Eidolon
a19f0139af
Reset demo.attract in title attract responder
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Fixes KartKrew/Kart#1097
2024-03-02 11:17:07 -06:00
AJ Martinez
052d69e835
Don't set shittysigns value directly
2024-03-02 04:43:22 -07:00
AJ Martinez
81bb3500a4
Merge remote-tracking branch 'origin/master' into shitty-signs
2024-03-02 04:32:05 -07:00
AJ Martinez
47a9cce133
Add shittysigns cheat
2024-03-02 04:27:41 -07:00
AJ Martinez
c8757b10b2
Merge branch '4th-gear' into 'master'
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Add "let's get fired up!" cheat (4th Gear)
See merge request KartKrew/Kart!1970
2024-03-02 10:38:02 +00:00
James R
6988fbcf3e
Input Display: draw over everything else on the HUD
2024-03-02 00:27:06 -08:00
AJ Martinez
a1fd0f5353
Merge remote-tracking branch 'origin/master' into move-your-car
2024-03-02 01:25:47 -07:00
James R
bf41f3ec29
Input Display: slide with dialogue box
2024-03-02 00:22:44 -08:00
James R
bf65fb0cbf
Input Display: fade in quickly at level start
2024-03-02 00:20:30 -08:00
James R
e44d1759dd
Menus/Accessibility: add Input Display option
2024-03-02 00:18:33 -08:00
James R
1f3b5dea0a
Remove cv_showinputjoy (unused)
2024-03-02 00:16:31 -08:00
AJ Martinez
4ba4f28f33
Merge remote-tracking branch 'origin/master' into tighter-rubberband
2024-03-02 01:11:56 -07:00
AJ Martinez
4fc6567dc6
Merge branch 'ring-shooter-fixes' into 'master'
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Ring Shooter polyobject interaction + Ring Shooter cooldown
Closes #989
See merge request KartKrew/Kart!1968
2024-03-02 07:58:13 +00:00
AJ Martinez
9d00cd4851
Merge branch 'instant-ufo-sound-update' into 'master'
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UFO sound fixups
See merge request KartKrew/Kart!1979
2024-03-02 07:57:58 +00:00
AJ Martinez
8f795d7b5f
Merge branch 'altmusic-demo-consis' into 'master'
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(demo v9) Demo save unlocks and mapmusrng
Closes #1004 and #1093
See merge request KartKrew/Kart!1981
2024-03-02 07:57:41 +00:00
AJ Martinez
75adf359cb
Merge branch 'fix-sliptide-extension' into 'master'
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Fix sliptide extensions activating out of fast drifts
See merge request KartKrew/Kart!1971
2024-03-02 07:57:09 +00:00
AJ Martinez
b81fdef870
Fix some low-hanging comments
2024-03-02 00:24:34 -07:00
AJ Martinez
36c2f19bc4
Top-end difficulty 1.0->1.05
2024-03-02 00:21:02 -07:00
AJ Martinez
1ccd24c280
Stronger bot rubberbanding, weaker high-end bots
2024-03-01 22:07:33 -07:00
James R
1e44088373
Bring back OpenGL "USE AT ROBOTNIK'S RISK" warning screen
2024-03-01 18:38:16 -08:00
James R
13af88b318
player_t.powerupVFXTimer tic_t -> UINT8
2024-03-01 18:03:54 -08:00
SteelT
cb21a9c8cd
Flicker player and add hitlag when collecting a powerup
2024-03-01 18:03:52 -08:00
AJ Martinez
0d417a5055
Use guard break sound for Special UFO destruction
2024-03-01 18:36:19 -07:00
AJ Martinez
36c6af6eae
Reduce time gain on stacked invincibility
2024-03-01 18:27:33 -07:00
AJ Martinez
0114c82fe8
Grant short tripwire leniency when passing tripwire
2024-03-01 18:14:44 -07:00
SteelT
126c43b250
Rename BATTLE_POWERUP_ANIM_TIME to BATTLE_POWERUP_VFX_TIME
2024-03-01 20:03:57 -05:00
VelocitOni
255c9222b0
More priority sounds
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Raised priority from 64 -> 255, even if I manually raised them in sounds.pk3, we may as well keep this change.
