..
acs
Merge branch 'objective-hud' into 'master'
2024-01-20 00:19:17 +00:00
android
audio
Remove GME VGM music emulation
2024-01-29 15:54:20 -06:00
blua
Pass const pointer to all netxcmd handlers
2024-02-11 05:42:07 -08:00
core
dummy
hardware
Typo correction: Lightning -> Lighting
2024-03-09 19:25:43 +11:00
hud
Fix invisible / unresponsive profile control display
2024-03-10 22:12:15 -07:00
hwr2
Add Sharp Bilinear mode, make default
2024-03-07 22:03:36 -06:00
io
Add endian parameter to io read_ funcs
2024-02-25 09:55:48 -06:00
locale
Makefile.d
math
media
Fix several Clang compile warnings
2024-01-16 06:11:43 -05:00
menus
Merge branch 'fix-vote-hum' into 'master'
2024-03-12 00:08:03 +00:00
monocypher
nds
objects
Merge branch 'last-minute-tiny-battle-fixes' into 'master'
2024-03-12 00:08:12 +00:00
rhi
Add Sharp Bilinear mode, make default
2024-03-07 22:03:36 -06:00
sdl
mainwads is inclusive
2024-03-09 13:56:03 -08:00
sdl12
Delete everything major flagged up by listunusedsprites
2024-01-11 01:21:43 +00:00
win32
win32ce
.gitignore
am_map.c
am_map.h
Android.mk
apng.c
apng.h
archive_wrapper.hpp
Add srb2::ArchiveWrapper and srb2::UnArchiveWrapper, helper class to simplify p_saveg I/O
2024-01-22 16:42:29 -08:00
asm_defs.inc
byteptr.h
Let READ macros be used with const pointers
2024-02-11 05:41:50 -08:00
CMakeLists.txt
Remove RANGECHECK, replace with devmode prints
2024-03-03 17:31:33 -08:00
command.c
Prevent CV_NOSHOWHELP cvars from being accessed or modified through the console at all
2024-03-01 07:34:20 -08:00
command.h
Prevent CV_NOSHOWHELP cvars from being accessed or modified through the console at all
2024-03-01 07:34:20 -08:00
comptime.c
config.h.in
console.c
CONS_Printf: lock more of the function behind mutex
2024-03-02 22:23:42 -08:00
console.h
cvars.cpp
Merge branch 'last-jartha-menu-fixes' into 'master'
2024-03-08 08:41:19 +00:00
cxxutil.hpp
d_clisrv.c
Use button prompts on the connect screen
2024-03-07 22:54:15 -05:00
d_clisrv.h
Pass const pointer to all netxcmd handlers
2024-02-11 05:42:07 -08:00
d_event.h
d_main.cpp
mainwads is inclusive
2024-03-09 13:56:03 -08:00
d_main.h
Update button states during wipes
2024-03-03 17:48:11 -08:00
d_net.c
d_net.h
d_netcmd.c
Merge branch 'blend-end' into 'master'
2024-03-10 20:30:38 +00:00
d_netcmd.h
Fix Alternate Title Screen unlockable not saving preference
2024-03-03 22:20:12 -08:00
d_netfil.c
d_netfil.h
Pass const pointer to all netxcmd handlers
2024-02-11 05:42:07 -08:00
d_player.h
Add SF_BADNIK flag for characters, spawn an explosion on death
2024-03-11 01:25:03 -07:00
d_think.h
d_ticcmd.h
deh_lua.c
deh_lua.h
deh_soc.c
As promised, Encore (alt)music
2024-03-10 21:18:15 +00:00
deh_soc.h
deh_tables.c
Add SF_BADNIK flag for characters, spawn an explosion on death
2024-03-11 01:25:03 -07:00
deh_tables.h
dehacked.c
dehacked.c: Forbid not providing an Emblem ID
2024-01-05 20:52:02 +00:00
dehacked.h
discord.c
