Commit graph

669 commits

Author SHA1 Message Date
toaster
6a723cff58 Support for user-specified minimap bounds
The totally-not-a-secret reason I made this branch.
- doomednum 770 (associated with polyobject anchors 760/761 and skybox centerpoint 780)
- Place exactly two in a map to draw an implicit rectangle.
    - Supports top-left/bottom-right AND bottom-left/top-right placements.
    - I_Errors if you place too many (or only one).
- You don't *have* to have these, this is just a bonus if you're a map like Power Plant or CDSS1 negatively affected by your skybox.
2023-01-24 17:57:56 +00:00
James R
ac250d45f1 Merge branch 'monitors' into 'master'
Monitors

See merge request KartKrew/Kart!845
2023-01-06 02:00:24 +00:00
toaster
06e7eb3567 Add a funny little rotating question mark ala SA1 character select 2023-01-04 17:23:18 +00:00
James R
3549625095 Add item monitor states
SPR_MSHD
SPR_IMDB
SPR_MTWK

S_MONITOR_DAMAGE
S_MONITOR_DEATH
S_MONITOR_SCREEN1A
S_MONITOR_SCREEN1B
S_MONITOR_SCREEN2A
S_MONITOR_SCREEN2B
S_MONITOR_SCREEN3A
S_MONITOR_SCREEN3B
S_MONITOR_SCREEN4A
S_MONITOR_SCREEN4B
S_MONITOR_STAND
S_MONITOR_CRACKA
S_MONITOR_CRACKB

S_MONITOR_BIG_SHARD
S_MONITOR_SMALL_SHARD
S_MONITOR_TWINKLE

MT_MONITOR
MT_MONITOR_PART
MT_MONITOR_SHARD
2023-01-03 05:31:30 -08:00
Eidolon
be021baa02 Add extern "C" in C++ to all headers 2022-12-30 19:26:16 -06:00
Sally Coolatta
82df346417 Merge branch 'master' into special-stages 2022-12-22 05:18:56 -05:00
Sally Coolatta
a7ff0afc8b Merge branch 'master' into capsules-improvement 2022-12-19 01:12:07 -05:00
Sally Coolatta
a524422071 First pass on UFO visuals 2022-12-15 23:17:38 -05:00
Sally Coolatta
0a733c7265 First pass on Special Stage UFO
- UFO spawns at first waypoint for TOL_SPECIAL maps
- UFO moves up the waypoints, the speed varying based on your position relative to it and your own speed.
- You are able to tether off of the UFO.
- Bugfix: PathfindThruCircuit no longer fails when reaching a one-ended waypoint.

Damage is my next project but I wanted to get this committed for now.
2022-12-15 23:06:17 -05:00
James R
7f569fe168 Rename K_SpawnBrolyKi to Obj_SpawnBrolyKi, move to objects/broly.c, spawn MT_BROLY 2022-12-15 04:14:38 -08:00
VelocitOni
c5372f4ce3 Merge branch 'master' into capsules-improvement 2022-12-14 23:19:34 -05:00
James R
34dec00539 Add K_SpawnBrolyKi, green circle shrinks during explosion hitlag 2022-12-14 19:54:31 -08:00
James R
90a4159acd Add IMON sprite definition 2022-12-05 13:45:26 -08:00
Sally Coolatta
81cefa2697 Gachabom initial pass
They simply use Kitchen Sink's item icon and Orbinaut's sprites.

The forward toss behavior needs fine-tuning to use more MT_BANANA style behavior.
2022-11-28 02:41:42 -05:00
James R
b5310a1f68 Add typedef.h
All typedefs for structs that were present in other header
files have been moved to here. (Except node_t because the
renderer and netcode both define node_t LOL.)
2022-11-27 17:21:40 -08:00
toaster
e65d17cd4d Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into ironman
# Conflicts:
#	src/g_demo.c
2022-11-21 15:49:29 +00:00
Sally Coolatta
d0b86ee7ed Add banana death particles 2022-11-18 15:55:47 -05:00
SteelT
8dbac697ca Add backdrop for paper items
Capsules are unaffected as it has it's own object that shares the sprite of the items.
2022-11-03 22:07:09 -04:00
AJ Martinez
02bf3bc695 Ironman: splat top/bottom WIP 2022-11-03 03:38:56 -07:00
AJ Martinez
2a46af5a44 Ironman: animation fixes, don't transform in POSITION 2022-11-03 03:38:55 -07:00
AJ Martinez
8fe89c3dcd Ironman: papersprite box hell 2022-11-03 03:38:55 -07:00
Nev3r
5c9599f0a9 "UDMF: The whole thing" merged
See merge request STJr/SRB2!1714

