toaster
db52c22a83
More NULL handling for gamedata
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Partial duplicate of MR 1010, but 1) wanted to guarantee no merge conflicts before I forgot and 2) I added things in previous commits which needed stronger guarding
2023-03-03 13:59:59 +00:00
toaster
1f144c3106
M_UpdateUnlockablesAndExtraEmblems: Do not permit UCRP_REQUIRESPLAYING conditions in demo.playback
2023-03-03 13:46:42 +00:00
toaster
e1c25228b5
UCRP_REQUIRESPLAYING: Forbid some possible exiting states from happening in Free Play
2023-03-03 13:43:47 +00:00
toaster
53ce2e4287
Gamedata-related changes + Crash tracking
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- Combine multiple adjacent saves
- Generally could happen during game ticking, combined via gamedata->deferredstate
- DEFINITELY happened in splitscreen PWR handling, adjust those loops directly
- Write "dirty" state via gamedata->crashflags on everything except safe, intentful unloads
- Add UC_CRASH, which unlocks dependent on the above "dirty" state being present at gamedata load
- We can use this for something more useful and less funny later.
- Play "O_LOSERC" on the menu, starting with the Challenges screen, if a UC_CRASH condition has been met.
2023-03-03 13:38:31 +00:00
toaster
b4217e1afd
UCRP_FINISHTIMELEFT: Flip incorrect less-than to greater-than in condition handling
2023-03-02 23:11:18 +00:00
toaster
5b11179213
A start on in-level empheral conditions
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- M_UpdateUnlockablesAndExtraEmblems: If Playing() and GS_LEVEL, call a bunch of funny conditions for every non-spectator splitscreen player.
- Called every tick in P_Ticker. May be foolish. May duplicate effort. Worth extra attention later.
- Add a bunch of stacking-together UCRP_REQUIRESPLAYING condition types.
- A collection of PREFIXes
- Grand Prix
- Bonus Round
- Time Attack
- Break The Capsules
- Sealed Star
- A collection of specific prerequisites
- Current map is [map value]
- Character is [character string that gets parsed after skin load]
- M_UpdateConditionSetsPending(), because SOC is bad and loaded before skins
- A collection of win conditions (TODO: these still work in FREE PLAY)
- Finish in good standing
- Break all the capsules
- No Contest
- Finish at least [place]
- Finish at [place] exactly
- Finish at [time, tics]
- Finish at [time, tics] exactly
- Finish with at least [time, tics] left (GTR_TIMELIMIT only)
- An AND to concatenate them together (literally just for text adjustment)
2023-03-02 23:02:42 +00:00
toaster
e07802d3bf
M_SetupGametypeMenu: Fix a bug with RestoreMenu corrupting menu state.
2023-03-02 21:04:23 +00:00
toaster
92285b90fa
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into conditions-cascading
2023-03-02 14:38:56 +00:00
toaster
884f03c043
Merge branch 'fix-grow-music' into 'master'
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Fix powerup music inconsistencies (resolves #460 )
Closes #460
See merge request KartKrew/Kart!1001
2023-03-02 14:37:21 +00:00
toaster
693562c0b4
Merge branch 'orbi-deletion-crash' into 'master'
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Obj_OrbinautJawzMoveHeld: Make loop iteration less fragile
See merge request KartKrew/Kart!998
2023-03-02 13:34:50 +00:00
toaster
e11738b481
Merge branch 'droptarget-collide-plus' into 'master'
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More fun with Drop Target punting
See merge request KartKrew/Kart!995
2023-03-02 13:34:02 +00:00
AJ Martinez
746171a8ad
Fix powerup music inconsistencies
2023-03-02 02:47:29 -07:00
Oni
e79d419d25
Merge branch 'hwr2-twodee' into 'master'
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hwr2: Add hardware 2D rendering
See merge request KartKrew/Kart!914
2023-03-02 01:42:26 +00:00
Eidolon
5d54d53a4b
Hide movie_showfps option when webm is disabled
2023-03-01 19:02:20 -06:00
Eidolon
df5f24e5c7
hwr2: separate Modulate and Alpha blending in 2d
2023-03-01 18:54:31 -06:00
toaster
33d7a3d074
Merge branch 'doublespeed-deathtick' into 'master'
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Doublespeed Deathtick
See merge request KartKrew/Kart!1000
2023-03-01 23:30:12 +00:00
toaster
06ccdbafc7
P_DeathThink: Don't tick K_KartPlayerHUDUpdate
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This function is already called regardless of whether the player is dead or alive in p_tick.c
2023-03-01 23:16:29 +00:00
toaster
ac086fe09a
K_PuntMine: Same MF_NOCLIP change regression fix
2023-03-01 19:03:51 +00:00
toaster
4e9d2295c9
Obj_OrbinautJawzMoveHeld: Make loop iteration less fragile
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MF_NOCLIPTHING is no longer enough to prevent the object from being removed.
All calls which can delete the object should now be handled more thoroughly.