discord.c: Fix joinSecret memory leak
2024-02-08 01:26:07 -05:00
discord.h
doomdata.h
doomdef.h
Raise TRAVERSEMAX 2 -> 8
2024-03-06 18:48:32 -08:00
doomstat.h
As promised, Encore (alt)music
2024-03-10 21:18:15 +00:00
doomtype.h
DEVELOP: add debugtraversemax cvar to improve sight check consistency
2024-03-06 18:48:32 -08:00
endian.h
f_finale.c
R_SkinAvailableEX
2024-03-05 13:21:38 -08:00
f_finale.h
New Credits
2024-01-28 23:31:30 +00:00
f_wipe.cpp
Update button states during wipes
2024-03-03 17:48:11 -08:00
fastcmp.h
filesrch.c
filesrch.h
font.c
font.h
g_build_ticcmd.cpp
Revert "Make ticcmd throwdir -1, 0, or 1, add deadzone"
2024-02-28 18:33:07 -07:00
g_demo.cpp
Time Attack replays: let tally finish even if replay data ends during tally
2024-03-12 06:18:44 -07:00
g_demo.h
Time Attack replays: let tally finish even if replay data ends during tally
2024-03-12 06:18:44 -07:00
g_game.c
Replays: end level music at tally of currently viewed player
2024-03-12 06:42:24 -07:00
g_game.h
Skip titlecard for modeattacking except VERSUS
2024-02-24 17:38:28 -06:00
g_gamedata.cpp
Use correct type for unlock IDs in loading
2024-03-09 12:41:03 -06:00
g_gamedata.h
Use correct type for unlock IDs in loading
2024-03-09 12:41:03 -06:00
g_input.c
Virtual Keyboard: rewrite keyboard-gamepad switching
2024-03-05 17:03:05 -08:00
g_input.h
Add PF_ANALOGSTICK, tells if this player has bound analog stick to d-pad
2024-02-24 21:29:19 -08:00
g_party.cpp
Replays: let G_IsPartyLocal work
2024-03-12 06:42:24 -07:00
g_party.h
Add G_LocalSplitscreenPartyMember
2024-03-01 06:03:21 -08:00
g_state.h
http-mserv.c
hu_stuff.c
HUD: display "Finish" and "Best Lap" times underneath timer when watching Time Attack replays
2024-03-07 12:09:43 -08:00
hu_stuff.h
Support tilde in LT_ range fonts
2024-03-10 21:18:15 +00:00
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h
i_sound.h
Make master volume an independent gain control
2024-01-12 19:06:19 -06:00
i_system.h
i_tcp.c
i_tcp.h
i_tcp_detail.h
i_threads.h
i_time.c
i_time.h
i_video.h
i_video_common.cpp
Use bilinear filtering for CRT shader
2024-03-07 23:25:47 -06:00
info.c
Merge branch 'sealed-star-lamp-fixes' into 'master'
2024-03-12 00:07:43 +00:00
info.h
Add SF_BADNIK flag for characters, spawn an explosion on death
2024-03-11 01:25:03 -07:00
k_bans.cpp
k_bans.h
k_battle.c
Battle: cap lasers at player's last known floorz
2024-03-08 17:53:07 -08:00
k_battle.h
Power-ups: dropped power-ups always have at least 15 seconds
2024-03-08 17:59:52 -08:00
k_bheap.c
k_bheap.h
k_boss.c
k_boss.h
k_bot.cpp
Fix Skin unlocks at the beginning of replays
2024-03-05 13:21:38 -08:00
k_bot.h
k_botitem.cpp
Move Ice Cube mashing code to bot AI
2024-03-06 20:21:18 -08:00
k_botsearch.cpp
k_botsearch.cpp: Don't sniff spectators
2024-01-09 20:39:55 +00:00
k_brightmap.c
k_brightmap.h
k_collide.cpp
Check for removed target of MT_DROPTARGET_SHIELD
2024-02-22 03:11:00 -07:00
k_collide.h
