Commit graph

771 commits

Author SHA1 Message Date
Sally Coolatta
3c14931764 Merge master 2023-08-25 18:39:01 -04:00
Sally Coolatta
16e6aa423e Dialogue 2 2023-08-24 17:28:53 -04:00
toaster
f7635c4399 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into spraycans 2023-08-22 19:57:28 +01:00
toaster
dc695e7acf First pass at implementing Spray Can pickups
- Replaces a few D00DKart objects because the doomednum specifically replaced one of these
- Reports on load if the map has too many, or if one's assigned but the object doesn't exist
2023-08-19 22:21:20 +01:00
James R
4857d48633 Add "twinkle" lens flare to emeralds
- Battle: plays once the orbiting collection animation
  finishes and the player's emerald flags are updated
  - Centered on the player

- Sealed Star: plays as soon as the orbiting animation
  begins
  - Centered on the emerald
2023-08-19 03:40:17 -07:00
Lach
53b48d057c Rename Lost Colony symbols to Ark Arrows and add 10 new symbol types 2023-08-15 22:47:04 +10:00
Oni
a18982dc55 Merge branch 'splatbooster' into 'dashrings'
Hardcode MT_SNEAKERPANEL & MT_SNEAKERPANELSPAWNER

See merge request KartKrew/Kart!1349
2023-07-29 18:28:48 +00:00
Lach
fd8ba4236d Hardcode MT_SNEAKERPANELSPAWNER & adjust FF_GLOBALANIM behaviour 2023-07-29 17:51:25 +10:00
toaster
16e036a0bd Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into dashrings 2023-07-28 23:12:06 +01:00
toaster
f040523b19 Implement the Sunbeam Palm decoration
- Randomised tilt
- Randomised leaf angles
- Technically specifiable number of leaves, but the default of 5 is sane enough
2023-07-25 18:01:07 +01:00
Lach
2d7ae88586 Hardcode MT_BOOSTPAD as MT_SNEAKERPANEL 2023-07-21 19:19:28 +10:00
Lach
476d53d305 WIP: Hardcode MT_BOOSTPAD 2023-07-20 19:02:13 +10:00
Lach
a21e509a94 Hardcode MT_DASHRING & MT_RAINBOWDASHRING 2023-07-19 21:47:41 +10:00
Oni
28748725fe Merge branch 'initializing-instawhip-reject-frames' into 'master'
Initializing the instawhip reject frames

See merge request KartKrew/Kart!1334
2023-07-16 08:28:04 +00:00
VelocitOni
a43836a9ad MT_INSTAWHIP_REJECT in info.h
fuck FUCK fucvkfj UFCK SO MANY SPOTS
2023-07-16 04:15:49 -04:00
VelocitOni
82c21f631f Added it in one more spot info.h, added a field for it in info.c
Dunno where else to add it, still says it's not added to dehacked...
2023-07-16 04:03:49 -04:00
VelocitOni
6f31a6d4a8 Initializing the instawhip reject frames
Setting it up to save the future coder headache
2023-07-16 03:31:03 -04:00
VelocitOni
7aec2b0732 10th frame of hitsparks added
Added biggest frame of hitsparks, only 1 to go now.
2023-07-16 02:27:25 -04:00
Lach
64511e82c2 Merge remote-tracking branch 'origin/master' into symbol-signs 2023-07-11 20:55:44 +10:00
VelocitOni
b1054f486e Added level 8 hitsparks
Added level 8 hitsparks, 2 more to go. Gonna take MR out of draft though and do the other 2 later.
2023-07-03 06:15:03 -04:00
VelocitOni
25c0ff738c Added stages 4, 5, and 6 of hitsparks, maxhitlag 30
Now the amount of hitsparks is 7, need to do 3 more.
2023-07-01 20:48:20 -04:00
VelocitOni
8c53e56f3b Set up the states for stages 1-3
Just got them ready for putting in :cantfuckingtakeit: why do you have to touch so many fucking spots for a sprite???
2023-06-30 23:04:34 -07:00
Sally Coolatta
8c273039ab Add first pass at hitlag EFX
Only 9-tic animation is here currently, so hitlag is forced to 9 tics for testing.
2023-06-30 23:04:33 -07:00
SteelT
bf394f1f38 UFO beam spawning behavior
- Spawned from underneath the UFO and is thrusted downwards
- Is spawned as splats instead of papersprites
- Colorized to sapphire
- Despawns on any ground contact
2023-06-29 22:21:28 -07:00
SteelT
68f1626256 Add Battle UFO body/leg states and objects 2023-06-29 19:49:02 -07:00
James R
d747f31225 Add Power-Up Aura states
MT_POWERUP_AURA
SPR_RBOW
S_POWERUP_AURA
2023-06-29 19:31:27 -07:00
toaster
e7ee979f1a Horncode
A much more focused replacement for Hornmod, specc'd out by Tyron and Oni working together and implemented by the author of this commit because it's pretty funny.

- Followers have `hornsound` in their SOC configuration.
    - The default sound for all followers without a provided one is sfx_horn00.
- They'll play this sound if you use lookback with one following you, and there's nearby players to get the player looking all the way around.
    - Only the players who are successfully considered for lookback will hear it.
- Has a v1-like visual with less randomisation, but still netsynced.
- Also controlled by the cvar `taunthorns`, which, like `tauntvoices`, takes "Tasteful" (default), "Meme", and "Off".

