RingRacers/src
James R 59fb8aad8c Replays: end level music at tally of currently viewed player
- This is symmetrical with splitscreen behavior
- One edge case: if you switch away from the player after
  the level music stops but before the intermission music
  starts, then the silence will continue until you view
  another tally that reaches the intermission music
  - I think the benefit of doing the proper tally music at
    all outweighs this edge case
2024-03-12 06:42:24 -07:00
..
acs
android
audio
blua
core
dummy
hardware Typo correction: Lightning -> Lighting 2024-03-09 19:25:43 +11:00
hud Fix invisible / unresponsive profile control display 2024-03-10 22:12:15 -07:00
hwr2 Add Sharp Bilinear mode, make default 2024-03-07 22:03:36 -06:00
io Add endian parameter to io read_ funcs 2024-02-25 09:55:48 -06:00
locale
Makefile.d
math
media
menus Merge branch 'fix-vote-hum' into 'master' 2024-03-12 00:08:03 +00:00
monocypher
nds
objects Merge branch 'last-minute-tiny-battle-fixes' into 'master' 2024-03-12 00:08:12 +00:00
rhi Add Sharp Bilinear mode, make default 2024-03-07 22:03:36 -06:00
sdl mainwads is inclusive 2024-03-09 13:56:03 -08:00
sdl12
win32
win32ce
.gitignore
am_map.c
am_map.h
Android.mk
apng.c
apng.h
archive_wrapper.hpp
asm_defs.inc
byteptr.h
CMakeLists.txt Remove RANGECHECK, replace with devmode prints 2024-03-03 17:31:33 -08:00
command.c Prevent CV_NOSHOWHELP cvars from being accessed or modified through the console at all 2024-03-01 07:34:20 -08:00
command.h Prevent CV_NOSHOWHELP cvars from being accessed or modified through the console at all 2024-03-01 07:34:20 -08:00
comptime.c
config.h.in
console.c CONS_Printf: lock more of the function behind mutex 2024-03-02 22:23:42 -08:00
console.h
cvars.cpp Merge branch 'last-jartha-menu-fixes' into 'master' 2024-03-08 08:41:19 +00:00
cxxutil.hpp
d_clisrv.c Use button prompts on the connect screen 2024-03-07 22:54:15 -05:00
d_clisrv.h
d_event.h
d_main.cpp mainwads is inclusive 2024-03-09 13:56:03 -08:00
d_main.h Update button states during wipes 2024-03-03 17:48:11 -08:00
d_net.c
d_net.h
d_netcmd.c Merge branch 'blend-end' into 'master' 2024-03-10 20:30:38 +00:00
d_netcmd.h Fix Alternate Title Screen unlockable not saving preference 2024-03-03 22:20:12 -08:00
d_netfil.c
d_netfil.h
d_player.h Add SF_BADNIK flag for characters, spawn an explosion on death 2024-03-11 01:25:03 -07:00
d_think.h
d_ticcmd.h
deh_lua.c
deh_lua.h
deh_soc.c As promised, Encore (alt)music 2024-03-10 21:18:15 +00:00
deh_soc.h
deh_tables.c Add SF_BADNIK flag for characters, spawn an explosion on death 2024-03-11 01:25:03 -07:00
deh_tables.h
dehacked.c
dehacked.h
discord.c
discord.h
doomdata.h
doomdef.h Raise TRAVERSEMAX 2 -> 8 2024-03-06 18:48:32 -08:00
doomstat.h As promised, Encore (alt)music 2024-03-10 21:18:15 +00:00
doomtype.h DEVELOP: add debugtraversemax cvar to improve sight check consistency 2024-03-06 18:48:32 -08:00
endian.h
f_finale.c R_SkinAvailableEX 2024-03-05 13:21:38 -08:00
f_finale.h
f_wipe.cpp Update button states during wipes 2024-03-03 17:48:11 -08:00
fastcmp.h
filesrch.c
filesrch.h
font.c
font.h
g_build_ticcmd.cpp Revert "Make ticcmd throwdir -1, 0, or 1, add deadzone" 2024-02-28 18:33:07 -07:00
g_demo.cpp Time Attack replays: let tally finish even if replay data ends during tally 2024-03-12 06:18:44 -07:00
g_demo.h Time Attack replays: let tally finish even if replay data ends during tally 2024-03-12 06:18:44 -07:00