Per Sal's request, remove SMK stuff too
2024-01-26 00:56:01 +00:00
k_color.c
k_color.h
k_credits.cpp
Fix Alternate Title Screen unlockable not saving preference
2024-03-03 22:20:12 -08:00
k_credits.h
New Credits
2024-01-28 23:31:30 +00:00
k_dialogue.cpp
srb2::Dialogue::NewText: use string parsing
2024-01-16 06:34:58 -08:00
k_dialogue.h
k_dialogue.hpp
srb2::Dialogue::NewText: use string parsing
2024-01-16 06:34:58 -08:00
k_director.cpp
DirectorInfo::update_positions: fix player index out of bounds if all players are spectating
2024-02-05 19:04:23 -08:00
k_director.h
k_endcam.cpp
Fix end camera freezing level on first tic after level loads
2024-01-26 15:12:47 -08:00
k_endcam.h
Battle: use round end camera when player wins with final KO
2024-01-22 16:42:29 -08:00
k_follower.c
Add pre-Podium intermission music
2024-03-10 14:08:59 -04:00
k_follower.h
k_grandprix.c
Fix Skin unlocks at the beginning of replays
2024-03-05 13:21:38 -08:00
k_grandprix.h
k_hitlag.c
Fix out-of-bounds hitlag sounds
2024-03-03 19:29:48 -07:00
k_hitlag.h
k_hud.cpp
All TA deaths are final deaths
2024-03-10 15:47:49 -07:00
k_hud.h
Input Display: slide with dialogue box
2024-03-02 00:22:44 -08:00
k_hud_track.cpp
Only draw HUD help for correct view
2024-03-04 01:16:55 -07:00
k_kart.c
Merge branch 'fix-lap-cheat-edge-case' into 'master'
2024-03-11 09:38:42 +00:00
k_kart.h
GP bonus round: do not spawn duel mode items TWICE
2024-03-07 03:06:38 -08:00
k_mapuser.c
k_mapuser.h
k_menu.h
Menus/Options: reorganize and rename
2024-03-07 16:11:11 -08:00
k_menudraw.c
Add the ability to play SECRET_ALTMUSIC music on the Challenges screen
2024-03-10 21:18:15 +00:00
k_menufunc.c
Merge branch 'f11' into 'master'
2024-03-08 08:41:37 +00:00
k_objects.h
Allow Adventure Air Boosters to be chained with each other or dash rings
2024-03-09 15:44:02 +11:00
k_pathfind.c
k_pathfind.h
k_podium.cpp
As promised, Encore (alt)music
2024-03-10 21:18:15 +00:00
k_podium.h
k_powerup.cpp
Power-ups: dropped power-ups always have at least 15 seconds
2024-03-08 17:59:52 -08:00
k_powerup.h
Rename BATTLE_POWERUP_ANIM_TIME to BATTLE_POWERUP_VFX_TIME
2024-03-01 20:03:57 -05:00
k_profiles.cpp
Menus/Accessibility: add FOV option, 70 to 110
2024-03-04 22:11:35 -08:00
k_profiles.h
Menus/Accessibility: add FOV option, 70 to 110
2024-03-04 22:11:35 -08:00
k_pwrlv.c
Make PWRLV work in Battle
2024-01-23 00:00:26 -05:00
k_pwrlv.h
Make PWRLV work in Battle
2024-01-23 00:00:26 -05:00
k_race.c
Finish Beam: play sound when nearby
2024-03-09 20:42:00 -08:00
k_race.h
k_rank.cpp
Rejigger Grand Prix rank-related oversight exacerbated by MapWarp
2024-03-09 20:33:24 +00:00
k_rank.h
Rejigger Grand Prix rank-related oversight exacerbated by MapWarp
2024-03-09 20:33:24 +00:00
k_respawn.c
Play sound s3kb2 on player FAULT
2024-03-09 15:56:51 -05:00
k_respawn.h
k_roulette.c
k_roulette.h
k_serverstats.c
k_serverstats.h
k_specialstage.c
Special Stages: fade out music near the finish line
