:00
Sally Coolatta
7dfa597c7d
SRB2 -> DRRR copyright in src, acs, android folder
...
Be consistent with toaster's recent changes to copyright
2024-04-05 02:08:23 -04:00
AJ Martinez
8a1a688f00
Nudge low-ring volume again again
2024-03-03 16:53:55 -07:00
AJ Martinez
eb4524fe1f
Reduce <10 ring warning sound volume
2024-03-03 01:07:36 -07:00
AJ Martinez
647ab66c2f
WIP: low-ring conveyance fixups
2024-03-03 00:46:21 -07:00
Eidolon
af7800c17b
C++ compat: rename tm -> g_tm
...
This one's not even C++. It's in the ISO C standard library. :(
2024-02-19 19:36:42 -06:00
Eidolon
9c14c59929
Fix MT_SSCANDLE initialization
2024-02-17 16:35:46 -06:00
AJ Martinez
1dad6be6a4
Fix stale target in A_SSMineExplode (crash)
2024-02-07 15:05:49 -07:00
toaster
6fdec66dc3
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into srb2-tidy
2024-01-26 00:29:06 +00:00
AJ Martinez
e867a9ee41
Ring dump transparency
2024-01-20 19:15:09 -07:00
toaster
1d13cb64c0
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into srb2-tidy
...
# Conflicts:
# src/p_mobj.c
2024-01-13 22:08:44 +00:00
Eidolon
58557b274f
Hardcode Sealed Star objects
2024-01-11 14:18:15 -08:00
toaster
325079a39a
Delete everything major flagged up by listunusedsprites
...
Notable deletions:
- Metal Sonic Race
- Includes all the specialised recording/playback apparatus which made g_demo.c harder to read
- A bunch of hyperspecialised code inside several A_ actions
- EXCEPTION: intentfully left in the spriteless SMK stuff for Sal's add-on down the line.
2024-01-11 01:21:43 +00:00
AJ Martinez
4372d0fda8
Disable constole print on cusval change
...
We use this for a bunch of stuff now, it's just clutter—even in DEVELOP
2023-11-27 02:33:52 -07:00
James R
ee7f3d7108
Replace K_ReduceVFX with K_ReduceVFXForEveryone, replace owner cases with RF_REDUCEVFX
2023-11-13 23:49:33 -08:00
toaster
70b09c647f
A_ForceWin: Health should not matter
2023-10-31 20:15:50 +00:00
toaster
506652c5df
Blend Eye Hardcode part 1
...
Object, state, sprite, and sound defnitions
2023-10-29 17:41:49 +00:00
toaster
c72fcca57e
Adjust the circumstances players can get lives in GP contexts
...
- Permit awarding in A_ForceWin
- Set var1 to 1 to do so
- More tightly restrict against awarding in GPEVENT_SPECIAL specifically
2023-10-25 17:45:58 +01:00
toaster
70c0b0503d
Ancient Shrine polish
...
- Change the phrasing from "activate the ancient shrine" to "play a melody for the ancient shrine in"
- Add ~~Morbius~~ Mystic Melody Orb decorations
- A_FireShrink has been fixed to use mapobjectscale (and prevent dividing by 0)
2023-10-14 21:25:03 +01:00
Lach
7cd059dfb3
Merge remote-tracking branch 'origin/master' into hardcode-chaos-chute
2023-09-29 22:41:31 +10:00
Lach
1ea5b6759a
Add screenshake to MT_SPECIALSTAGEBOMB explosions
2023-09-29 20:23:18 +10:00
toaster
36f7c57ca5
Merge branch 'fix-shakes' into 'master'
...
Some quake improvements
See merge request KartKrew/Kart!1523
2023-09-26 20:36:04 +00:00
Lach
7a8bb8ec40
Hardcode Chaos Chute objects
2023-09-24 22:29:52 +10:00
Sally Coolatta
91955b1383
Broly screen shake is done on the source object
...
Screen shake was being done from the Broly vfx, which does scaling shenanigans so it caused Proximity Mine explosions to make the camera go apeshit.
I'm also pretty sure the hitlag calcs Proximity Mine did for the broly effect was wrong, not sure though? I'm trying something else and I think it's better.
2023-09-23 07:57:55 -04:00
James R.
472f7d060c
Kill HW3SOUND related code (in files that are actually used)
2023-09-22 02:00:42 -07:00
VelocitOni
8845700c06
Starpost Gentrification
...
Replaced all mentions of starpostnum and Starpost w/ cheatchecknum and CheatCheck (so Ivo can stop asking why we still need it when its going to save our asses on release patches)
2023-09-01 00:31:49 -04:00
Sally Coolatta
f02e6dbe3c
Final thing args code cleanup
...
- Fix the last few bugs I could find with thing args
- Move version update code
- Rename internal variables to `thing_[string]args` to make older code merge issues more obvious
2023-08-22 02:14:09 -04:00
Sally Coolatta
9d940ed654
Separate script args from mapthing args
...
SRB2 uses a LOT of mapthing args compared to Hexen (which has none) and ZDoom (which only has them on objects that will never ever activate scripts). So we really badly needed to separate the two if we want attaching scripts to things to be useful.
2023-08-21 03:33:04 -04:00
AJ Martinez
bf48f64a5c
Reduce ring sound volume as it's repeated
2023-08-07 05:59:06 -07:00
Lach
6b86cbb500
Fix compile warnings
2023-07-29 18:23:04 +10:00