2024-03-01 20:03:57 -05:00
SteelT
5181c7a6c2
Associate sounds with powerups and set g_darkness
2024-03-01 20:03:57 -05:00
SteelT
f3a715eae1
Battle powerup feedback sound definitions
2024-03-01 20:03:57 -05:00
James R
e00b676dd8
Replays: fix camera reset when promoting splits
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- Off-by-one error
2024-03-01 16:56:44 -08:00
Eidolon
915d997b79
Don't initialize waypoints in GS_TITLESCREEN
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Fixes error logs when titlemap loads
2024-03-01 18:43:00 -06:00
AJ Martinez
af06d575fd
Set wavedash power everywhere wavedashboost is directly awarded, increase threshold
2024-03-01 17:18:42 -07:00
Oni
2641ba2380
Merge branch 'tether-refinements' into 'master'
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Bot tether refinements
See merge request KartKrew/Kart!1975
2024-03-01 23:51:49 +00:00
AJ Martinez
19c62d37b9
Scale wavedash boost power to initial charge, not to remaining boost
2024-03-01 16:41:35 -07:00
Eidolon
ad538b3bb9
Fix returning to menu after TA replay
2024-03-01 17:38:22 -06:00
Eidolon
20cb01fb94
(demo v9) Demo save unlocks and mapmusrng
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Fixes KartKrew/Kart#1093
2024-03-01 17:27:41 -06:00
AJ Martinez
dcf9d37c8e
Grant a (weak) boost even for low-charge wavedash attempts
2024-03-01 16:18:07 -07:00
AJ Martinez
385fc27303
Special UFO: Don't wait for hitstop to play new damage hum
2024-03-01 15:53:57 -07:00
AJ Martinez
a87e557e4e
Immediately update UFO health hum
2024-03-01 15:51:18 -07:00
James R
a9e181cde5
Prevent CV_NOSHOWHELP cvars from being accessed or modified through the console at all
2024-03-01 07:34:20 -08:00
James R
b3ff71ad0f
Fix cv_mentalsonic too
2024-03-01 07:31:44 -08:00
James R
fff200d174
Save 4thgear cheat in replays
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For a cvar cheat to save in replays do this:
- Make sure it's a netvar
- Only netvars are saved in replays
- Use OnlineCheat
- Make sure it's not CV_HIDDEN
- CV_HIDDEN cvars are not added to the linked list, so
replays cannot find them
- Use CV_NOSHOWHELP instead, to prevent people from
modifying it in console
- Use CV_Set or CV_SetValue to change a cvar's value
- Setting cvar_t.value directly will not change its
string value
- The string value is used to determine how it should be
saved in replays
2024-03-01 07:28:19 -08:00
James R
adebfb000c
Replays: keep party in sync with current viewpoints
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- More and more parts of the game rely on parties
- Parties are assumed to match the displayplayers
- This fixes A/B/C/D nametags
2024-03-01 06:09:07 -08:00
James R
3179183df7
Replays: do not initialize displayplayers to INT32_MAX
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- Only demo playback does this and it's a mystery why
2024-03-01 06:04:20 -08:00
James R
1eb5dabbd0
Improve displayplayers command
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- Tabulate data
- Show party members
2024-03-01 06:03:21 -08:00
James R
567a7cf4f1
Add G_LocalSplitscreenPartyMember
2024-03-01 06:03:21 -08:00
AJ Martinez
b5e4311704
Merge remote-tracking branch 'origin/master' into tether-refinements
2024-03-01 00:42:38 -07:00
AJ Martinez
80990c82b0
Remove debug bot tether block indicator
2024-02-29 21:56:19 -07:00
AJ Martinez
840c8d497e
Bot behavior for charged instawhip
2024-02-29 21:46:29 -07:00
James R
6642449908
Improve finish line distance big jump prevention
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- Freeze finish line distance (instead of recalculating it
from old nextwaypoint)
- Reset auto respawn timer right before it runs out
(instead of AS SOON as finish line distance returns to
normal)
- Do not ever update respawn waypoint while auto respawn
timer is ticking
- Do not interact with finish line while auto respawn
timer is ticking
2024-02-29 18:29:49 -08:00