g_game.c Replays: end level music at tally of currently viewed player 2024-03-12 06:42:24 -07:00
g_game.h
g_gamedata.cpp Use correct type for unlock IDs in loading 2024-03-09 12:41:03 -06:00
g_gamedata.h Use correct type for unlock IDs in loading 2024-03-09 12:41:03 -06:00
g_input.c Virtual Keyboard: rewrite keyboard-gamepad switching 2024-03-05 17:03:05 -08:00
g_input.h
g_party.cpp Replays: let G_IsPartyLocal work 2024-03-12 06:42:24 -07:00
g_party.h Add G_LocalSplitscreenPartyMember 2024-03-01 06:03:21 -08:00
g_state.h
http-mserv.c
hu_stuff.c HUD: display "Finish" and "Best Lap" times underneath timer when watching Time Attack replays 2024-03-07 12:09:43 -08:00
hu_stuff.h Support tilde in LT_ range fonts 2024-03-10 21:18:15 +00:00
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h
i_sound.h
i_system.h
i_tcp.c
i_tcp.h
i_tcp_detail.h
i_threads.h
i_time.c
i_time.h
i_video.h
i_video_common.cpp Use bilinear filtering for CRT shader 2024-03-07 23:25:47 -06:00
info.c Merge branch 'sealed-star-lamp-fixes' into 'master' 2024-03-12 00:07:43 +00:00
info.h Add SF_BADNIK flag for characters, spawn an explosion on death 2024-03-11 01:25:03 -07:00
k_bans.cpp
k_bans.h
k_battle.c Battle: cap lasers at player's last known floorz 2024-03-08 17:53:07 -08:00
k_battle.h Power-ups: dropped power-ups always have at least 15 seconds 2024-03-08 17:59:52 -08:00
k_bheap.c
k_bheap.h
k_boss.c
k_boss.h
k_bot.cpp Fix Skin unlocks at the beginning of replays 2024-03-05 13:21:38 -08:00
k_bot.h
k_botitem.cpp Move Ice Cube mashing code to bot AI 2024-03-06 20:21:18 -08:00
k_botsearch.cpp
k_brightmap.c
k_brightmap.h
k_collide.cpp
k_collide.h
k_color.c
k_color.h
k_credits.cpp Fix Alternate Title Screen unlockable not saving preference 2024-03-03 22:20:12 -08:00
k_credits.h
k_dialogue.cpp
k_dialogue.h
k_dialogue.hpp
k_director.cpp
k_director.h
k_endcam.cpp
k_endcam.h
k_follower.c Add pre-Podium intermission music 2024-03-10 14:08:59 -04:00
k_follower.h
k_grandprix.c Fix Skin unlocks at the beginning of replays 2024-03-05 13:21:38 -08:00
k_grandprix.h
k_hitlag.c Fix out-of-bounds hitlag sounds 2024-03-03 19:29:48 -07:00
k_hitlag.h
k_hud.cpp All TA deaths are final deaths 2024-03-10 15:47:49 -07:00
k_hud.h Input Display: slide with dialogue box 2024-03-02 00:22:44 -08:00
k_hud_track.cpp Only draw HUD help for correct view 2024-03-04 01:16:55 -07:00
k_kart.c Merge branch 'fix-lap-cheat-edge-case' into 'master' 2024-03-11 09:38:42 +00:00
k_kart.h GP bonus round: do not spawn duel mode items TWICE 2024-03-07 03:06:38 -08:00
k_mapuser.c
k_mapuser.h
k_menu.h Menus/Options: reorganize and rename 2024-03-07 16:11:11 -08:00
k_menudraw.c Add the ability to play SECRET_ALTMUSIC music on the Challenges screen 2024-03-10 21:18:15 +00:00
k_menufunc.c Merge branch 'f11' into 'master' 2024-03-08 08:41:37 +00:00
k_objects.h Allow Adventure Air Boosters to be chained with each other or dash rings 2024-03-09 15:44:02 +11:00
k_pathfind.c
k_pathfind.h
k_podium.cpp As promised, Encore (alt)music 2024-03-10 21:18:15 +00:00
k_podium.h
k_powerup.cpp Power-ups: dropped power-ups always have at least 15 seconds 2024-03-08 17:59:52 -08:00
k_powerup.h Rename BATTLE_POWERUP_ANIM_TIME to BATTLE_POWERUP_VFX_TIME 2024-03-01 20:03:57 -05:00
k_profiles.cpp Menus/Accessibility: add FOV option, 70 to 110 2024-03-04 22:11:35 -08:00
k_profiles.h Menus/Accessibility: add FOV option, 70 to 110 2024-03-04 22:11:35 -08:00
