- Cancel offroad
- Inputs do not work
- Cannot accelerate
- Drift/Brake does not work (side-effect of P_PlayerInPain)
- Sprite shakes if icecube.shaketimer
- Sprite is colorized Cyan
- Max friction (slippery)
- Player is considered to be in a pain state
- Sprite slowly turns clockwise
- Sprite tilting is disabled
- Latency is based on D0 instead of D2.
- Confirm offset is now adjusted for latency, so it should feel more correct when stopping it.
- Slot machine offset is properly set up to use the slot machine offset instead of the item roulette offset.
- Fixes for UC_ALLCUPRECORDS
- Actually use the capped difficulty variable
- For the "every Cup" case, don't permit modded Cups to affect the result
- M_CheckCupEmeralds (referenced for the above)
- Also do not permit modded Cups to affect the result
New condition for tracking multiple cups' windata.
`Condition1 = AllCupRecords RR_Egg Bronze`
- All cups up to Egg Cup must be completed at Bronze or better
`Condition1 = AllCupRecords`
- All cups in the game must be completed
`Condition1 = AllCupRecords All Any Master`
- All cups in the game must be completed on Master mode`
- Always force a page seperation between the last core files cup and the first modded cup
- Lost and Found sits exactly between them
- If any cup on the last page of basegame is unlocked, place LnF on the last core page
- Else, LnF is the first "cup" on the first Modded page
- It's done this way so no Core material is spoiled if you haven't unlocked it yet. We want people to believe RR contains only 7 cups unless they go above and beyond
Also address Volt's bug report: Prevent the first page of cups from being overridden if everything is locked
In preparation for Gust Planet seasaws, I'm grouping these
separately from the rest of Dead Line states.
Because the visual object does no think for itself, rather
by proxy of the main seasaw object: I removed the DLZ tag,
since this object will be reused for Gust Planet.
- Controlled by M_CupSecondRowLocked
- Looks for any Cup with associated unlockable that's on the second row
- Cached on load for both relevant menus - Cupgrid and Challenges
- Custom cups will be stretched out onto more pages
- Side incentive of unlocking more material: Less annoying interactions with custom material
- Pages with nothing unlocked are completely skipped over
Also moves a bunch of minor things which previously used magic numbers to the CUPMENU_COLUMNS/CUPMENU_ROWS defines, for sanity