Lach
22817ac60b
Add stun mechanic & Flybot767
2025-05-14 01:39:42 +10:00
AJ Martinez
95cd51cada
Dynamic tripwire
2025-05-01 17:12:40 -04:00
Eidolon
cb7f437e60
Merge public master
2025-02-13 15:48:11 -06:00
Eidolon
a4d304a1f5
Update copyright years to 2025
2025-02-13 15:32:26 -06:00
Eidolon
1a8467fdaf
Merge public master
2025-02-12 19:02:38 -06:00
Antonio Martinez
d4c0603808
Wall transfer buffs
2024-09-15 21:05:30 -07:00
Jack
af16e3f993
Implemented SPR2_DKRT and integrated it into the state system
2024-09-07 14:40:12 +01:00
Jack
51112a07f7
Revert "I've spent the last 3 or so hours just trying to get a feel as to how to even begin approaching this task but I think it's just way beyond my understanding, I don't have enough experience with big C / C++ projects to know if its just me or if this project being 2 decades running makes it a freak of nature but I'm just barely holding on here and not seeing any results, so nuts to it for now."
...
This reverts commit 6125572b63 .
2024-09-06 01:13:55 +01:00
Jack
6125572b63
I've spent the last 3 or so hours just trying to get a feel as to how to even begin approaching this task but I think it's just way beyond my understanding, I don't have enough experience with big C / C++ projects to know if its just me or if this project being 2 decades running makes it a freak of nature but I'm just barely holding on here and not seeing any results, so nuts to it for now.
2024-09-01 14:50:27 +01:00
Sally Coolatta
d33b123e32
Implement reticule gfx, fix FOFs/walls/scale
2024-08-28 01:26:54 -04:00
Sally Coolatta
03874c3374
New Ballhog design
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Taking the old charge idea, but instead of missiles, it's bananas that explode on the floor and can only be lobbed forward. Charging creates more projectiles in a circle pattern around it.
2024-08-28 01:26:53 -04:00
Antonio Martinez
57c4fccd03
gameplay prototyping lightning round
2024-08-27 19:42:56 -07:00
Antonio Martinez
4d202fbd67
WIP: Overdrive VFX refactor
2024-07-23 17:00:17 -07:00
Antonio Martinez
81e9441218
WIP: Overdrive polish 2
2024-07-22 21:51:33 -07:00
Antonio Martinez
199a92ebb2
WIP: Overdrive
2024-07-22 02:14:11 -07:00
Sally Coolatta
7dfa597c7d
SRB2 -> DRRR copyright in src, acs, android folder
...
Be consistent with toaster's recent changes to copyright
2024-04-05 02:08:23 -04:00
Lach
d2a53a0e64
Adjust Adventure Air Boosters for 3D models
2024-04-04 20:41:21 +11:00
James R
551a101f7b
Hardcode SA2 Pulley (ipullup.lua)
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Differences from Lua version:
- Does not set cusval
- Does not have individual states for pulley, hook
- Simply sets sprite on S_INVISIBLE
- Does not do P_CheckPosition, sets Z directly
- Does not spawn chain visual every tic
- Spawns a single object and vertically stretches it to
the correct length
- MT_IPULLUP has MF_SCENERY and a short-circuiting
thinker, also MF_NOBLOCKMAP so there is never any
collision against it (it is a controller)
- MT_PULLUPHOOK has MF_NOCLIP to avoid extra collisions
while moving
2024-04-03 04:37:44 -07:00
James R
bf0041644a
Add destroyed kart effects
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- Removed hitlag sparks and extra quakes from player death
- Removed dontdraw flag from NO CONTESTED player
- Moved most dead kart code to objects/destroyed-kart.cpp
2024-03-31 00:58:14 -07:00
James R
6d217b8fd6
Fix Sealed Star Mace hardcode
...
- Was broken and didn't have a hitbox or sprite
- Didn't notice because there was a SOC file taking
precedence
2024-03-27 18:17:16 -07:00
James R
44666f0c2e
Add SF_BADNIK flag for characters, spawn an explosion on death
...
- Plays a pop sound too!
2024-03-11 01:25:03 -07:00
Lach
2f19582941
Merge remote-tracking branch 'origin/master' into adventure-air-booster-hardcode
2024-03-09 15:19:29 +11:00
James R
f7d396d150
Power-ups: spawn spinning power-up icon on player
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- Spins for 40 tics, speeds up over duration
- Starts wide stretched, ends thin and tall
- Additive, fades into translucency
2024-03-08 17:53:07 -08:00
Lach
a419ea48c6
Hardcode Adventure Air Booster & Dimension Disaster objects
2024-03-08 10:38:33 +11:00
James R
18654a8a70
Extra effects for Prison Egg CD
...
