RingRacers/src
2024-03-18 01:19:10 -07:00
..
acs
android
audio
blua
core
dummy
hardware Typo correction: Lightning -> Lighting 2024-03-09 19:25:43 +11:00
hud HUD: adjust position of director controls 2024-03-14 06:28:01 -07:00
hwr2 Add Sharp Bilinear mode, make default 2024-03-07 22:03:36 -06:00
io
locale
Makefile.d
math
media
menus Merge branch 'replay-hud-fixes' into 'master' 2024-03-17 22:07:38 +00:00
monocypher
nds
objects Merge branch 'last-minute-tiny-battle-fixes' into 'master' 2024-03-12 00:08:12 +00:00
rhi Add Sharp Bilinear mode, make default 2024-03-07 22:03:36 -06:00
sdl Add new Ring Racers app icon for macOS 2024-03-13 22:30:41 +11:00
sdl12
win32
win32ce
.gitignore
am_map.c
am_map.h
Android.mk
apng.c
apng.h
archive_wrapper.hpp
asm_defs.inc
byteptr.h
CMakeLists.txt Remove RANGECHECK, replace with devmode prints 2024-03-03 17:31:33 -08:00
command.c
command.h WHOOPS forgot one 2024-03-11 23:26:04 -07:00
comptime.c
config.h.in
console.c
console.h
cvars.cpp Merge branch 'continuous-music-option' into 'master' 2024-03-16 04:02:24 +00:00
cxxutil.hpp
d_clisrv.c Use button prompts on the connect screen 2024-03-07 22:54:15 -05:00
d_clisrv.h
d_event.h
d_main.cpp mainwads is inclusive 2024-03-09 13:56:03 -08:00
d_main.h Update button states during wipes 2024-03-03 17:48:11 -08:00
d_net.c
d_net.h
d_netcmd.c DEVELOP: add fastforward command, skip ahead to a specific map time 2024-03-16 06:47:10 -07:00
d_netcmd.h Fix Alternate Title Screen unlockable not saving preference 2024-03-03 22:20:12 -08:00
d_netfil.c
d_netfil.h
d_player.h Pause waypoint updates while player is touching finish line but not crossing it 2024-03-16 06:50:16 -07:00
d_think.h
d_ticcmd.h
deh_lua.c
deh_lua.h
deh_soc.c As promised, Encore (alt)music 2024-03-10 21:18:15 +00:00
deh_soc.h
deh_tables.c Pause waypoint updates while player is touching finish line but not crossing it 2024-03-16 06:50:16 -07:00
deh_tables.h
dehacked.c
dehacked.h
discord.c
discord.h
doomdata.h
doomdef.h Raise TRAVERSEMAX 2 -> 8 2024-03-06 18:48:32 -08:00
doomstat.h As promised, Encore (alt)music 2024-03-10 21:18:15 +00:00
doomtype.h DEVELOP: add debugtraversemax cvar to improve sight check consistency 2024-03-06 18:48:32 -08:00
endian.h
f_finale.c Fix staff replay loading using only the first 8 chars of the lump name 2024-03-14 22:58:12 -07:00
f_finale.h
f_wipe.cpp Update button states during wipes 2024-03-03 17:48:11 -08:00
fastcmp.h
filesrch.c
filesrch.h
font.c
font.h
g_build_ticcmd.cpp
g_demo.cpp Merge branch 'skip-ghost-player-extradata' into 'master' 2024-03-17 21:53:28 +00:00
g_demo.h Fix staff replay loading using only the first 8 chars of the lump name 2024-03-14 22:58:12 -07:00
g_game.c GP: do not apply continue logic twice if losing player waits out the tally 2024-03-14 02:16:57 -07:00
g_game.h
g_gamedata.cpp Use correct type for unlock IDs in loading 2024-03-09 12:41:03 -06:00
g_gamedata.h Use correct type for unlock IDs in loading 2024-03-09 12:41:03 -06:00
g_input.c Virtual Keyboard: rewrite keyboard-gamepad switching 2024-03-05 17:03:05 -08:00
g_input.h
g_party.cpp Replays: let G_IsPartyLocal work 2024-03-12 06:42:24 -07:00
g_party.h
g_state.h
http-mserv.c
hu_stuff.c Include gamespeed / GP difficulty on the Pause menu 2024-03-17 02:23:37 -07:00