2024-01-15 16:30:12 -08:00
k_specialstage.h
Special Stages: fade out music near the finish line
2024-01-15 16:30:12 -08:00
k_tally.cpp
Refine tally skip
2024-03-12 06:07:51 -07:00
k_tally.h
Refine tally skip
2024-03-12 06:07:51 -07:00
k_terrain.c
k_terrain.h
k_vote.c
Vote: fix sounds stacking when restarting vote screen
2024-03-11 03:10:55 -07:00
k_vote.h
k_waypoint.cpp
k_waypoint.h
k_zvote.c
WIP: z-vote SFX
2024-03-10 17:19:36 -07:00
k_zvote.h
keys.h
libdivide.h
Use C++ templates for DrawColumn/Span
2024-01-11 01:50:46 -08:00
lua_baselib.c
Add pre-Podium intermission music
2024-03-10 14:08:59 -04:00
lua_blockmaplib.c
lua_consolelib.c
Merge branch 'const-netxcmd-buffer' into 'fix-lua-command-exploit'
2024-02-18 03:21:38 +00:00
lua_hook.h
lua_hooklib.c
lua_hud.h
lua_hudlib.c
R_SkinAvailableEX
2024-03-05 13:21:38 -08:00
lua_hudlib_drawlist.c
lua_hudlib_drawlist.h
lua_infolib.c
lua_libs.h
lua_maplib.c
As promised, Encore (alt)music
2024-03-10 21:18:15 +00:00
lua_mathlib.c
lua_mobjlib.c
R_SkinAvailableEX
2024-03-05 13:21:38 -08:00
lua_playerlib.c
Use old Ring Sting noise
2024-03-05 16:00:00 -07:00
lua_polyobjlib.c
lua_profile.cpp
lua_profile.h
lua_script.c
R_SkinAvailableEX
2024-03-05 13:21:38 -08:00
lua_script.h
Pass const pointer to all netxcmd handlers
2024-02-11 05:42:07 -08:00
lua_skinlib.c
R_SkinAvailableEX
2024-03-05 13:21:38 -08:00
lua_taglib.c
lua_thinkerlib.c
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_avrecorder.cpp
m_avrecorder.h
m_avrecorder.hpp
m_bbox.c
m_bbox.h
m_cheat.c
Sealed Star re-ordering ( resolves #606 )
2024-03-03 00:24:31 +00:00
m_cheat.h
m_cond.c
As promised, Encore (alt)music
2024-03-10 21:18:15 +00:00
m_cond.h
Fix Alternate Title Screen unlockable not saving preference
2024-03-03 22:20:12 -08:00
m_dllist.h
m_easing.c
m_easing.h
m_fixed.c
m_fixed.h
m_memcpy.c
m_misc.cpp
Replace memcpy to gamecontrol with G_ApplyControlScheme
2024-02-24 21:29:18 -08:00
m_misc.h
m_perfstats.c
m_perfstats.h
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
md5.c
md5.h
mobj.hpp
mobj_list.hpp
mobj_list_view.hpp
mserv.c
mserv.h
music.cpp
Add the ability to play SECRET_ALTMUSIC music on the Challenges screen
2024-03-10 21:18:15 +00:00
music.h
Stereo Mode: Fix multi-Track musicdefs not having their first part loop under non-Seq conditions
2024-03-10 21:18:14 +00:00
music_detail.hpp
music_manager.cpp
Add S_LoadSongCredit/S_UnloadSongCredit, refactor cursongcredit
2024-02-09 18:13:35 -08:00
music_manager.hpp
TuneManager: remove GME related code
2024-01-29 23:07:57 -08:00
music_tune.hpp
As promised, Encore (alt)music
2024-03-10 21:18:15 +00:00
p5prof.h
p_ceilng.c
p_enemy.c
Nudge low-ring volume again again
2024-03-03 16:53:55 -07:00
p_floor.c
Delete everything major flagged up by listunusedsprites
2024-01-11 01:21:43 +00:00
p_inter.c
Merge branch 'death-frame-tweak' into 'master'
2024-03-11 09:42:28 +00:00
p_lights.c
p_link.cpp
p_link.h
p_local.h