- The goal here is to make it more obvious if a CD drops,
and make the CD more visible.
- Rainbow sparkles scaled up by x3.
- Play long "powering down" noise when a Prison with a CD
inside is destroyed.
- CD spawns after noise stops playing.
- Spawn a twinkle (Gainax).
- Flickers while "powering down" noise is playing.
- Enlarges and disappears in sync with the "CD dropped"
sound effect.
- Darken the map while all of this is happening.
2024-03-05 03:35:35 -08:00
AJ Martinez
47a9cce133
Add shittysigns cheat
2024-03-02 04:27:41 -07:00
toaster
65d553a5f9
Restore Sapphire Coast decorative objects
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Removed in !1811 , putting back because used in Lake Margorite and a handful of other stages as generic decoration
2024-02-26 19:39:10 +00:00
James R
6df73670dd
Talk Point visual (for dialogue)
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- Spinning question mark surrounded by multi-colored orbs,
representing the radius of the dialogue activator
- Collect animation
2024-02-23 06:15:31 -08:00
toaster
106553f89d
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into srb2-tidy
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# Conflicts:
# src/p_mobj.c
2024-01-27 17:04:00 +00:00
James R
2364fb80a0
Battle: remove overhead arrows (physical object)
...
Old shitty object from v1 that is about to be replaced by
HUD tracking. :D
2024-01-26 14:30:56 -08:00
James R
aefbd8c58a
Remove unused overhead WANTED code
...
From v1 Battle
2024-01-26 14:30:56 -08:00
toaster
5680514012
Per Sal's request, remove SMK stuff too
2024-01-26 00:56:01 +00:00
toaster
1d13cb64c0
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into srb2-tidy
...
# Conflicts:
# src/p_mobj.c
2024-01-13 22:08:44 +00:00
Eidolon
58557b274f
Hardcode Sealed Star objects
2024-01-11 14:18:15 -08:00
SteelT
10e9cd7480
Hardcode waterfall particles spawner
2024-01-11 03:55:12 -08:00
wolfy852
9def89d4d4
Hardcoding: Dehacked entries, fix incorrect state names
2024-01-10 20:37:29 -08:00
wolfy852
fa0092006f
Hardcoding: AHZ/AGZ/SSZ cloud object/state/sprite definitions
2024-01-10 20:37:29 -08:00
toaster
325079a39a
Delete everything major flagged up by listunusedsprites
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Notable deletions:
- Metal Sonic Race
- Includes all the specialised recording/playback apparatus which made g_demo.c harder to read
- A bunch of hyperspecialised code inside several A_ actions
- EXCEPTION: intentfully left in the spriteless SMK stuff for Sal's add-on down the line.
2024-01-11 01:21:43 +00:00
Eidolon
61db93db0c
Hardcode Joypolis trick balloons
2024-01-05 17:56:38 -06:00
James R
b68947e636
Hardcode Endless Mine faucet / rain
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- Note: rain does not use the weather system
2023-12-08 17:42:17 -08:00
James R
69541b9422
Hardcode bustable rocks -- Angel Island + Endless Mine
2023-12-08 17:42:17 -08:00
James R
441d526a15
Hardcode Angel Island scenery objects
2023-12-08 17:42:17 -08:00
James R
f6ce183cee
Add Lost Colony Fuel Canister states
2023-12-07 19:18:33 -08:00
James R
4b085e3d7b
Add Lavender Shrine Classic states
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Spears and lanterns
2023-11-28 07:18:36 -08:00
James R
c5968ad3ad
Hardcode Ice Cap Blocks
2023-11-27 05:07:30 -08:00
James R
aec21cd114
Hardcode SA2 Crates
2023-11-27 05:07:30 -08:00
James R
b36695db8d
Add Ivo Ball states
2023-11-25 05:10:51 -08:00
James R
e6d375d127
Add Frozen Production Frost Thrower states
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Change from Lua: Ice Dust hitbox is twice as wide
2023-11-22 23:53:14 -08:00
James R
0c57902463
Hardcode Gust Planet "Trees"
2023-11-21 01:07:24 -08:00
James R
4b3ea7460b
Hardcode Gust Planet seasaws
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- Add states
- MT_GPZ_SEASAW_SPAWN
- MT_GPZ_SEASAW_HITBOX
- SPR_GPPS
- SPR_GPZS
- Add objects API
- Obj_GPZSeasawSpawn
- Obj_GPZSeasawThink
- Obj_GPZSeasawCollide
- objects/gpzseasaw.c
- Gust Planet seasaw behavior
2023-11-21 01:07:17 -08:00