hu_stuff.h Support tilde in LT_ range fonts 2024-03-10 21:18:15 +00:00
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h
i_sound.h
i_system.h
i_tcp.c
i_tcp.h
i_tcp_detail.h
i_threads.h
i_time.c
i_time.h
i_video.h
i_video_common.cpp Use bilinear filtering for CRT shader 2024-03-07 23:25:47 -06:00
info.c Merge branch 'sealed-star-lamp-fixes' into 'master' 2024-03-12 00:07:43 +00:00
info.h Add SF_BADNIK flag for characters, spawn an explosion on death 2024-03-11 01:25:03 -07:00
k_bans.cpp
k_bans.h
k_battle.c Battle: cap lasers at player's last known floorz 2024-03-08 17:53:07 -08:00
k_battle.h Power-ups: dropped power-ups always have at least 15 seconds 2024-03-08 17:59:52 -08:00
k_bheap.c
k_bheap.h
k_boss.c
k_boss.h
k_bot.cpp Bots don't fastfall while respawning 2024-03-13 05:07:22 -07:00
k_bot.h
k_botitem.cpp Bots use rings for less significant speed loss 2024-03-13 05:06:58 -07:00
k_botsearch.cpp
k_brightmap.c
k_brightmap.h
k_collide.cpp
k_collide.h
k_color.c
k_color.h
k_credits.cpp Fix staff replay loading using only the first 8 chars of the lump name 2024-03-14 22:58:12 -07:00
k_credits.h
k_dialogue.cpp Dialogue dark mode: Speaker highlight update 2024-03-17 16:47:02 +00:00
k_dialogue.h
k_dialogue.hpp
k_director.cpp Director: just focus on leader in Battle 2024-03-11 06:56:02 -07:00
k_director.h
k_endcam.cpp
k_endcam.h
k_follower.c Add pre-Podium intermission music 2024-03-10 14:08:59 -04:00
k_follower.h
k_grandprix.c Fix Skin unlocks at the beginning of replays 2024-03-05 13:21:38 -08:00
k_grandprix.h
k_hitlag.c Fix out-of-bounds hitlag sounds 2024-03-03 19:29:48 -07:00
k_hitlag.h
k_hud.cpp Merge branch 'replay-hud-fixes' into 'master' 2024-03-17 22:07:38 +00:00
k_hud.h
k_hud_track.cpp Only draw HUD help for correct view 2024-03-04 01:16:55 -07:00
k_kart.c Pause waypoint updates while player is touching finish line but not crossing it 2024-03-16 06:50:16 -07:00
k_kart.h GP bonus round: do not spawn duel mode items TWICE 2024-03-07 03:06:38 -08:00
k_mapuser.c
k_mapuser.h
k_menu.h Menus/Sound Options: add Continuous Attack Music option 2024-03-13 22:43:35 -07:00
k_menudraw.c Merge branch 'replay-hud-fixes' into 'master' 2024-03-17 22:07:38 +00:00
k_menufunc.c Lock user out of menu when replay goes to intermission 2024-03-17 04:54:02 -07:00
k_objects.h Allow Adventure Air Boosters to be chained with each other or dash rings 2024-03-09 15:44:02 +11:00
k_pathfind.c
k_pathfind.h
k_podium.cpp As promised, Encore (alt)music 2024-03-10 21:18:15 +00:00
k_podium.h
k_powerup.cpp Power-ups: dropped power-ups always have at least 15 seconds 2024-03-08 17:59:52 -08:00
k_powerup.h
k_profiles.cpp Menus/Accessibility: add FOV option, 70 to 110 2024-03-04 22:11:35 -08:00
k_profiles.h Menus/Accessibility: add FOV option, 70 to 110 2024-03-04 22:11:35 -08:00
k_pwrlv.c
k_pwrlv.h
k_race.c Finish Beam: play sound when nearby 2024-03-09 20:42:00 -08:00
k_race.h
k_rank.cpp Rejigger Grand Prix rank-related oversight exacerbated by MapWarp 2024-03-09 20:33:24 +00:00
k_rank.h Rejigger Grand Prix rank-related oversight exacerbated by MapWarp 2024-03-09 20:33:24 +00:00
k_respawn.c Ring Shooter: do not go backward, go straight to respawn waypoint 2024-03-16 17:33:42 -07:00