Battle: Orbinaut/Jawz Shields award points on contact with a player
2024-03-11 05:26:33 -07:00
p_loop.c
p_map.c
C++ compat: rename tm -> g_tm
2024-02-19 19:36:42 -06:00
p_mapthing.cpp
p_maputl.c
P_PathTraverse improvements
2024-02-22 22:09:36 -08:00
p_maputl.h
P_PathTraverse improvements
2024-02-22 22:09:36 -08:00
p_mobj.c
Underwater: SF_MACHINE characters play a different sound effect when resurfacing
2024-03-09 01:10:14 -08:00
p_mobj.h
Polyobjects: add po_movecount member to mobj_t instead of using lastlook
2024-02-29 03:36:07 -08:00
p_polyobj.c
Remove RANGECHECK, replace with devmode prints
2024-03-03 17:31:33 -08:00
p_polyobj.h
p_pspr.h
p_saveg.c
Merge branch 'blend-end' into 'master'
2024-03-10 20:30:38 +00:00
p_saveg.h
p_setup.cpp
Merge branch 'title-credit-attract' into 'master'
2024-03-12 00:07:36 +00:00
p_setup.h
Refactor level music playing code
2024-03-09 06:32:37 -08:00
p_sight.c
DEVELOP: add debugtraversemax cvar to improve sight check consistency
2024-03-06 18:48:32 -08:00
p_slopes.c
Don't use Easy slope assist in tutorials
2024-01-11 20:57:54 -07:00
p_slopes.h
p_spec.c
Add pre-Podium intermission music
2024-03-10 14:08:59 -04:00
p_spec.h
Activate sector each time / once actions when mobj touches the ground
2024-02-01 18:57:06 -08:00
p_sweep.cpp
p_sweep.hpp
p_telept.c
p_test.cpp
p_tick.c
Time Attack replays: let tally finish even if replay data ends during tally
2024-03-12 06:18:44 -07:00
p_tick.h
p_user.c
Replays: end level music at tally of currently viewed player
2024-03-12 06:42:24 -07:00
r_bbox.c
r_bsp.cpp
Remove RANGECHECK, replace with devmode prints
2024-03-03 17:31:33 -08:00
r_bsp.h
debugrender_freezebsp: freeze culling to your current position, so you can see how much level is being rendered
2024-01-17 16:43:45 -08:00
r_data.c
r_data.h
r_debug.cpp
Let level darkness be changed per splitscreen, use player_t variables
2024-01-05 15:56:24 -08:00
r_debug.hpp
devmode render: show a list of errored holey textures on the HUD
2024-02-11 17:10:09 -08:00
r_debug_detail.hpp
r_debug_parser.cpp
r_debug_printer.cpp
devmode render: show a list of errored holey textures on the HUD
2024-02-11 17:10:09 -08:00
r_defs.h
Merge branch 'overtime-in-skybox' into 'master'
2024-01-13 23:09:06 +00:00
r_draw.cpp
Use C++ templates for DrawColumn/Span
2024-01-11 01:50:46 -08:00
r_draw.h
Fixed "splat" drawers
2024-01-11 01:50:46 -08:00
r_draw_column.cpp
Remove RANGECHECK, replace with devmode prints
2024-03-03 17:31:33 -08:00
r_draw_span.cpp
Fixed "splat" drawers
2024-01-11 01:50:46 -08:00
r_fps.c
r_fps.h
r_local.h
r_main.cpp
debugrender_portal, debugrender_visplanes: fix in splitscreen
2024-03-02 22:24:33 -08:00
r_main.h
r_patch.cpp
r_patch.h
r_patchrotation.c
r_patchrotation.h
r_picformats.c
R_SkinAvailableEX
2024-03-05 13:21:38 -08:00
r_picformats.h
r_plane.cpp
R_MapPlane, R_MapTiltedPlane: return on invalid coordinates, debug print in devmode render