2023-03-01 19:03:46 +00:00
Oni
07f2b5cc5d
Merge branch 'loops' into 'master'
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Sonic Loops
See merge request KartKrew/Kart!991
2023-03-01 18:28:56 +00:00
Oni
ec4c74c10e
Merge branch 'race-start-stuff' into 'master'
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Race start stuff
See merge request KartKrew/Kart!996
2023-03-01 18:28:37 +00:00
toaster
946a9b0849
Merge branch 'delete-your-developringdata' into 'master'
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Add a short help instruction to "Game data is from the future!" error
See merge request KartKrew/Kart!997
2023-03-01 18:23:52 +00:00
James R
e4885aab47
Add a short help instruction to "Game data is from the future!" error
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Game data is from the future! (expected 69, got 420)
Rename or delete developringdata.dat (maybe in the Ring Racers folder) and try again.
2023-03-01 10:19:09 -08:00
toaster
35ae8f01f4
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into hwr2-twodee
2023-03-01 18:10:44 +00:00
Oni
36b5ba385a
Merge branch 'respawn-intangible' into 'master'
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Make player impervious to damage while respawning, don't let them use items
Closes #328
See merge request KartKrew/Kart!994
2023-03-01 18:09:12 +00:00
toaster
ab75037583
Merge branch 'loops-prep' into 'master'
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Prep for Sonic Loops
See merge request KartKrew/Kart!990
2023-03-01 17:39:36 +00:00
toaster
f305246311
Cleaned up commenting and conditions for start countdown changes
2023-03-01 17:21:57 +00:00
James R
eab22f645c
Merge branch 'titlecard-cecho' into 'master'
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Titlecard CEcho
See merge request KartKrew/Kart!952
2023-03-01 17:21:13 +00:00
toaster
5f74d8ca85
Missing else. I am messing up my elses today
2023-03-01 17:15:35 +00:00
toaster
a2b5844ae8
Use S_FadeMusic instead of S_FadeOutStopMusic near starttime
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Had no deleterious effect when the I_FadeSong hits 0 volume while paused, and seems to be a possible solution to fixing the music-stopping issue..?
2023-03-01 17:03:47 +00:00
James R
7a8a377d93
Bubble reflect Drop Targets
2023-03-01 09:03:04 -08:00
toaster
13a987a0a2
Move starting countdown sounds to p_tick.c
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Fixes an issue where the starting countdown wouldn't play in spectator mode or hitlag
2023-03-01 16:32:23 +00:00
James R
b2268157fd
Fix type check for Land Mines vs Drop Target/Bubble Shield expand
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Fixes Drop Targets not pushing Land Mines.
2023-03-01 08:21:30 -08:00
James R
b2913b9a19
Let Drop Targets hit the thrower immediately after bouncing off a wall
2023-03-01 08:20:20 -08:00
James R
de74808eaa
Let Drop Targets collide with other items immediately after being thrown
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see efc415e5
2023-03-01 08:20:06 -08:00
James R
8af130f792
Let Drop Targets collide with other players immediately after being thrown
2023-03-01 08:20:05 -08:00
toaster
2e55d35ead
Merge branch 'director-bugs' into 'master'
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Director spectator bugfixes
See merge request KartKrew/Kart!993
2023-03-01 16:16:51 +00:00
toaster
36afe024c7
Spurious else
2023-03-01 16:06:12 +00:00
James R
393cf6e7f3
Don't let the player use the item button until completely finished respawning
2023-03-01 07:43:23 -08:00
toaster
93f151fec9
Director HUD: Do a bit of cleanup
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- Add "Join" on L button.
- "Becomes ". . .", "Cancel join", and has "[i/n]" appended (where n is cap and i is number of players in game)
- Add colorisation when Director is active
- Make an attempt at fixing splitscreen (I wasn't able to get director to ACTIVATE in splitscreen with two local clients so it's frustratingly untested)
2023-03-01 15:27:48 +00:00
James R
0cd260eed1
Don't let death type damage kill respawning player
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This includes death pits and instakill sectors. Does not
affect direct P_KillMobj calls.
2023-03-01 07:25:54 -08:00
James R
6e5a5bf92d
Apply flashing tics to RESPAWNST_DROP
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Applies flashing tics to the entire respawn state so you
don't become vulnerable once you reach the waypoint.
2023-03-01 07:25:14 -08:00
James R
5ef24e1a3c
Fix flashing tics flickering animation for light snake
2023-03-01 07:23:56 -08:00
toaster
739d81f403
G_BuildTiccmd: Fix not being able to use item button to toggle PF_WANTSTOJOIN
2023-03-01 15:00:35 +00:00
Lat
64792f30a2
Fix using cecho instead of tcecho for 1 line
2023-03-01 15:48:40 +01:00
toaster
28b3006efd
K_DirectorSwitch: Don't let forced switches cause a G_ResetView update when directorinfo.active is false
2023-03-01 13:56:45 +00:00
toaster
40271cd128
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into hwr2-twodee
2023-03-01 12:30:58 +00:00
James R
8bd83b69c3
Spawn MT_LOOPENDPOINT and MT_LOOPCENTERPOINT mapthings
2023-02-28 20:27:11 -08:00
James R
7738d6bb7c
Activate loop endpoints
2023-02-28 20:27:11 -08:00
James R
583ef41ac9
Add MT_LOOPENDPOINT, MT_LOOPCENTERPOINT
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Doomednum 2020, 2021
2023-02-28 20:27:11 -08:00