k_respawn.h
k_roulette.c
k_roulette.h
k_serverstats.c
k_serverstats.h
k_specialstage.c
k_specialstage.h
k_tally.cpp Attract: no intermission or tally for Attract demos 2024-03-18 01:19:10 -07:00
k_tally.h Refine tally skip 2024-03-12 06:07:51 -07:00
k_terrain.c
k_terrain.h
k_vote.c Vote: ignore inputs while chat is open 2024-03-14 06:54:42 -07:00
k_vote.h
k_waypoint.cpp
k_waypoint.h
k_zvote.c WIP: z-vote SFX 2024-03-10 17:19:36 -07:00
k_zvote.h
keys.h
libdivide.h
lua_baselib.c Add pre-Podium intermission music 2024-03-10 14:08:59 -04:00
lua_blockmaplib.c
lua_consolelib.c Let Lua assign "description" via CV_RegisterVar 2024-03-11 22:27:15 -07:00
lua_hook.h
lua_hooklib.c
lua_hud.h
lua_hudlib.c R_SkinAvailableEX 2024-03-05 13:21:38 -08:00
lua_hudlib_drawlist.c
lua_hudlib_drawlist.h
lua_infolib.c
lua_libs.h
lua_maplib.c As promised, Encore (alt)music 2024-03-10 21:18:15 +00:00
lua_mathlib.c
lua_mobjlib.c R_SkinAvailableEX 2024-03-05 13:21:38 -08:00
lua_playerlib.c Use old Ring Sting noise 2024-03-05 16:00:00 -07:00
lua_polyobjlib.c
lua_profile.cpp
lua_profile.h
lua_script.c R_SkinAvailableEX 2024-03-05 13:21:38 -08:00
lua_script.h
lua_skinlib.c R_SkinAvailableEX 2024-03-05 13:21:38 -08:00
lua_taglib.c
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_avrecorder.cpp
m_avrecorder.h
m_avrecorder.hpp
m_bbox.c
m_bbox.h
m_cheat.c Fix savecheckpoint not working in freecam 2024-03-12 23:17:22 -07:00
m_cheat.h
m_cond.c As promised, Encore (alt)music 2024-03-10 21:18:15 +00:00
m_cond.h Fix Alternate Title Screen unlockable not saving preference 2024-03-03 22:20:12 -08:00
m_dllist.h
m_easing.c
m_easing.h
m_fixed.c
m_fixed.h
m_memcpy.c
m_misc.cpp
m_misc.h
m_perfstats.c
m_perfstats.h
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
md5.c
md5.h
mobj.hpp
mobj_list.hpp
mobj_list_view.hpp
mserv.c
mserv.h
music.cpp Disclaimer: Draw the rest of the owl 2024-03-13 22:33:19 -07:00
music.h Stereo Mode: Fix multi-Track musicdefs not having their first part loop under non-Seq conditions 2024-03-10 21:18:14 +00:00
music_detail.hpp
music_manager.cpp
music_manager.hpp
music_tune.hpp As promised, Encore (alt)music 2024-03-10 21:18:15 +00:00
p5prof.h
p_ceilng.c
p_enemy.c
p_floor.c
p_inter.c Merge branch 'cd-fx-finale' into 'master' 2024-03-16 04:02:10 +00:00
p_lights.c
p_link.cpp
p_link.h
p_local.h Battle: Orbinaut/Jawz Shields award points on contact with a player 2024-03-11 05:26:33 -07:00
p_loop.c
p_map.c Pause waypoint updates while player is touching finish line but not crossing it 2024-03-16 06:50:16 -07:00
p_mapthing.cpp
p_maputl.c
p_maputl.h
p_mobj.c GS_TUTORIAL: No player should ever do lightsnake respawn, especially not thinkerless bots 2024-03-17 16:53:31 +00:00
p_mobj.h
p_polyobj.c Remove RANGECHECK, replace with devmode prints 2024-03-03 17:31:33 -08:00
p_polyobj.h
p_pspr.h
p_saveg.c Merge branch 'blend-end' into 'master' 2024-03-10 20:30:38 +00:00
p_saveg.h
p_setup.cpp Merge branch 'continuous-music-option' into 'master' 2024-03-16 04:02:24 +00:00
p_setup.h Refactor level music playing code 2024-03-09 06:32:37 -08:00
p_sight.c DEVELOP: add debugtraversemax cvar to improve sight check consistency 2024-03-06 18:48:32 -08:00
