Commit graph

809 commits

Author SHA1 Message Date
Lach
22817ac60b Add stun mechanic & Flybot767 2025-05-14 01:39:42 +10:00
AJ Martinez
95cd51cada Dynamic tripwire 2025-05-01 17:12:40 -04:00
Eidolon
cb7f437e60 Merge public master 2025-02-13 15:48:11 -06:00
Eidolon
a4d304a1f5 Update copyright years to 2025 2025-02-13 15:32:26 -06:00
Eidolon
1a8467fdaf Merge public master 2025-02-12 19:02:38 -06:00
Antonio Martinez
d4c0603808 Wall transfer buffs 2024-09-15 21:05:30 -07:00
Jack
af16e3f993 Implemented SPR2_DKRT and integrated it into the state system 2024-09-07 14:40:12 +01:00
Jack
51112a07f7 Revert "I've spent the last 3 or so hours just trying to get a feel as to how to even begin approaching this task but I think it's just way beyond my understanding, I don't have enough experience with big C / C++ projects to know if its just me or if this project being 2 decades running makes it a freak of nature but I'm just barely holding on here and not seeing any results, so nuts to it for now."
This reverts commit 6125572b63.
2024-09-06 01:13:55 +01:00
Jack
6125572b63 I've spent the last 3 or so hours just trying to get a feel as to how to even begin approaching this task but I think it's just way beyond my understanding, I don't have enough experience with big C / C++ projects to know if its just me or if this project being 2 decades running makes it a freak of nature but I'm just barely holding on here and not seeing any results, so nuts to it for now. 2024-09-01 14:50:27 +01:00
Sally Coolatta
d33b123e32 Implement reticule gfx, fix FOFs/walls/scale 2024-08-28 01:26:54 -04:00
Sally Coolatta
03874c3374 New Ballhog design
Taking the old charge idea, but instead of missiles, it's bananas that explode on the floor and can only be lobbed forward. Charging creates more projectiles in a circle pattern around it.
2024-08-28 01:26:53 -04:00
Antonio Martinez
57c4fccd03 gameplay prototyping lightning round 2024-08-27 19:42:56 -07:00
Antonio Martinez
4d202fbd67 WIP: Overdrive VFX refactor 2024-07-23 17:00:17 -07:00
Antonio Martinez
81e9441218 WIP: Overdrive polish 2 2024-07-22 21:51:33 -07:00
Antonio Martinez
199a92ebb2 WIP: Overdrive 2024-07-22 02:14:11 -07:00
Sally Coolatta
7dfa597c7d SRB2 -> DRRR copyright in src, acs, android folder
Be consistent with toaster's recent changes to copyright
2024-04-05 02:08:23 -04:00
Lach
d2a53a0e64 Adjust Adventure Air Boosters for 3D models 2024-04-04 20:41:21 +11:00
James R
551a101f7b Hardcode SA2 Pulley (ipullup.lua)
Differences from Lua version:

- Does not set cusval
- Does not have individual states for pulley, hook
  - Simply sets sprite on S_INVISIBLE
- Does not do P_CheckPosition, sets Z directly
- Does not spawn chain visual every tic
  - Spawns a single object and vertically stretches it to
    the correct length
- MT_IPULLUP has MF_SCENERY and a short-circuiting
  thinker, also MF_NOBLOCKMAP so there is never any
  collision against it (it is a controller)
- MT_PULLUPHOOK has MF_NOCLIP to avoid extra collisions
  while moving
2024-04-03 04:37:44 -07:00
James R
bf0041644a Add destroyed kart effects
- Removed hitlag sparks and extra quakes from player death
- Removed dontdraw flag from NO CONTESTED player
- Moved most dead kart code to objects/destroyed-kart.cpp
2024-03-31 00:58:14 -07:00
James R
6d217b8fd6 Fix Sealed Star Mace hardcode
- Was broken and didn't have a hitbox or sprite
- Didn't notice because there was a SOC file taking
  precedence
2024-03-27 18:17:16 -07:00
James R
44666f0c2e Add SF_BADNIK flag for characters, spawn an explosion on death
- Plays a pop sound too!
2024-03-11 01:25:03 -07:00
Lach
2f19582941 Merge remote-tracking branch 'origin/master' into adventure-air-booster-hardcode 2024-03-09 15:19:29 +11:00
James R
f7d396d150 Power-ups: spawn spinning power-up icon on player
- Spins for 40 tics, speeds up over duration
- Starts wide stretched, ends thin and tall
- Additive, fades into translucency
2024-03-08 17:53:07 -08:00
Lach
a419ea48c6 Hardcode Adventure Air Booster & Dimension Disaster objects 2024-03-08 10:38:33 +11:00
James R
18654a8a70 Extra effects for Prison Egg CD
- The goal here is to make it more obvious if a CD drops,
  and make the CD more visible.
- Rainbow sparkles scaled up by x3.
- Play long "powering down" noise when a Prison with a CD
  inside is destroyed.
  - CD spawns after noise stops playing.
- Spawn a twinkle (Gainax).
  - Flickers while "powering down" noise is playing.
  - Enlarges and disappears in sync with the "CD dropped"
    sound effect.
- Darken the map while all of this is happening.
2024-03-05 03:35:35 -08:00
AJ Martinez
47a9cce133 Add shittysigns cheat 2024-03-02 04:27:41 -07:00
toaster
65d553a5f9 Restore Sapphire Coast decorative objects
Removed in !1811, putting back because used in Lake Margorite and a handful of other stages as generic decoration
2024-02-26 19:39:10 +00:00
James R
6df73670dd Talk Point visual (for dialogue)
- Spinning question mark surrounded by multi-colored orbs,
  representing the radius of the dialogue activator
- Collect animation
2024-02-23 06:15:31 -08:00
toaster
106553f89d Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into srb2-tidy
# Conflicts:
#	src/p_mobj.c
2024-01-27 17:04:00 +00:00
James R
2364fb80a0 Battle: remove overhead arrows (physical object)
Old shitty object from v1 that is about to be replaced by
HUD tracking. :D
2024-01-26 14:30:56 -08:00
James R
aefbd8c58a Remove unused overhead WANTED code
From v1 Battle
2024-01-26 14:30:56 -08:00
toaster
5680514012 Per Sal's request, remove SMK stuff too 2024-01-26 00:56:01 +00:00
toaster
1d13cb64c0 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into srb2-tidy
# Conflicts:
#	src/p_mobj.c
2024-01-13 22:08:44 +00:00
Eidolon
58557b274f Hardcode Sealed Star objects 2024-01-11 14:18:15 -08:00
SteelT
10e9cd7480 Hardcode waterfall particles spawner 2024-01-11 03:55:12 -08:00
wolfy852
9def89d4d4 Hardcoding: Dehacked entries, fix incorrect state names 2024-01-10 20:37:29 -08:00
wolfy852
fa0092006f Hardcoding: AHZ/AGZ/SSZ cloud object/state/sprite definitions 2024-01-10 20:37:29 -08:00
toaster
325079a39a Delete everything major flagged up by listunusedsprites
Notable deletions:
- Metal Sonic Race
    - Includes all the specialised recording/playback apparatus which made g_demo.c harder to read
- A bunch of hyperspecialised code inside several A_ actions
- EXCEPTION: intentfully left in the spriteless SMK stuff for Sal's add-on down the line.
2024-01-11 01:21:43 +00:00
Eidolon
61db93db0c Hardcode Joypolis trick balloons 2024-01-05 17:56:38 -06:00
James R
b68947e636 Hardcode Endless Mine faucet / rain
- Note: rain does not use the weather system
2023-12-08 17:42:17 -08:00
James R
69541b9422 Hardcode bustable rocks -- Angel Island + Endless Mine 2023-12-08 17:42:17 -08:00
James R
441d526a15 Hardcode Angel Island scenery objects 2023-12-08 17:42:17 -08:00
James R
f6ce183cee Add Lost Colony Fuel Canister states 2023-12-07 19:18:33 -08:00
James R
4b085e3d7b Add Lavender Shrine Classic states
Spears and lanterns
2023-11-28 07:18:36 -08:00
James R
c5968ad3ad Hardcode Ice Cap Blocks 2023-11-27 05:07:30 -08:00
James R
aec21cd114 Hardcode SA2 Crates 2023-11-27 05:07:30 -08:00
James R
b36695db8d Add Ivo Ball states 2023-11-25 05:10:51 -08:00
James R
e6d375d127 Add Frozen Production Frost Thrower states
Change from Lua: Ice Dust hitbox is twice as wide
2023-11-22 23:53:14 -08:00
James R
0c57902463 Hardcode Gust Planet "Trees" 2023-11-21 01:07:24 -08:00
James R
4b3ea7460b Hardcode Gust Planet seasaws
- Add states
  - MT_GPZ_SEASAW_SPAWN
  - MT_GPZ_SEASAW_HITBOX
  - SPR_GPPS
  - SPR_GPZS

- Add objects API
  - Obj_GPZSeasawSpawn
  - Obj_GPZSeasawThink
  - Obj_GPZSeasawCollide

- objects/gpzseasaw.c
  - Gust Planet seasaw behavior
2023-11-21 01:07:17 -08:00