k_pwrlv.c
k_pwrlv.h
k_race.c Finish Beam: play sound when nearby 2024-03-09 20:42:00 -08:00
k_race.h
k_rank.cpp Rejigger Grand Prix rank-related oversight exacerbated by MapWarp 2024-03-09 20:33:24 +00:00
k_rank.h Rejigger Grand Prix rank-related oversight exacerbated by MapWarp 2024-03-09 20:33:24 +00:00
k_respawn.c Play sound s3kb2 on player FAULT 2024-03-09 15:56:51 -05:00
k_respawn.h
k_roulette.c
k_roulette.h
k_serverstats.c
k_serverstats.h
k_specialstage.c
k_specialstage.h
k_tally.cpp Refine tally skip 2024-03-12 06:07:51 -07:00
k_tally.h Refine tally skip 2024-03-12 06:07:51 -07:00
k_terrain.c
k_terrain.h
k_vote.c Vote: fix sounds stacking when restarting vote screen 2024-03-11 03:10:55 -07:00
k_vote.h
k_waypoint.cpp
k_waypoint.h
k_zvote.c WIP: z-vote SFX 2024-03-10 17:19:36 -07:00
k_zvote.h
keys.h
libdivide.h
lua_baselib.c Add pre-Podium intermission music 2024-03-10 14:08:59 -04:00
lua_blockmaplib.c
lua_consolelib.c
lua_hook.h
lua_hooklib.c
lua_hud.h
lua_hudlib.c R_SkinAvailableEX 2024-03-05 13:21:38 -08:00
lua_hudlib_drawlist.c
lua_hudlib_drawlist.h
lua_infolib.c
lua_libs.h
lua_maplib.c As promised, Encore (alt)music 2024-03-10 21:18:15 +00:00
lua_mathlib.c
lua_mobjlib.c R_SkinAvailableEX 2024-03-05 13:21:38 -08:00
lua_playerlib.c Use old Ring Sting noise 2024-03-05 16:00:00 -07:00
lua_polyobjlib.c
lua_profile.cpp
lua_profile.h
lua_script.c R_SkinAvailableEX 2024-03-05 13:21:38 -08:00
lua_script.h
lua_skinlib.c R_SkinAvailableEX 2024-03-05 13:21:38 -08:00
lua_taglib.c
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_avrecorder.cpp
m_avrecorder.h
m_avrecorder.hpp
m_bbox.c
m_bbox.h
m_cheat.c Sealed Star re-ordering (resolves #606) 2024-03-03 00:24:31 +00:00
m_cheat.h
m_cond.c As promised, Encore (alt)music 2024-03-10 21:18:15 +00:00
m_cond.h Fix Alternate Title Screen unlockable not saving preference 2024-03-03 22:20:12 -08:00
m_dllist.h
m_easing.c
m_easing.h
m_fixed.c
m_fixed.h
m_memcpy.c
m_misc.cpp
m_misc.h
m_perfstats.c
m_perfstats.h
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
md5.c
md5.h
mobj.hpp
mobj_list.hpp
mobj_list_view.hpp
mserv.c
mserv.h
music.cpp Add the ability to play SECRET_ALTMUSIC music on the Challenges screen 2024-03-10 21:18:15 +00:00
music.h Stereo Mode: Fix multi-Track musicdefs not having their first part loop under non-Seq conditions 2024-03-10 21:18:14 +00:00
music_detail.hpp
music_manager.cpp
music_manager.hpp
music_tune.hpp As promised, Encore (alt)music 2024-03-10 21:18:15 +00:00
p5prof.h
p_ceilng.c
p_enemy.c Nudge low-ring volume again again 2024-03-03 16:53:55 -07:00
p_floor.c
p_inter.c Merge branch 'death-frame-tweak' into 'master' 2024-03-11 09:42:28 +00:00
p_lights.c
p_link.cpp
p_link.h
p_local.h Battle: Orbinaut/Jawz Shields award points on contact with a player 2024-03-11 05:26:33 -07:00
p_loop.c
p_map.c
p_mapthing.cpp
p_maputl.c
p_maputl.h
p_mobj.c Underwater: SF_MACHINE characters play a different sound effect when resurfacing 2024-03-09 01:10:14 -08:00
p_mobj.h Polyobjects: add po_movecount member to mobj_t instead of using lastlook 2024-02-29 03:36:07 -08:00
p_polyobj.c Remove RANGECHECK, replace with devmode prints 2024-03-03 17:31:33 -08:00
p_polyobj.h
p_pspr.h
p_saveg.c Merge branch 'blend-end' into 'master' 2024-03-10 20:30:38 +00:00
p_saveg.h
p_setup.cpp Merge branch 'title-credit-attract' into 'master' 2024-03-12 00:07:36 +00:00