p_slopes.c Use gamespeed multiplier checks for "hard" difficulty behavior (4th Gear compatibility) 2024-03-11 17:54:25 -07:00
p_slopes.h
p_spec.c Add pre-Podium intermission music 2024-03-10 14:08:59 -04:00
p_spec.h
p_sweep.cpp
p_sweep.hpp
p_telept.c
p_test.cpp
p_tick.c Menus/Sound Options: add Continuous Attack Music option 2024-03-13 22:43:35 -07:00
p_tick.h
p_user.c TA record/playback fixes 2024-03-16 21:40:42 -07:00
r_bbox.c
r_bsp.cpp Remove RANGECHECK, replace with devmode prints 2024-03-03 17:31:33 -08:00
r_bsp.h
r_data.c
r_data.h
r_debug.cpp
r_debug.hpp
r_debug_detail.hpp
r_debug_parser.cpp
r_debug_printer.cpp
r_defs.h
r_draw.cpp
r_draw.h
r_draw_column.cpp Remove RANGECHECK, replace with devmode prints 2024-03-03 17:31:33 -08:00
r_draw_span.cpp
r_fps.c
r_fps.h
r_local.h
r_main.cpp
r_main.h
r_patch.cpp
r_patch.h
r_patchrotation.c
r_patchrotation.h
r_picformats.c R_SkinAvailableEX 2024-03-05 13:21:38 -08:00
r_picformats.h
r_plane.cpp
r_plane.h
r_portal.c
r_portal.h
r_segs.cpp
r_segs.h
r_skins.c Add SF_BADNIK flag for characters, spawn an explosion on death 2024-03-11 01:25:03 -07:00
r_skins.h Fade out characters you haven't unlocked yet in Time Attack demos exclusively 2024-03-05 13:33:24 -08:00
r_sky.c
r_sky.h
r_splats.c Splats: fix fullbright / RF_NOCOLORMAPS still using sector colormap (underwater) 2024-03-13 02:11:11 -07:00
r_splats.h
r_spritefx.cpp Fade out characters you haven't unlocked yet in Time Attack demos exclusively 2024-03-05 13:33:24 -08:00
r_state.h
r_textures.c R_LoadTexturePwad: fix faulty texture counting 2024-03-16 20:47:34 -07:00
r_textures.h Disallow textures >2048 in size, print a console warning 2024-03-09 16:14:13 -08:00
r_textures_dups.cpp Disallow textures >2048 in size, print a console warning 2024-03-09 16:14:13 -08:00
r_things.cpp Software: krangle directional lighting in 3P/4P splitscreen 2024-03-14 00:06:52 -07:00
r_things.h Typo correction: Lightning -> Lighting 2024-03-09 19:25:43 +11:00
s_sound.c As promised, Encore (alt)music 2024-03-10 21:18:15 +00:00
s_sound.h
sanitize.cpp
sanitize.h
screen.c
screen.h Add optional CRT screen effect 2024-03-06 22:39:21 -06:00
slope_anchors.c
sounds.c Let water sound effects be heard from slightly further away (louder) 2024-03-09 01:08:01 -08:00
sounds.h Power-ups: play loud Gunstar pickup sound 2024-03-08 17:53:06 -08:00
st_stuff.c Don't let Tab key hide player name in Time Attack replays 2024-03-17 04:56:21 -07:00
st_stuff.h
strcasestr.c
string.c
stun.cpp
stun.h
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
taglist.c
taglist.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
typedef.h Add g_musicfade, generic system to fade out the level music for a brief period 2024-03-08 17:53:07 -08:00
v_draw.cpp srb2::Draw: add fonts kRollingNum and kRollingNum4P 2024-03-04 01:42:29 -08:00
v_draw.hpp srb2::Draw: add fonts kRollingNum and kRollingNum4P 2024-03-04 01:42:29 -08:00
v_draw_setter.hpp
v_video.cpp Fix offsets for buttons in text drawing 2024-03-11 23:05:04 -07:00
v_video.h
version.h
vid_copy.s
w_wad.cpp Disallow patches >2048 in size 2024-03-09 14:39:35 -06:00
w_wad.h
y_inter.cpp Attract: no intermission or tally for Attract demos 2024-03-18 01:19:10 -07:00
y_inter.h Add pre-Podium intermission music 2024-03-10 14:08:59 -04:00
z_zone.c
z_zone.h