TODO: make the condition for horn a little delayed, so you have to hold lookback for a little bit.
2023-06-28 17:54:23 +01:00
Oni
f393b9782b Merge branch 'super-flicky' into 'master'
Battle: Super Flicky power-up, give power-up command, general functions for interfacing power-ups (also Lua)

See merge request KartKrew/Kart!1301
2023-06-28 00:31:53 +00:00
James R
919c669863 Drop power-ups when whipped
- Dropped power-ups become paper items (overloaded to
  store power-ups instead of items).
- The dropped power-up stores its remaining duration.
- The power-up can be picked up during any state.
  - If you already have the same kind of power-up, the
    duration is simply extended.
2023-06-27 02:08:07 -07:00
James R
fd0167a3b0 Add Super Flicky states
Adds 3DFR sprite (previously freeslotted by followers.pk3)
2023-06-27 00:49:59 -07:00
AJ Martinez
c71bb7092e Merge remote-tracking branch 'origin/master' into ringbox 2023-06-26 19:19:21 -07:00
AJ Martinez
45547607bd Ringbox: item respawn refactor + box visuals 2023-06-26 06:36:37 -07:00
Lach
6dc7e96e95 Add Lost Colony symbol object 2023-06-19 23:12:55 +10:00
James R
96a3221dd3 Add Instawhip Recharge states 2023-06-18 01:53:33 -07:00
toaster
1fee9f65fb Servant Hand
- Points in the direction of the best waypoint to take
- Vwoops in and out like a drop target squash-n-stretch
- Shows WRONG WAY only on debugwaypoints
- Flexible enough to be used for custom purposes and other gametypes, the only caveat being if those gametypes use GTR_CIRCUIT conflicting with the other purpose of PF_WRONGWAY
2023-06-15 18:46:44 +01:00
James R
74e3ea89d6 Add Gachabom Explosion states
- Includes animation
2023-06-13 16:55:12 -07:00
AJ Martinez
2dcfd9542f Instawhip polish round bleven 2023-06-11 20:29:43 -07:00
AJ Martinez
bfcc453d56 Guard Break FX 2023-05-19 21:14:47 -07:00
AJ Martinez
dadaab1817 Add guarding while ebraking with spheres 2023-05-19 01:53:14 -07:00
AJ Martinez
18c45d8a8a WIP: Insta-"whip" 2023-05-16 23:36:38 -07:00
Oni
9b08ca4c75 Merge branch 'cull-debugwaypoints' into 'master'
debugwaypoints: cull debug mobjs outside of drawdist

See merge request KartKrew/Kart!1201
2023-05-15 02:58:31 +00:00
VelocitOni
758c4f98f8 New off-road dust
Remade the off-road dust visuals
2023-04-29 22:56:01 -04:00
James R
3272b3a284 Do not include MT_SPARK in netsave 2023-04-24 15:35:02 -07:00
toaster
a74b7995c9 Implement Follower Audience object
- Replaces Chao audience entirely
    - Convenient, because one of the two default follower types used in the audience is Chao
- Can provide one follower, or a list of followers, on the stringarg1 (seperated by spaces/commas) and it'll pick randomly between them
    - If not provided, uses the mapheader follower list
- Can provide one skincolor, or a list of skincolors, on the stringarg2 (seperated by spaces/commas) and it'll pick randomly between them
    - If not provided, uses the follower's default color
    - If the follower's default color is Match/Opposite or the user provides "Random" in stringarg2, pick a random skincolor
- If arg3 is set, floats in the air
    - MTF_OBJECTSPECIAL in binary format
- If arg4 is set, faces the closest player
    - MTF_AMBUSH in binary format
    - Uses some funny mathematical tricks to avoid checking on the same frame as every other audience member at once
2023-04-20 23:15:56 +01:00
lachablock
c98ff9616b Start Ring Shooter respawn: while e-braking, enter the respawn command to spawn a Ring Shooter. Currently purely visual and does not despawn. Steals the player's face for funsies. 2023-04-17 00:22:07 -04:00
toaster
03049db837 UFO Catchet glass ball
Preliminary offset, no effects, but closer to complete visually.
2023-04-07 21:01:51 +01:00
toaster
8a3d225790 UFO Catcher can now carry Emeralds other than the Green Chaos Emerald
- Uses P_GetNextEmerald to determine the associated emerald. Earlier work paying dividends!
- Color selected matching Cup Select screen
- New states which can be used in other contexts
    - S_SUPEREMERALD1 and S_SUPEREMERALD2
    - S_SUPEREMERALD_UNDER
2023-04-07 19:32:46 +01:00
James R
dc024b874b Morph Drop Target from forward thrown white to lime
Blends from white into lime over 27 tics.
2023-03-19 03:52:25 -07:00
AJ Martinez
f4fbd1e654 Sliptide boost VFX first pass 2023-03-06 05:00:59 -07:00
James R
583ef41ac9 Add MT_LOOPENDPOINT, MT_LOOPCENTERPOINT
Doomednum 2020, 2021
2023-02-28 20:27:11 -08:00