Barely any RR features reimplemented
2022-10-09 01:13:37 -04:00
Sally Coolatta
d19924d96d Merge branch 'master' into duel-stuff 2022-10-01 21:46:02 -04:00
James R
7b301452cc Add Garden Top related states
MT_GARDENTOP
S_GARDENTOP
KITEM_GARDENTOP
KSHIELD_TOP
2022-09-28 00:07:25 -07:00
Sally Coolatta
f9c4f66931 Add duel bomb objects
Basically a landmine, but strafes back and forth. Currently uses SPB sprites, IDK if we'll end up replacing it later.
2022-09-28 01:47:56 -04:00
James R
89641f5ff4 Add GTOP sprite definition
🥹
2022-09-25 18:15:10 -07:00
Sally Coolatta
b0e3840550 Add jawz.c + new backwards behavior 2022-09-25 11:27:07 -04:00
Sally Coolatta
0e7d9ba84e Merge branch 'master' into new-spb 2022-09-21 11:18:31 -04:00
Sally Coolatta
dd94b1449e Juicebox gates forward port for SPB 2022-09-21 07:05:26 -04:00
VelocitOni
6d45e58425 Merge branch 'master' into tumble-slope-fuck 2022-09-21 07:04:37 -04:00
Sally Coolatta
b7f0f05f84 Merge branch 'master' into new-spb 2022-09-21 02:12:53 -04:00
Sally Coolatta
f987d1b601 Add smooth landing vfx 2022-09-20 10:33:24 -04:00
James R
f6ef29cf03 Refactor item debris cloud
- The "cloud" is stationary and spawned on the item box
instead of the player. Still scales up with speed.
- Single particles are spawned behind the player. No
longer scales. Lasts longer but can end early if the
player slows down.
2022-09-20 05:45:28 -07:00
VelocitOni
992dde0e3b Merge branch 'master' into item-debris-final 2022-09-18 07:58:53 -04:00
Sally Coolatta
e610c41d0f Add Poh-Bee sprites 2022-09-18 04:33:03 -04:00
Sally Coolatta
5767315787 SPB in its own file + better waypoint movement 2022-09-18 01:07:46 -04:00
James R
4d67cc6324 Replace shitty item box pop with flying debris and dust clouds
Debris flies forward and outward from the player in the
direction of momentum. Debris particles bounce once then
disappear when they hit the ground for the second time.
Clouds spawn on and trail behind the player for a short
duration.
2022-09-17 06:41:44 -07:00
Sally Coolatta
71723a803d Implement pohbee chain
Crashes when drawing the sprites after looking at it for like half a second and idk why tf
2022-09-15 01:03:08 -04:00
Sally Coolatta
970add8b91 Add grow/shrink particles 2022-09-14 02:47:42 -04:00
Sally Coolatta
6aaa608299 Playable Shrink 2022-09-11 21:40:24 -04:00
Sally Coolatta
92f9fc266d Merge branch 'master' into m-for-mini 2022-09-11 18:39:53 -04:00
Sal
94d7c497b0 Merge branch 'hooklib-port' into 'master'
Hooklib refactor ported and (mostly) squashed

See merge request KartKrew/Kart!662
2022-09-11 06:30:07 +00:00
Sally Coolatta
a74506690f More shrink foundation
- Keeps track of ties. If multiple Poh-Bees would go to the same waypoint, then it will combine them into a single one, with multiple lasers attached to it.
- Added the laser shooters. Still purely visual.
- Added despawn behavior.
2022-09-11 02:15:44 -04:00
Sally Coolatta
cf9bfcae02 Start on new Shrink
Currently just spawns an object that goes along the waypoint path
2022-09-10 21:44:40 -04:00
James R
ba1b6bb253 Add P_CheckMove
Checks if P_TryMove would succeed without actually moving.

(cherry picked from commit 518de0ce104166c3eacd10ebe6ade422307ce671)
2022-09-05 11:56:30 -07:00
toaster
1f3ac199ae Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into 14plus-mergeladder 2022-09-05 15:32:02 +01:00
toaster
bdd786d8ab BLASTER finalisation
- BLASTER >= 180% speed, smaller boost otherwise
- Flickers under 150%
- Invinc-coloured when invincibility
- Ketchup coloured when boosting, invisible otherwise
2022-08-29 18:35:38 +01:00
Sally Coolatta
b9e3bdff94 Better tripwire leniency vfx 2022-08-29 16:26:58 +01:00
Ashnal
243bc67e5b Increase Mobj Freeslot limit to 1024 from 512 2022-08-28 16:47:55 +01:00
James R
eafddb5a61 Use new pogo spring sprites, not colorized 2022-08-11 20:19:08 -07:00