2024-03-02 22:25:46 -08:00
r_plane.h
Refactor R_PlaneIsHighlighted
2024-01-26 18:10:07 -08:00
r_portal.c
r_portal.h
r_segs.cpp
Render errored holey textures as TRANSERx
2024-02-11 17:10:09 -08:00
r_segs.h
r_skins.c
Add SF_BADNIK flag for characters, spawn an explosion on death
2024-03-11 01:25:03 -07:00
r_skins.h
Fade out characters you haven't unlocked yet in Time Attack demos exclusively
2024-03-05 13:33:24 -08:00
r_sky.c
Sky offsets
2024-01-07 18:29:41 -05:00
r_sky.h
Sky offsets
2024-01-07 18:29:41 -05:00
r_splats.c
Use C++ templates for DrawColumn/Span
2024-01-11 01:50:46 -08:00
r_splats.h
r_spritefx.cpp
Fade out characters you haven't unlocked yet in Time Attack demos exclusively
2024-03-05 13:33:24 -08:00
r_state.h
r_textures.c
Use PU_LEVEL for texture caching
2024-02-08 17:50:38 -08:00
r_textures.h
r_textures_dups.cpp
R_PrintTextureDuplicates: always join thread
2024-02-26 20:54:11 -08:00
r_things.cpp
Typo correction: Lightning -> Lighting
2024-03-09 19:25:43 +11:00
r_things.h
Typo correction: Lightning -> Lighting
2024-03-09 19:25:43 +11:00
s_sound.c
As promised, Encore (alt)music
2024-03-10 21:18:15 +00:00
s_sound.h
Add S_LoadSongCredit/S_UnloadSongCredit, refactor cursongcredit
2024-02-09 18:13:35 -08:00
sanitize.cpp
Menus: handle caret codes in text fields
2024-02-02 04:30:24 -08:00
sanitize.h
Menus: handle caret codes in text fields
2024-02-02 04:30:24 -08:00
screen.c
Warn about OpenGL's shortcomings
2024-02-27 02:46:12 -07:00
screen.h
Add optional CRT screen effect
2024-03-06 22:39:21 -06:00
slope_anchors.c
sounds.c
Let water sound effects be heard from slightly further away (louder)
2024-03-09 01:08:01 -08:00
sounds.h
Power-ups: play loud Gunstar pickup sound
2024-03-08 17:53:06 -08:00
st_stuff.c
Add pre-Podium intermission music
2024-03-10 14:08:59 -04:00
st_stuff.h
Replays: merge HUD and intermission drawing functions for "Save replay" prompt
2024-03-03 06:30:54 -08:00
strcasestr.c
string.c
stun.cpp
stun.h
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
taglist.c
taglist.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
typedef.h
Add g_musicfade, generic system to fade out the level music for a brief period
2024-03-08 17:53:07 -08:00
v_draw.cpp
srb2::Draw: add fonts kRollingNum and kRollingNum4P
2024-03-04 01:42:29 -08:00
v_draw.hpp
srb2::Draw: add fonts kRollingNum and kRollingNum4P
2024-03-04 01:42:29 -08:00
v_draw_setter.hpp
srb2::Draw: add clip method, optionally switch between draw chain's cliprect or global cliprect
2024-01-26 15:12:46 -08:00
v_video.cpp
Fix anti-offset behaviour for non-FRACUNIT params to V_DrawStringScaled
2024-03-06 17:35:59 +00:00
v_video.h
srb2::Draw: inherit global cliprect by default
2024-01-26 15:12:46 -08:00
version.h
vid_copy.s
w_wad.cpp
w_wad.h
y_inter.cpp
Merge branch 'pre-podium-music' into 'master'
2024-03-10 21:08:11 +00:00
y_inter.h
Add pre-Podium intermission music
2024-03-10 14:08:59 -04:00
z_zone.c
z_zone.h