p_setup.h Refactor level music playing code 2024-03-09 06:32:37 -08:00
p_sight.c DEVELOP: add debugtraversemax cvar to improve sight check consistency 2024-03-06 18:48:32 -08:00
p_slopes.c
p_slopes.h
p_spec.c Add pre-Podium intermission music 2024-03-10 14:08:59 -04:00
p_spec.h
p_sweep.cpp
p_sweep.hpp
p_telept.c
p_test.cpp
p_tick.c Time Attack replays: let tally finish even if replay data ends during tally 2024-03-12 06:18:44 -07:00
p_tick.h
p_user.c Replays: end level music at tally of currently viewed player 2024-03-12 06:42:24 -07:00
r_bbox.c
r_bsp.cpp Remove RANGECHECK, replace with devmode prints 2024-03-03 17:31:33 -08:00
r_bsp.h
r_data.c
r_data.h
r_debug.cpp
r_debug.hpp
r_debug_detail.hpp
r_debug_parser.cpp
r_debug_printer.cpp
r_defs.h
r_draw.cpp
r_draw.h
r_draw_column.cpp Remove RANGECHECK, replace with devmode prints 2024-03-03 17:31:33 -08:00
r_draw_span.cpp
r_fps.c
r_fps.h
r_local.h
r_main.cpp debugrender_portal, debugrender_visplanes: fix in splitscreen 2024-03-02 22:24:33 -08:00
r_main.h
r_patch.cpp
r_patch.h
r_patchrotation.c
r_patchrotation.h
r_picformats.c R_SkinAvailableEX 2024-03-05 13:21:38 -08:00
r_picformats.h
r_plane.cpp R_MapPlane, R_MapTiltedPlane: return on invalid coordinates, debug print in devmode render 2024-03-02 22:25:46 -08:00
r_plane.h
r_portal.c
r_portal.h
r_segs.cpp
r_segs.h
r_skins.c Add SF_BADNIK flag for characters, spawn an explosion on death 2024-03-11 01:25:03 -07:00
r_skins.h Fade out characters you haven't unlocked yet in Time Attack demos exclusively 2024-03-05 13:33:24 -08:00
r_sky.c
r_sky.h
r_splats.c
r_splats.h
r_spritefx.cpp Fade out characters you haven't unlocked yet in Time Attack demos exclusively 2024-03-05 13:33:24 -08:00
r_state.h
r_textures.c
r_textures.h
r_textures_dups.cpp R_PrintTextureDuplicates: always join thread 2024-02-26 20:54:11 -08:00
r_things.cpp Typo correction: Lightning -> Lighting 2024-03-09 19:25:43 +11:00
r_things.h Typo correction: Lightning -> Lighting 2024-03-09 19:25:43 +11:00
s_sound.c As promised, Encore (alt)music 2024-03-10 21:18:15 +00:00
s_sound.h
sanitize.cpp
sanitize.h
screen.c Warn about OpenGL's shortcomings 2024-02-27 02:46:12 -07:00
screen.h Add optional CRT screen effect 2024-03-06 22:39:21 -06:00
slope_anchors.c
sounds.c Let water sound effects be heard from slightly further away (louder) 2024-03-09 01:08:01 -08:00
sounds.h Power-ups: play loud Gunstar pickup sound 2024-03-08 17:53:06 -08:00
st_stuff.c Add pre-Podium intermission music 2024-03-10 14:08:59 -04:00
st_stuff.h Replays: merge HUD and intermission drawing functions for "Save replay" prompt 2024-03-03 06:30:54 -08:00
strcasestr.c
string.c
stun.cpp
stun.h
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
taglist.c
taglist.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
typedef.h Add g_musicfade, generic system to fade out the level music for a brief period 2024-03-08 17:53:07 -08:00
v_draw.cpp srb2::Draw: add fonts kRollingNum and kRollingNum4P 2024-03-04 01:42:29 -08:00
v_draw.hpp srb2::Draw: add fonts kRollingNum and kRollingNum4P 2024-03-04 01:42:29 -08:00
v_draw_setter.hpp
v_video.cpp Fix anti-offset behaviour for non-FRACUNIT params to V_DrawStringScaled 2024-03-06 17:35:59 +00:00
v_video.h
version.h
vid_copy.s
w_wad.cpp
w_wad.h
y_inter.cpp Merge branch 'pre-podium-music' into 'master' 2024-03-10 21:08:11 +00:00
y_inter.h Add pre-Podium intermission music 2024-03-10 14:08:59 -04:00
z_zone.c
z_zone.h